| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 6 | 6 |
| 7 #include <stdio.h> | 7 #include <stdio.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 #include <list> | 10 #include <list> |
| (...skipping 2941 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 2952 backbuffer_needs_clear_bits_ = 0; | 2952 backbuffer_needs_clear_bits_ = 0; |
| 2953 RestoreClearState(); | 2953 RestoreClearState(); |
| 2954 } | 2954 } |
| 2955 return true; | 2955 return true; |
| 2956 } | 2956 } |
| 2957 | 2957 |
| 2958 if (framebuffer_manager()->IsComplete(framebuffer)) { | 2958 if (framebuffer_manager()->IsComplete(framebuffer)) { |
| 2959 return true; | 2959 return true; |
| 2960 } | 2960 } |
| 2961 | 2961 |
| 2962 GLenum completeness = framebuffer->IsPossiblyComplete(); | 2962 GLenum completeness = framebuffer->IsPossiblyComplete(feature_info_.get()); |
| 2963 if (completeness != GL_FRAMEBUFFER_COMPLETE) { | 2963 if (completeness != GL_FRAMEBUFFER_COMPLETE) { |
| 2964 LOCAL_SET_GL_ERROR( | 2964 LOCAL_SET_GL_ERROR( |
| 2965 GL_INVALID_FRAMEBUFFER_OPERATION, func_name, "framebuffer incomplete"); | 2965 GL_INVALID_FRAMEBUFFER_OPERATION, func_name, "framebuffer incomplete"); |
| 2966 return false; | 2966 return false; |
| 2967 } | 2967 } |
| 2968 | 2968 |
| 2969 // Are all the attachments cleared? | 2969 // Are all the attachments cleared? |
| 2970 if (renderbuffer_manager()->HaveUnclearedRenderbuffers() || | 2970 if (renderbuffer_manager()->HaveUnclearedRenderbuffers() || |
| 2971 texture_manager()->HaveUnclearedMips()) { | 2971 texture_manager()->HaveUnclearedMips()) { |
| 2972 if (!framebuffer->IsCleared()) { | 2972 if (!framebuffer->IsCleared()) { |
| (...skipping 1915 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 4888 glEnable(GL_SCISSOR_TEST); | 4888 glEnable(GL_SCISSOR_TEST); |
| 4889 } | 4889 } |
| 4890 } | 4890 } |
| 4891 | 4891 |
| 4892 GLenum GLES2DecoderImpl::DoCheckFramebufferStatus(GLenum target) { | 4892 GLenum GLES2DecoderImpl::DoCheckFramebufferStatus(GLenum target) { |
| 4893 Framebuffer* framebuffer = | 4893 Framebuffer* framebuffer = |
| 4894 GetFramebufferInfoForTarget(target); | 4894 GetFramebufferInfoForTarget(target); |
| 4895 if (!framebuffer) { | 4895 if (!framebuffer) { |
| 4896 return GL_FRAMEBUFFER_COMPLETE; | 4896 return GL_FRAMEBUFFER_COMPLETE; |
| 4897 } | 4897 } |
| 4898 GLenum completeness = framebuffer->IsPossiblyComplete(); | 4898 GLenum completeness = framebuffer->IsPossiblyComplete(feature_info_.get()); |
| 4899 if (completeness != GL_FRAMEBUFFER_COMPLETE) { | 4899 if (completeness != GL_FRAMEBUFFER_COMPLETE) { |
| 4900 return completeness; | 4900 return completeness; |
| 4901 } | 4901 } |
| 4902 return framebuffer->GetStatus(texture_manager(), target); | 4902 return framebuffer->GetStatus(texture_manager(), target); |
| 4903 } | 4903 } |
| 4904 | 4904 |
| 4905 void GLES2DecoderImpl::DoFramebufferTexture2D( | 4905 void GLES2DecoderImpl::DoFramebufferTexture2D( |
| 4906 GLenum target, GLenum attachment, GLenum textarget, | 4906 GLenum target, GLenum attachment, GLenum textarget, |
| 4907 GLuint client_texture_id, GLint level) { | 4907 GLuint client_texture_id, GLint level) { |
| 4908 DoFramebufferTexture2DCommon( | 4908 DoFramebufferTexture2DCommon( |
| (...skipping 5617 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 10526 DoDidUseTexImageIfNeeded(texture, texture->target()); | 10526 DoDidUseTexImageIfNeeded(texture, texture->target()); |
| 10527 } | 10527 } |
| 10528 | 10528 |
| 10529 // Include the auto-generated part of this file. We split this because it means | 10529 // Include the auto-generated part of this file. We split this because it means |
| 10530 // we can easily edit the non-auto generated parts right here in this file | 10530 // we can easily edit the non-auto generated parts right here in this file |
| 10531 // instead of having to edit some template or the code generator. | 10531 // instead of having to edit some template or the code generator. |
| 10532 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 10532 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
| 10533 | 10533 |
| 10534 } // namespace gles2 | 10534 } // namespace gles2 |
| 10535 } // namespace gpu | 10535 } // namespace gpu |
| OLD | NEW |