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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc

Issue 139013008: Implement support for rendering to 32-bit float textures on ES3 (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 #include "base/strings/string_number_conversions.h" 8 #include "base/strings/string_number_conversions.h"
9 #include "gpu/command_buffer/common/gles2_cmd_format.h" 9 #include "gpu/command_buffer/common/gles2_cmd_format.h"
10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
(...skipping 9105 matching lines...) Expand 10 before | Expand all | Expand 10 after
9116 AddExpectationsForActiveTexture(GL_TEXTURE1); 9116 AddExpectationsForActiveTexture(GL_TEXTURE1);
9117 AddExpectationsForBindTexture(GL_TEXTURE_2D, 9117 AddExpectationsForBindTexture(GL_TEXTURE_2D,
9118 TestHelper::kServiceDefaultTexture2dId); 9118 TestHelper::kServiceDefaultTexture2dId);
9119 9119
9120 // Expect to restore active texture unit to GL_TEXTURE0. 9120 // Expect to restore active texture unit to GL_TEXTURE0.
9121 AddExpectationsForActiveTexture(GL_TEXTURE0); 9121 AddExpectationsForActiveTexture(GL_TEXTURE0);
9122 9122
9123 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); 9123 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state);
9124 } 9124 }
9125 9125
9126 TEST_F(GLES2DecoderManualInitTest, TexImage2DFloatOnGLES2) {
9127 InitDecoder("GL_OES_texture_float", // extensions
9128 "opengl es 2.0", // gl version
9129 false, // has alpha
9130 false, // has depth
9131 false, // has stencil
9132 false, // request alpha
9133 false, // request depth
9134 false, // request stencil
9135 false); // bind generates resource
9136 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
9137 DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 17, 0, GL_RGBA, GL_FLOAT, 0, 0);
9138 DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 17, 0, GL_RGB, GL_FLOAT, 0, 0);
9139 DoTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 16, 17, 0, GL_LUMINANCE,
9140 GL_FLOAT, 0, 0);
9141 DoTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 16, 17, 0, GL_ALPHA, GL_FLOAT,
9142 0, 0);
9143 DoTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 16, 17, 0,
9144 GL_LUMINANCE_ALPHA, GL_FLOAT, 0, 0);
9145 }
9146
9147 TEST_F(GLES2DecoderManualInitTest, TexImage2DFloatConvertsFormatGLES3) {
9148 InitDecoder("GL_OES_texture_float", // extensions
9149 "opengl es 3.0", // gl version
9150 false, // has alpha
9151 false, // has depth
9152 false, // has stencil
9153 false, // request alpha
9154 false, // request depth
9155 false, // request stencil
9156 false); // bind generates resource
9157 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
9158 DoTexImage2DConvertInternalFormat(GL_TEXTURE_2D, 0, GL_RGBA, 16, 17, 0,
9159 GL_RGBA, GL_FLOAT, 0, 0, GL_RGBA32F);
9160 DoTexImage2DConvertInternalFormat(GL_TEXTURE_2D, 0, GL_RGB, 16, 17, 0,
9161 GL_RGB, GL_FLOAT, 0, 0, GL_RGB32F);
9162 DoTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 16, 17, 0, GL_LUMINANCE,
9163 GL_FLOAT, 0, 0);
9164 DoTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 16, 17, 0, GL_ALPHA, GL_FLOAT,
9165 0, 0);
9166 DoTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 16, 17, 0,
9167 GL_LUMINANCE_ALPHA, GL_FLOAT, 0, 0);
9168 }
9169
9170 TEST_F(GLES2DecoderManualInitTest, TexImage2DFloatConvertsFormatDesktop) {
9171 InitDecoder("GL_ARB_texture_float", // extensions
9172 "2.1", // gl version
9173 false, // has alpha
9174 false, // has depth
9175 false, // has stencil
9176 false, // request alpha
9177 false, // request depth
9178 false, // request stencil
9179 false); // bind generates resource
9180 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
9181 DoTexImage2DConvertInternalFormat(GL_TEXTURE_2D, 0, GL_RGBA, 16, 17, 0,
9182 GL_RGBA, GL_FLOAT, 0, 0, GL_RGBA32F_ARB);
9183 DoTexImage2DConvertInternalFormat(GL_TEXTURE_2D, 0, GL_RGB, 16, 17, 0,
9184 GL_RGB, GL_FLOAT, 0, 0, GL_RGB32F_ARB);
9185 DoTexImage2DConvertInternalFormat(GL_TEXTURE_2D, 0, GL_LUMINANCE, 16, 17, 0,
9186 GL_LUMINANCE, GL_FLOAT, 0, 0,
9187 GL_LUMINANCE32F_ARB);
9188 DoTexImage2DConvertInternalFormat(GL_TEXTURE_2D, 0, GL_ALPHA, 16, 17, 0,
9189 GL_ALPHA, GL_FLOAT, 0, 0, GL_ALPHA32F_ARB);
9190 DoTexImage2DConvertInternalFormat(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 16,
9191 17, 0, GL_LUMINANCE_ALPHA, GL_FLOAT, 0, 0,
9192 GL_LUMINANCE_ALPHA32F_ARB);
9193 }
9194
9195
9126 // TODO(gman): Complete this test. 9196 // TODO(gman): Complete this test.
9127 // TEST_F(GLES2DecoderTest, CompressedTexImage2DGLError) { 9197 // TEST_F(GLES2DecoderTest, CompressedTexImage2DGLError) {
9128 // } 9198 // }
9129 9199
9130 // TODO(gman): BufferData 9200 // TODO(gman): BufferData
9131 9201
9132 // TODO(gman): BufferDataImmediate 9202 // TODO(gman): BufferDataImmediate
9133 9203
9134 // TODO(gman): BufferSubData 9204 // TODO(gman): BufferSubData
9135 9205
(...skipping 16 matching lines...) Expand all
9152 // TODO(gman): TexImage2DImmediate 9222 // TODO(gman): TexImage2DImmediate
9153 9223
9154 // TODO(gman): TexSubImage2DImmediate 9224 // TODO(gman): TexSubImage2DImmediate
9155 9225
9156 // TODO(gman): UseProgram 9226 // TODO(gman): UseProgram
9157 9227
9158 // TODO(gman): SwapBuffers 9228 // TODO(gman): SwapBuffers
9159 9229
9160 } // namespace gles2 9230 } // namespace gles2
9161 } // namespace gpu 9231 } // namespace gpu
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