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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/error_state_mock.h" | 5 #include "gpu/command_buffer/service/error_state_mock.h" |
6 #include "gpu/command_buffer/service/framebuffer_manager.h" | 6 #include "gpu/command_buffer/service/framebuffer_manager.h" |
7 #include "gpu/command_buffer/service/feature_info.h" | 7 #include "gpu/command_buffer/service/feature_info.h" |
8 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 8 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
9 #include "gpu/command_buffer/service/test_helper.h" | 9 #include "gpu/command_buffer/service/test_helper.h" |
10 #include "gpu/command_buffer/service/texture_manager.h" | 10 #include "gpu/command_buffer/service/texture_manager.h" |
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26 } // namespace | 26 } // namespace |
27 | 27 |
28 class FramebufferManagerTest : public testing::Test { | 28 class FramebufferManagerTest : public testing::Test { |
29 public: | 29 public: |
30 FramebufferManagerTest() | 30 FramebufferManagerTest() |
31 : manager_(1, 1), | 31 : manager_(1, 1), |
32 texture_manager_( | 32 texture_manager_( |
33 NULL, new FeatureInfo(), kMaxTextureSize, kMaxCubemapSize), | 33 NULL, new FeatureInfo(), kMaxTextureSize, kMaxCubemapSize), |
34 renderbuffer_manager_(NULL, kMaxRenderbufferSize, kMaxSamples, | 34 renderbuffer_manager_(NULL, kMaxRenderbufferSize, kMaxSamples, |
35 kDepth24Supported) { | 35 kDepth24Supported) { |
36 | |
37 } | 36 } |
38 virtual ~FramebufferManagerTest() { | 37 virtual ~FramebufferManagerTest() { |
39 manager_.Destroy(false); | 38 manager_.Destroy(false); |
40 texture_manager_.Destroy(false); | 39 texture_manager_.Destroy(false); |
41 renderbuffer_manager_.Destroy(false); | 40 renderbuffer_manager_.Destroy(false); |
42 } | 41 } |
43 | 42 |
44 protected: | 43 protected: |
45 virtual void SetUp() { | 44 virtual void SetUp() { |
46 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); | 45 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); |
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103 ASSERT_TRUE(framebuffer1 == NULL); | 102 ASSERT_TRUE(framebuffer1 == NULL); |
104 } | 103 } |
105 | 104 |
106 class FramebufferInfoTest : public testing::Test { | 105 class FramebufferInfoTest : public testing::Test { |
107 public: | 106 public: |
108 static const GLuint kClient1Id = 1; | 107 static const GLuint kClient1Id = 1; |
109 static const GLuint kService1Id = 11; | 108 static const GLuint kService1Id = 11; |
110 | 109 |
111 FramebufferInfoTest() | 110 FramebufferInfoTest() |
112 : manager_(1, 1), | 111 : manager_(1, 1), |
113 texture_manager_( | 112 feature_info_(new FeatureInfo()), |
114 NULL, new FeatureInfo(), kMaxTextureSize, kMaxCubemapSize), | |
115 renderbuffer_manager_(NULL, kMaxRenderbufferSize, kMaxSamples, | 113 renderbuffer_manager_(NULL, kMaxRenderbufferSize, kMaxSamples, |
116 kDepth24Supported) { | 114 kDepth24Supported) { |
115 texture_manager_.reset(new TextureManager(NULL, feature_info_.get(), | |
116 kMaxTextureSize, kMaxCubemapSize)); | |
117 } | 117 } |
118 virtual ~FramebufferInfoTest() { | 118 virtual ~FramebufferInfoTest() { |
119 manager_.Destroy(false); | 119 manager_.Destroy(false); |
120 texture_manager_.Destroy(false); | 120 texture_manager_->Destroy(false); |
121 renderbuffer_manager_.Destroy(false); | 121 renderbuffer_manager_.Destroy(false); |
122 } | 122 } |
123 | 123 |
124 protected: | 124 protected: |
125 virtual void SetUp() { | 125 virtual void SetUp() { |
126 InitializeContext("", ""); | |
127 } | |
128 | |
129 void InitializeContext(const char* gl_version, const char* extensions) { | |
126 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); | 130 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); |
127 ::gfx::MockGLInterface::SetGLInterface(gl_.get()); | 131 ::gfx::MockGLInterface::SetGLInterface(gl_.get()); |
132 TestHelper::SetupFeatureInfoInitExpectationsWithGLVersion(gl_.get(), | |
133 extensions, "", gl_version); | |
134 feature_info_->Initialize(); | |
128 manager_.CreateFramebuffer(kClient1Id, kService1Id); | 135 manager_.CreateFramebuffer(kClient1Id, kService1Id); |
129 error_state_.reset(new ::testing::StrictMock<gles2::MockErrorState>()); | 136 error_state_.reset(new ::testing::StrictMock<gles2::MockErrorState>()); |
130 framebuffer_ = manager_.GetFramebuffer(kClient1Id); | 137 framebuffer_ = manager_.GetFramebuffer(kClient1Id); |
131 ASSERT_TRUE(framebuffer_ != NULL); | 138 ASSERT_TRUE(framebuffer_ != NULL); |
132 } | 139 } |
133 | 140 |
134 virtual void TearDown() { | 141 virtual void TearDown() { |
135 ::gfx::MockGLInterface::SetGLInterface(NULL); | 142 ::gfx::MockGLInterface::SetGLInterface(NULL); |
136 gl_.reset(); | 143 gl_.reset(); |
137 } | 144 } |
138 | 145 |
139 // Use StrictMock to make 100% sure we know how GL will be called. | 146 // Use StrictMock to make 100% sure we know how GL will be called. |
140 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; | 147 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; |
141 FramebufferManager manager_; | 148 FramebufferManager manager_; |
142 Framebuffer* framebuffer_; | 149 Framebuffer* framebuffer_; |
143 TextureManager texture_manager_; | 150 scoped_refptr<FeatureInfo> feature_info_; |
151 scoped_ptr<TextureManager> texture_manager_; | |
144 RenderbufferManager renderbuffer_manager_; | 152 RenderbufferManager renderbuffer_manager_; |
145 scoped_ptr<MockErrorState> error_state_; | 153 scoped_ptr<MockErrorState> error_state_; |
146 }; | 154 }; |
147 | 155 |
148 // GCC requires these declarations, but MSVC requires they not be present | 156 // GCC requires these declarations, but MSVC requires they not be present |
149 #ifndef COMPILER_MSVC | 157 #ifndef COMPILER_MSVC |
150 const GLuint FramebufferInfoTest::kClient1Id; | 158 const GLuint FramebufferInfoTest::kClient1Id; |
151 const GLuint FramebufferInfoTest::kService1Id; | 159 const GLuint FramebufferInfoTest::kService1Id; |
152 #endif | 160 #endif |
153 | 161 |
154 TEST_F(FramebufferInfoTest, Basic) { | 162 TEST_F(FramebufferInfoTest, Basic) { |
155 EXPECT_EQ(kService1Id, framebuffer_->service_id()); | 163 EXPECT_EQ(kService1Id, framebuffer_->service_id()); |
156 EXPECT_FALSE(framebuffer_->IsDeleted()); | 164 EXPECT_FALSE(framebuffer_->IsDeleted()); |
157 EXPECT_TRUE(NULL == framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0)); | 165 EXPECT_TRUE(NULL == framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0)); |
158 EXPECT_TRUE(NULL == framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT)); | 166 EXPECT_TRUE(NULL == framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT)); |
159 EXPECT_TRUE(NULL == framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT)); | 167 EXPECT_TRUE(NULL == framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT)); |
160 EXPECT_TRUE( | 168 EXPECT_TRUE( |
161 NULL == framebuffer_->GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); | 169 NULL == framebuffer_->GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); |
162 EXPECT_FALSE(framebuffer_->HasDepthAttachment()); | 170 EXPECT_FALSE(framebuffer_->HasDepthAttachment()); |
163 EXPECT_FALSE(framebuffer_->HasStencilAttachment()); | 171 EXPECT_FALSE(framebuffer_->HasStencilAttachment()); |
164 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), | 172 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), |
165 framebuffer_->IsPossiblyComplete()); | 173 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
166 EXPECT_TRUE(framebuffer_->IsCleared()); | 174 EXPECT_TRUE(framebuffer_->IsCleared()); |
167 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); | 175 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); |
168 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); | 176 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
169 } | 177 } |
170 | 178 |
171 TEST_F(FramebufferInfoTest, AttachRenderbuffer) { | 179 TEST_F(FramebufferInfoTest, AttachRenderbuffer) { |
172 const GLuint kRenderbufferClient1Id = 33; | 180 const GLuint kRenderbufferClient1Id = 33; |
173 const GLuint kRenderbufferService1Id = 333; | 181 const GLuint kRenderbufferService1Id = 333; |
174 const GLuint kRenderbufferClient2Id = 34; | 182 const GLuint kRenderbufferClient2Id = 34; |
175 const GLuint kRenderbufferService2Id = 334; | 183 const GLuint kRenderbufferService2Id = 334; |
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209 | 217 |
210 // check adding one attachment | 218 // check adding one attachment |
211 framebuffer_->AttachRenderbuffer(GL_COLOR_ATTACHMENT0, renderbuffer1); | 219 framebuffer_->AttachRenderbuffer(GL_COLOR_ATTACHMENT0, renderbuffer1); |
212 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 220 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
213 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); | 221 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); |
214 EXPECT_EQ(static_cast<GLenum>(GL_RGBA4), | 222 EXPECT_EQ(static_cast<GLenum>(GL_RGBA4), |
215 framebuffer_->GetColorAttachmentFormat()); | 223 framebuffer_->GetColorAttachmentFormat()); |
216 EXPECT_FALSE(framebuffer_->HasDepthAttachment()); | 224 EXPECT_FALSE(framebuffer_->HasDepthAttachment()); |
217 EXPECT_FALSE(framebuffer_->HasStencilAttachment()); | 225 EXPECT_FALSE(framebuffer_->HasStencilAttachment()); |
218 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 226 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
219 framebuffer_->IsPossiblyComplete()); | 227 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
220 EXPECT_TRUE(framebuffer_->IsCleared()); | 228 EXPECT_TRUE(framebuffer_->IsCleared()); |
221 | 229 |
222 // Try a format that's not good for COLOR_ATTACHMENT0. | 230 // Try a format that's not good for COLOR_ATTACHMENT0. |
223 renderbuffer_manager_.SetInfo( | 231 renderbuffer_manager_.SetInfo( |
224 renderbuffer1, kSamples1, kBadFormat1, kWidth1, kHeight1); | 232 renderbuffer1, kSamples1, kBadFormat1, kWidth1, kHeight1); |
225 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 233 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
226 framebuffer_->IsPossiblyComplete()); | 234 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
227 | 235 |
228 // Try a good format. | 236 // Try a good format. |
229 renderbuffer_manager_.SetInfo( | 237 renderbuffer_manager_.SetInfo( |
230 renderbuffer1, kSamples1, kFormat1, kWidth1, kHeight1); | 238 renderbuffer1, kSamples1, kFormat1, kWidth1, kHeight1); |
231 EXPECT_EQ(static_cast<GLenum>(kFormat1), | 239 EXPECT_EQ(static_cast<GLenum>(kFormat1), |
232 framebuffer_->GetColorAttachmentFormat()); | 240 framebuffer_->GetColorAttachmentFormat()); |
233 EXPECT_FALSE(framebuffer_->HasDepthAttachment()); | 241 EXPECT_FALSE(framebuffer_->HasDepthAttachment()); |
234 EXPECT_FALSE(framebuffer_->HasStencilAttachment()); | 242 EXPECT_FALSE(framebuffer_->HasStencilAttachment()); |
235 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 243 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
236 framebuffer_->IsPossiblyComplete()); | 244 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
237 EXPECT_FALSE(framebuffer_->IsCleared()); | 245 EXPECT_FALSE(framebuffer_->IsCleared()); |
238 | 246 |
239 // check adding another | 247 // check adding another |
240 renderbuffer_manager_.CreateRenderbuffer( | 248 renderbuffer_manager_.CreateRenderbuffer( |
241 kRenderbufferClient2Id, kRenderbufferService2Id); | 249 kRenderbufferClient2Id, kRenderbufferService2Id); |
242 Renderbuffer* renderbuffer2 = | 250 Renderbuffer* renderbuffer2 = |
243 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient2Id); | 251 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient2Id); |
244 ASSERT_TRUE(renderbuffer2 != NULL); | 252 ASSERT_TRUE(renderbuffer2 != NULL); |
245 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer2); | 253 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer2); |
246 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 254 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
247 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); | 255 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); |
248 EXPECT_EQ(static_cast<GLenum>(kFormat1), | 256 EXPECT_EQ(static_cast<GLenum>(kFormat1), |
249 framebuffer_->GetColorAttachmentFormat()); | 257 framebuffer_->GetColorAttachmentFormat()); |
250 EXPECT_TRUE(framebuffer_->HasDepthAttachment()); | 258 EXPECT_TRUE(framebuffer_->HasDepthAttachment()); |
251 EXPECT_FALSE(framebuffer_->HasStencilAttachment()); | 259 EXPECT_FALSE(framebuffer_->HasStencilAttachment()); |
252 // The attachment has a size of 0,0 so depending on the order of the map | 260 // The attachment has a size of 0,0 so depending on the order of the map |
253 // of attachments it could either get INCOMPLETE_ATTACHMENT because it's 0,0 | 261 // of attachments it could either get INCOMPLETE_ATTACHMENT because it's 0,0 |
254 // or INCOMPLETE_DIMENSIONS because it's not the same size as the other | 262 // or INCOMPLETE_DIMENSIONS because it's not the same size as the other |
255 // attachment. | 263 // attachment. |
256 GLenum status = framebuffer_->IsPossiblyComplete(); | 264 GLenum status = framebuffer_->IsPossiblyComplete(feature_info_.get()); |
257 EXPECT_TRUE( | 265 EXPECT_TRUE( |
258 status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT || | 266 status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT || |
259 status == GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT); | 267 status == GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT); |
260 EXPECT_FALSE(framebuffer_->IsCleared()); | 268 EXPECT_FALSE(framebuffer_->IsCleared()); |
261 | 269 |
262 renderbuffer_manager_.SetInfo( | 270 renderbuffer_manager_.SetInfo( |
263 renderbuffer2, kSamples2, kFormat2, kWidth2, kHeight2); | 271 renderbuffer2, kSamples2, kFormat2, kWidth2, kHeight2); |
264 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 272 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
265 framebuffer_->IsPossiblyComplete()); | 273 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
266 EXPECT_FALSE(framebuffer_->IsCleared()); | 274 EXPECT_FALSE(framebuffer_->IsCleared()); |
267 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); | 275 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); |
268 | 276 |
269 // check marking them as cleared. | 277 // check marking them as cleared. |
270 manager_.MarkAttachmentsAsCleared( | 278 manager_.MarkAttachmentsAsCleared( |
271 framebuffer_, &renderbuffer_manager_, &texture_manager_); | 279 framebuffer_, &renderbuffer_manager_, texture_manager_.get()); |
272 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 280 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
273 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); | 281 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); |
274 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 282 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
275 framebuffer_->IsPossiblyComplete()); | 283 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
276 EXPECT_TRUE(framebuffer_->IsCleared()); | 284 EXPECT_TRUE(framebuffer_->IsCleared()); |
277 | 285 |
278 // Check adding one that is already cleared. | 286 // Check adding one that is already cleared. |
279 renderbuffer_manager_.CreateRenderbuffer( | 287 renderbuffer_manager_.CreateRenderbuffer( |
280 kRenderbufferClient3Id, kRenderbufferService3Id); | 288 kRenderbufferClient3Id, kRenderbufferService3Id); |
281 Renderbuffer* renderbuffer3 = | 289 Renderbuffer* renderbuffer3 = |
282 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient3Id); | 290 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient3Id); |
283 ASSERT_TRUE(renderbuffer3 != NULL); | 291 ASSERT_TRUE(renderbuffer3 != NULL); |
284 renderbuffer_manager_.SetInfo( | 292 renderbuffer_manager_.SetInfo( |
285 renderbuffer3, kSamples3, kFormat3, kWidth3, kHeight3); | 293 renderbuffer3, kSamples3, kFormat3, kWidth3, kHeight3); |
286 renderbuffer_manager_.SetCleared(renderbuffer3, true); | 294 renderbuffer_manager_.SetCleared(renderbuffer3, true); |
287 | 295 |
288 framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, renderbuffer3); | 296 framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, renderbuffer3); |
289 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); | 297 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); |
290 EXPECT_EQ(static_cast<GLenum>(kFormat1), | 298 EXPECT_EQ(static_cast<GLenum>(kFormat1), |
291 framebuffer_->GetColorAttachmentFormat()); | 299 framebuffer_->GetColorAttachmentFormat()); |
292 EXPECT_TRUE(framebuffer_->HasDepthAttachment()); | 300 EXPECT_TRUE(framebuffer_->HasDepthAttachment()); |
293 EXPECT_TRUE(framebuffer_->HasStencilAttachment()); | 301 EXPECT_TRUE(framebuffer_->HasStencilAttachment()); |
294 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 302 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
295 framebuffer_->IsPossiblyComplete()); | 303 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
296 EXPECT_TRUE(framebuffer_->IsCleared()); | 304 EXPECT_TRUE(framebuffer_->IsCleared()); |
297 | 305 |
298 // Check marking the renderbuffer as unclared. | 306 // Check marking the renderbuffer as unclared. |
299 renderbuffer_manager_.SetInfo( | 307 renderbuffer_manager_.SetInfo( |
300 renderbuffer1, kSamples1, kFormat1, kWidth1, kHeight1); | 308 renderbuffer1, kSamples1, kFormat1, kWidth1, kHeight1); |
301 EXPECT_EQ(static_cast<GLenum>(kFormat1), | 309 EXPECT_EQ(static_cast<GLenum>(kFormat1), |
302 framebuffer_->GetColorAttachmentFormat()); | 310 framebuffer_->GetColorAttachmentFormat()); |
303 EXPECT_TRUE(framebuffer_->HasDepthAttachment()); | 311 EXPECT_TRUE(framebuffer_->HasDepthAttachment()); |
304 EXPECT_TRUE(framebuffer_->HasStencilAttachment()); | 312 EXPECT_TRUE(framebuffer_->HasStencilAttachment()); |
305 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 313 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
306 framebuffer_->IsPossiblyComplete()); | 314 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
307 EXPECT_FALSE(framebuffer_->IsCleared()); | 315 EXPECT_FALSE(framebuffer_->IsCleared()); |
308 | 316 |
309 const Framebuffer::Attachment* attachment = | 317 const Framebuffer::Attachment* attachment = |
310 framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); | 318 framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); |
311 ASSERT_TRUE(attachment != NULL); | 319 ASSERT_TRUE(attachment != NULL); |
312 EXPECT_EQ(kWidth1, attachment->width()); | 320 EXPECT_EQ(kWidth1, attachment->width()); |
313 EXPECT_EQ(kHeight1, attachment->height()); | 321 EXPECT_EQ(kHeight1, attachment->height()); |
314 EXPECT_EQ(kSamples1, attachment->samples()); | 322 EXPECT_EQ(kSamples1, attachment->samples()); |
315 EXPECT_EQ(kFormat1, attachment->internal_format()); | 323 EXPECT_EQ(kFormat1, attachment->internal_format()); |
316 EXPECT_FALSE(attachment->cleared()); | 324 EXPECT_FALSE(attachment->cleared()); |
317 | 325 |
318 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 326 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
319 | 327 |
320 // Clear it. | 328 // Clear it. |
321 manager_.MarkAttachmentsAsCleared( | 329 manager_.MarkAttachmentsAsCleared( |
322 framebuffer_, &renderbuffer_manager_, &texture_manager_); | 330 framebuffer_, &renderbuffer_manager_, texture_manager_.get()); |
323 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 331 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
324 EXPECT_TRUE(framebuffer_->IsCleared()); | 332 EXPECT_TRUE(framebuffer_->IsCleared()); |
325 | 333 |
326 // Check replacing an attachment | 334 // Check replacing an attachment |
327 renderbuffer_manager_.CreateRenderbuffer( | 335 renderbuffer_manager_.CreateRenderbuffer( |
328 kRenderbufferClient4Id, kRenderbufferService4Id); | 336 kRenderbufferClient4Id, kRenderbufferService4Id); |
329 Renderbuffer* renderbuffer4 = | 337 Renderbuffer* renderbuffer4 = |
330 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient4Id); | 338 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient4Id); |
331 ASSERT_TRUE(renderbuffer4 != NULL); | 339 ASSERT_TRUE(renderbuffer4 != NULL); |
332 renderbuffer_manager_.SetInfo( | 340 renderbuffer_manager_.SetInfo( |
333 renderbuffer4, kSamples4, kFormat4, kWidth4, kHeight4); | 341 renderbuffer4, kSamples4, kFormat4, kWidth4, kHeight4); |
334 | 342 |
335 framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, renderbuffer4); | 343 framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, renderbuffer4); |
336 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); | 344 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); |
337 EXPECT_FALSE(framebuffer_->IsCleared()); | 345 EXPECT_FALSE(framebuffer_->IsCleared()); |
338 | 346 |
339 attachment = framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT); | 347 attachment = framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT); |
340 ASSERT_TRUE(attachment != NULL); | 348 ASSERT_TRUE(attachment != NULL); |
341 EXPECT_EQ(kWidth4, attachment->width()); | 349 EXPECT_EQ(kWidth4, attachment->width()); |
342 EXPECT_EQ(kHeight4, attachment->height()); | 350 EXPECT_EQ(kHeight4, attachment->height()); |
343 EXPECT_EQ(kSamples4, attachment->samples()); | 351 EXPECT_EQ(kSamples4, attachment->samples()); |
344 EXPECT_EQ(kFormat4, attachment->internal_format()); | 352 EXPECT_EQ(kFormat4, attachment->internal_format()); |
345 EXPECT_FALSE(attachment->cleared()); | 353 EXPECT_FALSE(attachment->cleared()); |
346 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 354 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
347 framebuffer_->IsPossiblyComplete()); | 355 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
348 | 356 |
349 // Check changing an attachment. | 357 // Check changing an attachment. |
350 renderbuffer_manager_.SetInfo( | 358 renderbuffer_manager_.SetInfo( |
351 renderbuffer4, kSamples4, kFormat4, kWidth4 + 1, kHeight4); | 359 renderbuffer4, kSamples4, kFormat4, kWidth4 + 1, kHeight4); |
352 | 360 |
353 attachment = framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT); | 361 attachment = framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT); |
354 ASSERT_TRUE(attachment != NULL); | 362 ASSERT_TRUE(attachment != NULL); |
355 EXPECT_EQ(kWidth4 + 1, attachment->width()); | 363 EXPECT_EQ(kWidth4 + 1, attachment->width()); |
356 EXPECT_EQ(kHeight4, attachment->height()); | 364 EXPECT_EQ(kHeight4, attachment->height()); |
357 EXPECT_EQ(kSamples4, attachment->samples()); | 365 EXPECT_EQ(kSamples4, attachment->samples()); |
358 EXPECT_EQ(kFormat4, attachment->internal_format()); | 366 EXPECT_EQ(kFormat4, attachment->internal_format()); |
359 EXPECT_FALSE(attachment->cleared()); | 367 EXPECT_FALSE(attachment->cleared()); |
360 EXPECT_FALSE(framebuffer_->IsCleared()); | 368 EXPECT_FALSE(framebuffer_->IsCleared()); |
361 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT), | 369 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT), |
362 framebuffer_->IsPossiblyComplete()); | 370 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
363 | 371 |
364 // Check removing it. | 372 // Check removing it. |
365 framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, NULL); | 373 framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, NULL); |
366 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); | 374 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); |
367 EXPECT_EQ(static_cast<GLenum>(kFormat1), | 375 EXPECT_EQ(static_cast<GLenum>(kFormat1), |
368 framebuffer_->GetColorAttachmentFormat()); | 376 framebuffer_->GetColorAttachmentFormat()); |
369 EXPECT_TRUE(framebuffer_->HasDepthAttachment()); | 377 EXPECT_TRUE(framebuffer_->HasDepthAttachment()); |
370 EXPECT_FALSE(framebuffer_->HasStencilAttachment()); | 378 EXPECT_FALSE(framebuffer_->HasStencilAttachment()); |
371 | 379 |
372 EXPECT_TRUE(framebuffer_->IsCleared()); | 380 EXPECT_TRUE(framebuffer_->IsCleared()); |
373 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 381 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
374 framebuffer_->IsPossiblyComplete()); | 382 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
375 | 383 |
376 // Remove depth, Set color to 0 size. | 384 // Remove depth, Set color to 0 size. |
377 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, NULL); | 385 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, NULL); |
378 renderbuffer_manager_.SetInfo(renderbuffer1, kSamples1, kFormat1, 0, 0); | 386 renderbuffer_manager_.SetInfo(renderbuffer1, kSamples1, kFormat1, 0, 0); |
379 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 387 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
380 framebuffer_->IsPossiblyComplete()); | 388 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
381 | 389 |
382 // Remove color. | 390 // Remove color. |
383 framebuffer_->AttachRenderbuffer(GL_COLOR_ATTACHMENT0, NULL); | 391 framebuffer_->AttachRenderbuffer(GL_COLOR_ATTACHMENT0, NULL); |
384 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), | 392 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), |
385 framebuffer_->IsPossiblyComplete()); | 393 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
386 } | 394 } |
387 | 395 |
388 TEST_F(FramebufferInfoTest, AttachTexture) { | 396 TEST_F(FramebufferInfoTest, AttachTexture) { |
389 const GLuint kTextureClient1Id = 33; | 397 const GLuint kTextureClient1Id = 33; |
390 const GLuint kTextureService1Id = 333; | 398 const GLuint kTextureService1Id = 333; |
391 const GLuint kTextureClient2Id = 34; | 399 const GLuint kTextureClient2Id = 34; |
392 const GLuint kTextureService2Id = 334; | 400 const GLuint kTextureService2Id = 334; |
393 const GLint kDepth = 1; | 401 const GLint kDepth = 1; |
394 const GLint kBorder = 0; | 402 const GLint kBorder = 0; |
395 const GLenum kType = GL_UNSIGNED_BYTE; | 403 const GLenum kType = GL_UNSIGNED_BYTE; |
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410 const GLsizei kHeight3 = 123; | 418 const GLsizei kHeight3 = 123; |
411 const GLint kLevel3 = 0; | 419 const GLint kLevel3 = 0; |
412 const GLenum kFormat3 = GL_RGB565; | 420 const GLenum kFormat3 = GL_RGB565; |
413 const GLsizei kSamples3 = 0; | 421 const GLsizei kSamples3 = 0; |
414 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 422 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
415 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); | 423 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); |
416 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); | 424 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); |
417 EXPECT_FALSE( | 425 EXPECT_FALSE( |
418 framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); | 426 framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); |
419 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), | 427 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), |
420 framebuffer_->IsPossiblyComplete()); | 428 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
421 | 429 |
422 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); | 430 texture_manager_->CreateTexture(kTextureClient1Id, kTextureService1Id); |
423 scoped_refptr<TextureRef> texture1( | 431 scoped_refptr<TextureRef> texture1( |
424 texture_manager_.GetTexture(kTextureClient1Id)); | 432 texture_manager_->GetTexture(kTextureClient1Id)); |
425 ASSERT_TRUE(texture1.get() != NULL); | 433 ASSERT_TRUE(texture1.get() != NULL); |
426 | 434 |
427 // check adding one attachment | 435 // check adding one attachment |
428 framebuffer_->AttachTexture( | 436 framebuffer_->AttachTexture( |
429 GL_COLOR_ATTACHMENT0, texture1.get(), kTarget1, kLevel1, kSamples1); | 437 GL_COLOR_ATTACHMENT0, texture1.get(), kTarget1, kLevel1, kSamples1); |
430 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | 438 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); |
431 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 439 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
432 framebuffer_->IsPossiblyComplete()); | 440 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
433 EXPECT_TRUE(framebuffer_->IsCleared()); | 441 EXPECT_TRUE(framebuffer_->IsCleared()); |
434 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); | 442 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); |
435 | 443 |
436 // Try format that doesn't work with COLOR_ATTACHMENT0 | 444 // Try format that doesn't work with COLOR_ATTACHMENT0 |
437 texture_manager_.SetTarget(texture1.get(), GL_TEXTURE_2D); | 445 texture_manager_->SetTarget(texture1.get(), GL_TEXTURE_2D); |
438 texture_manager_.SetLevelInfo(texture1.get(), | 446 texture_manager_->SetLevelInfo(texture1.get(), |
439 GL_TEXTURE_2D, | 447 GL_TEXTURE_2D, |
440 kLevel1, | 448 kLevel1, |
441 kBadFormat1, | 449 kBadFormat1, |
442 kWidth1, | 450 kWidth1, |
443 kHeight1, | 451 kHeight1, |
444 kDepth, | 452 kDepth, |
445 kBorder, | 453 kBorder, |
446 kBadFormat1, | 454 kBadFormat1, |
447 kType, | 455 kType, |
448 true); | 456 true); |
449 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 457 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
450 framebuffer_->IsPossiblyComplete()); | 458 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
451 | 459 |
452 // Try a good format. | 460 // Try a good format. |
453 texture_manager_.SetLevelInfo(texture1.get(), | 461 texture_manager_->SetLevelInfo(texture1.get(), |
454 GL_TEXTURE_2D, | 462 GL_TEXTURE_2D, |
455 kLevel1, | 463 kLevel1, |
456 kFormat1, | 464 kFormat1, |
457 kWidth1, | 465 kWidth1, |
458 kHeight1, | 466 kHeight1, |
459 kDepth, | 467 kDepth, |
460 kBorder, | 468 kBorder, |
461 kFormat1, | 469 kFormat1, |
462 kType, | 470 kType, |
463 false); | 471 false); |
464 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 472 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
465 framebuffer_->IsPossiblyComplete()); | 473 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
466 EXPECT_FALSE(framebuffer_->IsCleared()); | 474 EXPECT_FALSE(framebuffer_->IsCleared()); |
467 texture_manager_.SetLevelInfo(texture1.get(), | 475 texture_manager_->SetLevelInfo(texture1.get(), |
468 GL_TEXTURE_2D, | 476 GL_TEXTURE_2D, |
469 kLevel1, | 477 kLevel1, |
470 kFormat1, | 478 kFormat1, |
471 kWidth1, | 479 kWidth1, |
472 kHeight1, | 480 kHeight1, |
473 kDepth, | 481 kDepth, |
474 kBorder, | 482 kBorder, |
475 kFormat1, | 483 kFormat1, |
476 kType, | 484 kType, |
477 true); | 485 true); |
478 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 486 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
479 framebuffer_->IsPossiblyComplete()); | 487 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
480 EXPECT_TRUE(framebuffer_->IsCleared()); | 488 EXPECT_TRUE(framebuffer_->IsCleared()); |
481 EXPECT_EQ(static_cast<GLenum>(kFormat1), | 489 EXPECT_EQ(static_cast<GLenum>(kFormat1), |
482 framebuffer_->GetColorAttachmentFormat()); | 490 framebuffer_->GetColorAttachmentFormat()); |
483 | 491 |
484 const Framebuffer::Attachment* attachment = | 492 const Framebuffer::Attachment* attachment = |
485 framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); | 493 framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); |
486 ASSERT_TRUE(attachment != NULL); | 494 ASSERT_TRUE(attachment != NULL); |
487 EXPECT_EQ(kWidth1, attachment->width()); | 495 EXPECT_EQ(kWidth1, attachment->width()); |
488 EXPECT_EQ(kHeight1, attachment->height()); | 496 EXPECT_EQ(kHeight1, attachment->height()); |
489 EXPECT_EQ(kSamples1, attachment->samples()); | 497 EXPECT_EQ(kSamples1, attachment->samples()); |
490 EXPECT_EQ(kFormat1, attachment->internal_format()); | 498 EXPECT_EQ(kFormat1, attachment->internal_format()); |
491 EXPECT_TRUE(attachment->cleared()); | 499 EXPECT_TRUE(attachment->cleared()); |
492 | 500 |
493 // Check replacing an attachment | 501 // Check replacing an attachment |
494 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 502 texture_manager_->CreateTexture(kTextureClient2Id, kTextureService2Id); |
495 scoped_refptr<TextureRef> texture2( | 503 scoped_refptr<TextureRef> texture2( |
496 texture_manager_.GetTexture(kTextureClient2Id)); | 504 texture_manager_->GetTexture(kTextureClient2Id)); |
497 ASSERT_TRUE(texture2.get() != NULL); | 505 ASSERT_TRUE(texture2.get() != NULL); |
498 texture_manager_.SetTarget(texture2.get(), GL_TEXTURE_2D); | 506 texture_manager_->SetTarget(texture2.get(), GL_TEXTURE_2D); |
499 texture_manager_.SetLevelInfo(texture2.get(), | 507 texture_manager_->SetLevelInfo(texture2.get(), |
500 GL_TEXTURE_2D, | 508 GL_TEXTURE_2D, |
501 kLevel2, | 509 kLevel2, |
502 kFormat2, | 510 kFormat2, |
503 kWidth2, | 511 kWidth2, |
504 kHeight2, | 512 kHeight2, |
505 kDepth, | 513 kDepth, |
506 kBorder, | 514 kBorder, |
507 kFormat2, | 515 kFormat2, |
508 kType, | 516 kType, |
509 true); | 517 true); |
510 | 518 |
511 framebuffer_->AttachTexture( | 519 framebuffer_->AttachTexture( |
512 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget2, kLevel2, kSamples2); | 520 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget2, kLevel2, kSamples2); |
513 EXPECT_EQ(static_cast<GLenum>(kFormat2), | 521 EXPECT_EQ(static_cast<GLenum>(kFormat2), |
514 framebuffer_->GetColorAttachmentFormat()); | 522 framebuffer_->GetColorAttachmentFormat()); |
515 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 523 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
516 framebuffer_->IsPossiblyComplete()); | 524 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
517 EXPECT_TRUE(framebuffer_->IsCleared()); | 525 EXPECT_TRUE(framebuffer_->IsCleared()); |
518 | 526 |
519 attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); | 527 attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); |
520 ASSERT_TRUE(attachment != NULL); | 528 ASSERT_TRUE(attachment != NULL); |
521 EXPECT_EQ(kWidth2, attachment->width()); | 529 EXPECT_EQ(kWidth2, attachment->width()); |
522 EXPECT_EQ(kHeight2, attachment->height()); | 530 EXPECT_EQ(kHeight2, attachment->height()); |
523 EXPECT_EQ(kSamples2, attachment->samples()); | 531 EXPECT_EQ(kSamples2, attachment->samples()); |
524 EXPECT_EQ(kFormat2, attachment->internal_format()); | 532 EXPECT_EQ(kFormat2, attachment->internal_format()); |
525 EXPECT_TRUE(attachment->cleared()); | 533 EXPECT_TRUE(attachment->cleared()); |
526 | 534 |
527 // Check changing attachment | 535 // Check changing attachment |
528 texture_manager_.SetLevelInfo(texture2.get(), | 536 texture_manager_->SetLevelInfo(texture2.get(), |
529 GL_TEXTURE_2D, | 537 GL_TEXTURE_2D, |
530 kLevel3, | 538 kLevel3, |
531 kFormat3, | 539 kFormat3, |
532 kWidth3, | 540 kWidth3, |
533 kHeight3, | 541 kHeight3, |
534 kDepth, | 542 kDepth, |
535 kBorder, | 543 kBorder, |
536 kFormat3, | 544 kFormat3, |
537 kType, | 545 kType, |
538 false); | 546 false); |
539 attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); | 547 attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); |
540 ASSERT_TRUE(attachment != NULL); | 548 ASSERT_TRUE(attachment != NULL); |
541 EXPECT_EQ(kWidth3, attachment->width()); | 549 EXPECT_EQ(kWidth3, attachment->width()); |
542 EXPECT_EQ(kHeight3, attachment->height()); | 550 EXPECT_EQ(kHeight3, attachment->height()); |
543 EXPECT_EQ(kSamples3, attachment->samples()); | 551 EXPECT_EQ(kSamples3, attachment->samples()); |
544 EXPECT_EQ(kFormat3, attachment->internal_format()); | 552 EXPECT_EQ(kFormat3, attachment->internal_format()); |
545 EXPECT_FALSE(attachment->cleared()); | 553 EXPECT_FALSE(attachment->cleared()); |
546 EXPECT_EQ(static_cast<GLenum>(kFormat3), | 554 EXPECT_EQ(static_cast<GLenum>(kFormat3), |
547 framebuffer_->GetColorAttachmentFormat()); | 555 framebuffer_->GetColorAttachmentFormat()); |
548 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 556 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
549 framebuffer_->IsPossiblyComplete()); | 557 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
550 EXPECT_FALSE(framebuffer_->IsCleared()); | 558 EXPECT_FALSE(framebuffer_->IsCleared()); |
551 | 559 |
552 // Set to size 0 | 560 // Set to size 0 |
553 texture_manager_.SetLevelInfo(texture2.get(), | 561 texture_manager_->SetLevelInfo(texture2.get(), |
554 GL_TEXTURE_2D, | 562 GL_TEXTURE_2D, |
555 kLevel3, | 563 kLevel3, |
556 kFormat3, | 564 kFormat3, |
557 0, | 565 0, |
558 0, | 566 0, |
559 kDepth, | 567 kDepth, |
560 kBorder, | 568 kBorder, |
561 kFormat3, | 569 kFormat3, |
562 kType, | 570 kType, |
563 false); | 571 false); |
564 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | 572 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), |
565 framebuffer_->IsPossiblyComplete()); | 573 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
566 | 574 |
567 // Check removing it. | 575 // Check removing it. |
568 framebuffer_->AttachTexture(GL_COLOR_ATTACHMENT0, NULL, 0, 0, 0); | 576 framebuffer_->AttachTexture(GL_COLOR_ATTACHMENT0, NULL, 0, 0, 0); |
569 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); | 577 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); |
570 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); | 578 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); |
571 | 579 |
572 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), | 580 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT), |
573 framebuffer_->IsPossiblyComplete()); | 581 framebuffer_->IsPossiblyComplete(feature_info_.get())); |
574 EXPECT_TRUE(framebuffer_->IsCleared()); | 582 EXPECT_TRUE(framebuffer_->IsCleared()); |
575 } | 583 } |
576 | 584 |
585 TEST_F(FramebufferInfoTest, AttachFloatTextureNotSupported) { | |
586 const GLuint kTextureClientId = 33; | |
587 const GLuint kTextureServiceId = 333; | |
588 const GLint kDepth = 1; | |
589 const GLint kBorder = 0; | |
590 const GLenum kType = GL_FLOAT; | |
591 const GLsizei kWidth = 16; | |
592 const GLsizei kHeight = 32; | |
593 const GLint kLevel = 0; | |
594 const GLenum kFormat = GL_RGBA; | |
595 const GLenum kInternalFormat = GL_RGBA32F; | |
596 const GLenum kBadInternalFormat = GL_RGBA; | |
597 const GLenum kTarget = GL_TEXTURE_2D; | |
598 const GLsizei kSamples = 0; | |
599 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | |
600 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); | |
601 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); | |
602 | |
603 texture_manager_->CreateTexture(kTextureClientId, kTextureServiceId); | |
604 scoped_refptr<TextureRef> texture( | |
605 texture_manager_->GetTexture(kTextureClientId)); | |
606 ASSERT_TRUE(texture.get() != NULL); | |
607 | |
608 // check adding one attachment | |
609 framebuffer_->AttachTexture( | |
610 GL_COLOR_ATTACHMENT0, texture.get(), kTarget, kLevel, kSamples); | |
611 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); | |
612 | |
613 // Try unsized internalformat. | |
614 texture_manager_->SetTarget(texture.get(), GL_TEXTURE_2D); | |
615 texture_manager_->SetLevelInfo(texture.get(), | |
616 GL_TEXTURE_2D, | |
617 kLevel, | |
618 kBadInternalFormat, | |
619 kWidth, | |
620 kHeight, | |
621 kDepth, | |
622 kBorder, | |
623 kFormat, | |
624 kType, | |
625 true); | |
626 // Texture with an unsized internalformat is not allowed as an attachment | |
627 // unless working around ANGLE's unspecified behavior, regardless of | |
628 // whether float color attachments are allowed in general. | |
629 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | |
630 framebuffer_->IsPossiblyComplete(feature_info_.get())); | |
631 | |
632 // Try a sized internalformat. | |
633 texture_manager_->SetLevelInfo(texture.get(), | |
634 GL_TEXTURE_2D, | |
635 kLevel, | |
636 kInternalFormat, | |
637 kWidth, | |
638 kHeight, | |
639 kDepth, | |
640 kBorder, | |
641 kFormat, | |
642 kType, | |
643 false); | |
644 // Texture with a sized float internalformat is allowed as an attachment | |
645 // only if float color attachment extension is present. | |
646 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | |
647 framebuffer_->IsPossiblyComplete(feature_info_.get())); | |
648 } | |
649 | |
650 class FramebufferInfoFloatTest : public FramebufferInfoTest { | |
651 public: | |
652 FramebufferInfoFloatTest() | |
653 : FramebufferInfoTest() { | |
654 } | |
655 virtual ~FramebufferInfoFloatTest() { | |
656 } | |
657 | |
658 protected: | |
659 virtual void SetUp() { | |
660 InitializeContext("OpenGL ES 3.0", | |
661 "GL_OES_texture_float GL_EXT_color_buffer_float"); | |
662 } | |
663 }; | |
664 | |
665 TEST_F(FramebufferInfoFloatTest, AttachFloatTextureSupported) { | |
666 const GLuint kTextureClientId = 33; | |
667 const GLuint kTextureServiceId = 333; | |
668 const GLint kDepth = 1; | |
669 const GLint kBorder = 0; | |
670 const GLenum kType = GL_FLOAT; | |
671 const GLsizei kWidth = 16; | |
672 const GLsizei kHeight = 32; | |
673 const GLint kLevel = 0; | |
674 const GLenum kFormat = GL_RGBA; | |
675 const GLenum kInternalFormat = GL_RGBA32F; | |
676 const GLenum kBadInternalFormat = GL_RGBA; | |
677 const GLenum kTarget = GL_TEXTURE_2D; | |
678 const GLsizei kSamples = 0; | |
679 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); | |
680 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); | |
681 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); | |
682 | |
683 texture_manager_->CreateTexture(kTextureClientId, kTextureServiceId); | |
684 scoped_refptr<TextureRef> texture( | |
685 texture_manager_->GetTexture(kTextureClientId)); | |
686 ASSERT_TRUE(texture.get() != NULL); | |
687 | |
688 // check adding one attachment | |
689 framebuffer_->AttachTexture( | |
690 GL_COLOR_ATTACHMENT0, texture.get(), kTarget, kLevel, kSamples); | |
691 EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); | |
692 | |
693 // Try unsized internalformat. | |
694 texture_manager_->SetTarget(texture.get(), GL_TEXTURE_2D); | |
695 texture_manager_->SetLevelInfo(texture.get(), | |
696 GL_TEXTURE_2D, | |
697 kLevel, | |
698 kBadInternalFormat, | |
699 kWidth, | |
700 kHeight, | |
701 kDepth, | |
702 kBorder, | |
703 kFormat, | |
704 kType, | |
705 true); | |
706 // Texture with an unsized internalformat is not allowed as an attachment | |
707 // unless working around ANGLE's unspecified behavior, regardless of | |
708 // whether float color attachments are allowed in general. | |
709 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), | |
710 framebuffer_->IsPossiblyComplete(feature_info_.get())); | |
711 | |
712 // Try a sized internalformat. | |
713 texture_manager_->SetLevelInfo(texture.get(), | |
714 GL_TEXTURE_2D, | |
715 kLevel, | |
716 kInternalFormat, | |
717 kWidth, | |
718 kHeight, | |
719 kDepth, | |
720 kBorder, | |
721 kFormat, | |
722 kType, | |
723 false); | |
724 // Texture with a sized float internalformat is allowed as an attachment | |
725 // since float color attachment extension is present. | |
726 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
727 framebuffer_->IsPossiblyComplete(feature_info_.get())); | |
Ken Russell (switch to Gerrit)
2014/02/12 00:11:01
The code duplication between these tests is unfort
| |
728 } | |
729 | |
577 TEST_F(FramebufferInfoTest, UnbindRenderbuffer) { | 730 TEST_F(FramebufferInfoTest, UnbindRenderbuffer) { |
578 const GLuint kRenderbufferClient1Id = 33; | 731 const GLuint kRenderbufferClient1Id = 33; |
579 const GLuint kRenderbufferService1Id = 333; | 732 const GLuint kRenderbufferService1Id = 333; |
580 const GLuint kRenderbufferClient2Id = 34; | 733 const GLuint kRenderbufferClient2Id = 34; |
581 const GLuint kRenderbufferService2Id = 334; | 734 const GLuint kRenderbufferService2Id = 334; |
582 | 735 |
583 renderbuffer_manager_.CreateRenderbuffer( | 736 renderbuffer_manager_.CreateRenderbuffer( |
584 kRenderbufferClient1Id, kRenderbufferService1Id); | 737 kRenderbufferClient1Id, kRenderbufferService1Id); |
585 Renderbuffer* renderbuffer1 = | 738 Renderbuffer* renderbuffer1 = |
586 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); | 739 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); |
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611 | 764 |
612 TEST_F(FramebufferInfoTest, UnbindTexture) { | 765 TEST_F(FramebufferInfoTest, UnbindTexture) { |
613 const GLuint kTextureClient1Id = 33; | 766 const GLuint kTextureClient1Id = 33; |
614 const GLuint kTextureService1Id = 333; | 767 const GLuint kTextureService1Id = 333; |
615 const GLuint kTextureClient2Id = 34; | 768 const GLuint kTextureClient2Id = 34; |
616 const GLuint kTextureService2Id = 334; | 769 const GLuint kTextureService2Id = 334; |
617 const GLenum kTarget1 = GL_TEXTURE_2D; | 770 const GLenum kTarget1 = GL_TEXTURE_2D; |
618 const GLint kLevel1 = 0; | 771 const GLint kLevel1 = 0; |
619 const GLint kSamples1 = 0; | 772 const GLint kSamples1 = 0; |
620 | 773 |
621 texture_manager_.CreateTexture(kTextureClient1Id, kTextureService1Id); | 774 texture_manager_->CreateTexture(kTextureClient1Id, kTextureService1Id); |
622 scoped_refptr<TextureRef> texture1( | 775 scoped_refptr<TextureRef> texture1( |
623 texture_manager_.GetTexture(kTextureClient1Id)); | 776 texture_manager_->GetTexture(kTextureClient1Id)); |
624 ASSERT_TRUE(texture1.get() != NULL); | 777 ASSERT_TRUE(texture1.get() != NULL); |
625 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 778 texture_manager_->CreateTexture(kTextureClient2Id, kTextureService2Id); |
626 scoped_refptr<TextureRef> texture2( | 779 scoped_refptr<TextureRef> texture2( |
627 texture_manager_.GetTexture(kTextureClient2Id)); | 780 texture_manager_->GetTexture(kTextureClient2Id)); |
628 ASSERT_TRUE(texture2.get() != NULL); | 781 ASSERT_TRUE(texture2.get() != NULL); |
629 | 782 |
630 // Attach to 2 attachment points. | 783 // Attach to 2 attachment points. |
631 framebuffer_->AttachTexture( | 784 framebuffer_->AttachTexture( |
632 GL_COLOR_ATTACHMENT0, texture1.get(), kTarget1, kLevel1, kSamples1); | 785 GL_COLOR_ATTACHMENT0, texture1.get(), kTarget1, kLevel1, kSamples1); |
633 framebuffer_->AttachTexture( | 786 framebuffer_->AttachTexture( |
634 GL_DEPTH_ATTACHMENT, texture1.get(), kTarget1, kLevel1, kSamples1); | 787 GL_DEPTH_ATTACHMENT, texture1.get(), kTarget1, kLevel1, kSamples1); |
635 // Check they were attached. | 788 // Check they were attached. |
636 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); | 789 EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); |
637 EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); | 790 EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); |
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654 const GLuint kTextureService2Id = 334; | 807 const GLuint kTextureService2Id = 334; |
655 const GLenum kTarget1 = GL_TEXTURE_2D; | 808 const GLenum kTarget1 = GL_TEXTURE_2D; |
656 const GLint kLevel1 = 0; | 809 const GLint kLevel1 = 0; |
657 const GLint kSamples1 = 0; | 810 const GLint kSamples1 = 0; |
658 | 811 |
659 renderbuffer_manager_.CreateRenderbuffer( | 812 renderbuffer_manager_.CreateRenderbuffer( |
660 kRenderbufferClient1Id, kRenderbufferService1Id); | 813 kRenderbufferClient1Id, kRenderbufferService1Id); |
661 Renderbuffer* renderbuffer1 = | 814 Renderbuffer* renderbuffer1 = |
662 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); | 815 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); |
663 ASSERT_TRUE(renderbuffer1 != NULL); | 816 ASSERT_TRUE(renderbuffer1 != NULL); |
664 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 817 texture_manager_->CreateTexture(kTextureClient2Id, kTextureService2Id); |
665 scoped_refptr<TextureRef> texture2( | 818 scoped_refptr<TextureRef> texture2( |
666 texture_manager_.GetTexture(kTextureClient2Id)); | 819 texture_manager_->GetTexture(kTextureClient2Id)); |
667 ASSERT_TRUE(texture2.get() != NULL); | 820 ASSERT_TRUE(texture2.get() != NULL); |
668 | 821 |
669 // Check MarkAsComlete marks as complete. | 822 // Check MarkAsComlete marks as complete. |
670 manager_.MarkAsComplete(framebuffer_); | 823 manager_.MarkAsComplete(framebuffer_); |
671 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); | 824 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
672 | 825 |
673 // Check at attaching marks as not complete. | 826 // Check at attaching marks as not complete. |
674 framebuffer_->AttachTexture( | 827 framebuffer_->AttachTexture( |
675 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget1, kLevel1, kSamples1); | 828 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget1, kLevel1, kSamples1); |
676 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); | 829 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
677 manager_.MarkAsComplete(framebuffer_); | 830 manager_.MarkAsComplete(framebuffer_); |
678 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); | 831 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
679 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); | 832 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); |
680 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); | 833 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
681 | 834 |
682 // Check MarkAttachmentsAsCleared marks as complete. | 835 // Check MarkAttachmentsAsCleared marks as complete. |
683 manager_.MarkAttachmentsAsCleared( | 836 manager_.MarkAttachmentsAsCleared( |
684 framebuffer_, &renderbuffer_manager_, &texture_manager_); | 837 framebuffer_, &renderbuffer_manager_, texture_manager_.get()); |
685 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); | 838 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
686 | 839 |
687 // Check Unbind marks as not complete. | 840 // Check Unbind marks as not complete. |
688 framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); | 841 framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); |
689 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); | 842 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
690 manager_.MarkAsComplete(framebuffer_); | 843 manager_.MarkAsComplete(framebuffer_); |
691 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); | 844 EXPECT_TRUE(manager_.IsComplete(framebuffer_)); |
692 framebuffer_->UnbindTexture(kTarget1, texture2.get()); | 845 framebuffer_->UnbindTexture(kTarget1, texture2.get()); |
693 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); | 846 EXPECT_FALSE(manager_.IsComplete(framebuffer_)); |
694 } | 847 } |
695 | 848 |
696 TEST_F(FramebufferInfoTest, GetStatus) { | 849 TEST_F(FramebufferInfoTest, GetStatus) { |
697 const GLuint kRenderbufferClient1Id = 33; | 850 const GLuint kRenderbufferClient1Id = 33; |
698 const GLuint kRenderbufferService1Id = 333; | 851 const GLuint kRenderbufferService1Id = 333; |
699 const GLuint kTextureClient2Id = 34; | 852 const GLuint kTextureClient2Id = 34; |
700 const GLuint kTextureService2Id = 334; | 853 const GLuint kTextureService2Id = 334; |
701 const GLenum kTarget1 = GL_TEXTURE_2D; | 854 const GLenum kTarget1 = GL_TEXTURE_2D; |
702 const GLint kLevel1 = 0; | 855 const GLint kLevel1 = 0; |
703 const GLint kSamples1 = 0; | 856 const GLint kSamples1 = 0; |
704 | 857 |
705 renderbuffer_manager_.CreateRenderbuffer( | 858 renderbuffer_manager_.CreateRenderbuffer( |
706 kRenderbufferClient1Id, kRenderbufferService1Id); | 859 kRenderbufferClient1Id, kRenderbufferService1Id); |
707 Renderbuffer* renderbuffer1 = | 860 Renderbuffer* renderbuffer1 = |
708 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); | 861 renderbuffer_manager_.GetRenderbuffer(kRenderbufferClient1Id); |
709 ASSERT_TRUE(renderbuffer1 != NULL); | 862 ASSERT_TRUE(renderbuffer1 != NULL); |
710 texture_manager_.CreateTexture(kTextureClient2Id, kTextureService2Id); | 863 texture_manager_->CreateTexture(kTextureClient2Id, kTextureService2Id); |
711 scoped_refptr<TextureRef> texture2( | 864 scoped_refptr<TextureRef> texture2( |
712 texture_manager_.GetTexture(kTextureClient2Id)); | 865 texture_manager_->GetTexture(kTextureClient2Id)); |
713 ASSERT_TRUE(texture2.get() != NULL); | 866 ASSERT_TRUE(texture2.get() != NULL); |
714 texture_manager_.SetTarget(texture2.get(), GL_TEXTURE_2D); | 867 texture_manager_->SetTarget(texture2.get(), GL_TEXTURE_2D); |
715 | 868 |
716 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 869 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
717 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 870 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
718 .RetiresOnSaturation(); | 871 .RetiresOnSaturation(); |
719 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 872 framebuffer_->GetStatus(texture_manager_.get(), GL_FRAMEBUFFER); |
720 | 873 |
721 // Check a second call for the same type does not call anything | 874 // Check a second call for the same type does not call anything |
722 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 875 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
723 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 876 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
724 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 877 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
725 .RetiresOnSaturation(); | 878 .RetiresOnSaturation(); |
726 } | 879 } |
727 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 880 framebuffer_->GetStatus(texture_manager_.get(), GL_FRAMEBUFFER); |
728 | 881 |
729 // Check changing the attachments calls CheckFramebufferStatus. | 882 // Check changing the attachments calls CheckFramebufferStatus. |
730 framebuffer_->AttachTexture( | 883 framebuffer_->AttachTexture( |
731 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget1, kLevel1, kSamples1); | 884 GL_COLOR_ATTACHMENT0, texture2.get(), kTarget1, kLevel1, kSamples1); |
732 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 885 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
733 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)).RetiresOnSaturation(); | 886 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)).RetiresOnSaturation(); |
734 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 887 framebuffer_->GetStatus(texture_manager_.get(), GL_FRAMEBUFFER); |
735 | 888 |
736 // Check a second call for the same type does not call anything. | 889 // Check a second call for the same type does not call anything. |
737 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 890 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
738 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) | 891 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER)) |
739 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 892 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
740 .RetiresOnSaturation(); | 893 .RetiresOnSaturation(); |
741 } | 894 } |
742 framebuffer_->GetStatus(&texture_manager_, GL_FRAMEBUFFER); | 895 framebuffer_->GetStatus(texture_manager_.get(), GL_FRAMEBUFFER); |
743 | 896 |
744 // Check a second call with a different target calls CheckFramebufferStatus. | 897 // Check a second call with a different target calls CheckFramebufferStatus. |
745 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 898 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
746 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 899 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
747 .RetiresOnSaturation(); | 900 .RetiresOnSaturation(); |
748 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 901 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
749 | 902 |
750 // Check a second call for the same type does not call anything. | 903 // Check a second call for the same type does not call anything. |
751 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 904 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
752 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 905 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
753 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 906 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
754 .RetiresOnSaturation(); | 907 .RetiresOnSaturation(); |
755 } | 908 } |
756 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 909 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
757 | 910 |
758 // Check adding another attachment calls CheckFramebufferStatus. | 911 // Check adding another attachment calls CheckFramebufferStatus. |
759 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); | 912 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); |
760 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 913 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
761 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 914 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
762 .RetiresOnSaturation(); | 915 .RetiresOnSaturation(); |
763 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 916 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
764 | 917 |
765 // Check a second call for the same type does not call anything. | 918 // Check a second call for the same type does not call anything. |
766 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 919 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
767 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 920 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
768 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 921 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
769 .RetiresOnSaturation(); | 922 .RetiresOnSaturation(); |
770 } | 923 } |
771 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 924 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
772 | 925 |
773 // Check changing the format calls CheckFramebuffferStatus. | 926 // Check changing the format calls CheckFramebuffferStatus. |
774 TestHelper::SetTexParameterWithExpectations(gl_.get(), | 927 TestHelper::SetTexParameterWithExpectations(gl_.get(), |
775 error_state_.get(), | 928 error_state_.get(), |
776 &texture_manager_, | 929 texture_manager_.get(), |
777 texture2.get(), | 930 texture2.get(), |
778 GL_TEXTURE_WRAP_S, | 931 GL_TEXTURE_WRAP_S, |
779 GL_CLAMP_TO_EDGE, | 932 GL_CLAMP_TO_EDGE, |
780 GL_NO_ERROR); | 933 GL_NO_ERROR); |
781 | 934 |
782 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 935 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
783 .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)) | 936 .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)) |
784 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 937 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
785 .RetiresOnSaturation(); | 938 .RetiresOnSaturation(); |
786 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 939 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
787 | 940 |
788 // Check since it did not return FRAMEBUFFER_COMPLETE that it calls | 941 // Check since it did not return FRAMEBUFFER_COMPLETE that it calls |
789 // CheckFramebufferStatus | 942 // CheckFramebufferStatus |
790 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 943 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
791 | 944 |
792 // Check putting it back does not call CheckFramebufferStatus. | 945 // Check putting it back does not call CheckFramebufferStatus. |
793 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 946 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
794 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 947 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
795 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 948 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
796 .RetiresOnSaturation(); | 949 .RetiresOnSaturation(); |
797 } | 950 } |
798 TestHelper::SetTexParameterWithExpectations(gl_.get(), | 951 TestHelper::SetTexParameterWithExpectations(gl_.get(), |
799 error_state_.get(), | 952 error_state_.get(), |
800 &texture_manager_, | 953 texture_manager_.get(), |
801 texture2.get(), | 954 texture2.get(), |
802 GL_TEXTURE_WRAP_S, | 955 GL_TEXTURE_WRAP_S, |
803 GL_REPEAT, | 956 GL_REPEAT, |
804 GL_NO_ERROR); | 957 GL_NO_ERROR); |
805 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 958 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
806 | 959 |
807 // Check Unbinding does not call CheckFramebufferStatus | 960 // Check Unbinding does not call CheckFramebufferStatus |
808 framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); | 961 framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); |
809 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { | 962 if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { |
810 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) | 963 EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER)) |
811 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) | 964 .WillOnce(Return(GL_FRAMEBUFFER_COMPLETE)) |
812 .RetiresOnSaturation(); | 965 .RetiresOnSaturation(); |
813 } | 966 } |
814 framebuffer_->GetStatus(&texture_manager_, GL_READ_FRAMEBUFFER); | 967 framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); |
815 } | 968 } |
816 | 969 |
817 } // namespace gles2 | 970 } // namespace gles2 |
818 } // namespace gpu | 971 } // namespace gpu |
819 | 972 |
820 | 973 |
OLD | NEW |