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Side by Side Diff: gpu/command_buffer/service/feature_info_unittest.cc

Issue 139013008: Implement support for rendering to 32-bit float textures on ES3 (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Make TexSubImage validation agree with TexImage validation Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/feature_info.h" 5 #include "gpu/command_buffer/service/feature_info.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "base/strings/string_number_conversions.h" 9 #include "base/strings/string_number_conversions.h"
10 #include "gpu/command_buffer/service/gpu_switches.h" 10 #include "gpu/command_buffer/service/gpu_switches.h"
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273 GL_MAX_SAMPLES_EXT)); 273 GL_MAX_SAMPLES_EXT));
274 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( 274 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
275 GL_DEPTH_COMPONENT)); 275 GL_DEPTH_COMPONENT));
276 EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); 276 EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT));
277 EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); 277 EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT));
278 EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); 278 EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT));
279 EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid( 279 EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid(
280 GL_DEPTH24_STENCIL8)); 280 GL_DEPTH24_STENCIL8));
281 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( 281 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
282 GL_DEPTH_STENCIL)); 282 GL_DEPTH_STENCIL));
283 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
284 GL_RGBA32F));
285 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
286 GL_RGB32F));
283 EXPECT_FALSE(info_->validators()->texture_format.IsValid( 287 EXPECT_FALSE(info_->validators()->texture_format.IsValid(
284 GL_DEPTH_STENCIL)); 288 GL_DEPTH_STENCIL));
285 EXPECT_FALSE(info_->validators()->pixel_type.IsValid( 289 EXPECT_FALSE(info_->validators()->pixel_type.IsValid(
286 GL_UNSIGNED_INT_24_8)); 290 GL_UNSIGNED_INT_24_8));
287 EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid( 291 EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid(
288 GL_DEPTH_COMPONENT24)); 292 GL_DEPTH_COMPONENT24));
289 EXPECT_FALSE(info_->validators()->texture_parameter.IsValid( 293 EXPECT_FALSE(info_->validators()->texture_parameter.IsValid(
290 GL_TEXTURE_USAGE_ANGLE)); 294 GL_TEXTURE_USAGE_ANGLE));
291 EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid( 295 EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid(
292 GL_DEPTH_COMPONENT16)); 296 GL_DEPTH_COMPONENT16));
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400 EXPECT_FALSE(info_->validators()->texture_format.IsValid( 404 EXPECT_FALSE(info_->validators()->texture_format.IsValid(
401 GL_BGRA_EXT)); 405 GL_BGRA_EXT));
402 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( 406 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid(
403 GL_BGRA_EXT)); 407 GL_BGRA_EXT));
404 EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid( 408 EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid(
405 GL_BGRA_EXT)); 409 GL_BGRA_EXT));
406 EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid( 410 EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid(
407 GL_BGRA8_EXT)); 411 GL_BGRA8_EXT));
408 } 412 }
409 413
414 TEST_F(FeatureInfoTest, InitializeARB_texture_float) {
415 SetupInitExpectations("GL_ARB_texture_float");
416 EXPECT_TRUE(info_->feature_flags().chromium_color_buffer_float_rgba);
417 EXPECT_TRUE(info_->feature_flags().chromium_color_buffer_float_rgb);
418 std::string extensions = info_->extensions() + " ";
419 EXPECT_THAT(extensions, HasSubstr("GL_CHROMIUM_color_buffer_float_rgb "));
420 EXPECT_THAT(extensions, HasSubstr("GL_CHROMIUM_color_buffer_float_rgba"));
421 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(
422 GL_RGBA32F));
423 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid(
424 GL_RGB32F));
425 }
426
410 TEST_F(FeatureInfoTest, InitializeOES_texture_floatGLES2) { 427 TEST_F(FeatureInfoTest, InitializeOES_texture_floatGLES2) {
411 SetupInitExpectations("GL_OES_texture_float"); 428 SetupInitExpectations("GL_OES_texture_float");
412 EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear); 429 EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear);
413 EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear); 430 EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear);
414 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float")); 431 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float"));
415 EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_half_float"))); 432 EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_half_float")));
416 EXPECT_THAT(info_->extensions(), 433 EXPECT_THAT(info_->extensions(),
417 Not(HasSubstr("GL_OES_texture_float_linear"))); 434 Not(HasSubstr("GL_OES_texture_float_linear")));
418 EXPECT_THAT(info_->extensions(), 435 EXPECT_THAT(info_->extensions(),
419 Not(HasSubstr("GL_OES_texture_half_float_linear"))); 436 Not(HasSubstr("GL_OES_texture_half_float_linear")));
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970 base::IntToString(gpu::MAX_TEXTURE_SIZE_LIMIT_4096)); 987 base::IntToString(gpu::MAX_TEXTURE_SIZE_LIMIT_4096));
971 // Workarounds should get parsed without the need for a context. 988 // Workarounds should get parsed without the need for a context.
972 SetupWithCommandLine(command_line); 989 SetupWithCommandLine(command_line);
973 EXPECT_TRUE(info_->workarounds().exit_on_context_lost); 990 EXPECT_TRUE(info_->workarounds().exit_on_context_lost);
974 EXPECT_EQ(1024, info_->workarounds().max_cube_map_texture_size); 991 EXPECT_EQ(1024, info_->workarounds().max_cube_map_texture_size);
975 EXPECT_EQ(4096, info_->workarounds().max_texture_size); 992 EXPECT_EQ(4096, info_->workarounds().max_texture_size);
976 } 993 }
977 994
978 } // namespace gles2 995 } // namespace gles2
979 } // namespace gpu 996 } // namespace gpu
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