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Side by Side Diff: ash/wm/window_animations.cc

Issue 139013006: Revert 245031 "This CL" (Closed) Base URL: svn://svn.chromium.org/chrome/branches/1795/src/
Patch Set: Created 6 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_animations.h" 5 #include "ash/wm/window_animations.h"
6 6
7 #include <math.h> 7 #include <math.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <vector> 10 #include <vector>
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64 const float kLayerScaleBelowSize = .9f; 64 const float kLayerScaleBelowSize = .9f;
65 65
66 int64 Round64(float f) { 66 int64 Round64(float f) {
67 return static_cast<int64>(f + 0.5f); 67 return static_cast<int64>(f + 0.5f);
68 } 68 }
69 69
70 } // namespace 70 } // namespace
71 71
72 const int kCrossFadeDurationMS = 200; 72 const int kCrossFadeDurationMS = 200;
73 73
74 void AddLayerAnimationsForMinimize(aura::Window* window, 74 void AddLayerAnimationsForMinimize(aura::Window* window, bool show) {
75 const base::TimeDelta& duration,
76 bool show) {
77 // Recalculate the transform at restore time since the launcher item may have 75 // Recalculate the transform at restore time since the launcher item may have
78 // moved while the window was minimized. 76 // moved while the window was minimized.
79 gfx::Rect bounds = window->bounds(); 77 gfx::Rect bounds = window->bounds();
80 gfx::Rect target_bounds = GetMinimizeAnimationTargetBoundsInScreen(window); 78 gfx::Rect target_bounds = GetMinimizeAnimationTargetBoundsInScreen(window);
81 target_bounds = 79 target_bounds =
82 ScreenUtil::ConvertRectFromScreen(window->parent(), target_bounds); 80 ScreenUtil::ConvertRectFromScreen(window->parent(), target_bounds);
83 81
84 float scale_x = static_cast<float>(target_bounds.width()) / bounds.width(); 82 float scale_x = static_cast<float>(target_bounds.width()) / bounds.width();
85 float scale_y = static_cast<float>(target_bounds.height()) / bounds.height(); 83 float scale_y = static_cast<float>(target_bounds.height()) / bounds.height();
86 84
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100 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( 98 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot(
101 new ui::InterpolatedTransformAboutPivot( 99 new ui::InterpolatedTransformAboutPivot(
102 gfx::Point(bounds.width() * 0.5, bounds.height() * 0.5), 100 gfx::Point(bounds.width() * 0.5, bounds.height() * 0.5),
103 rotation.release())); 101 rotation.release()));
104 102
105 scale->SetChild(translation.release()); 103 scale->SetChild(translation.release());
106 rotation_about_pivot->SetChild(scale.release()); 104 rotation_about_pivot->SetChild(scale.release());
107 105
108 rotation_about_pivot->SetReversed(show); 106 rotation_about_pivot->SetReversed(show);
109 107
108 base::TimeDelta duration = window->layer()->GetAnimator()->
109 GetTransitionDuration();
110
110 scoped_ptr<ui::LayerAnimationElement> transition( 111 scoped_ptr<ui::LayerAnimationElement> transition(
111 ui::LayerAnimationElement::CreateInterpolatedTransformElement( 112 ui::LayerAnimationElement::CreateInterpolatedTransformElement(
112 rotation_about_pivot.release(), duration)); 113 rotation_about_pivot.release(), duration));
113 114
114 transition->set_tween_type( 115 transition->set_tween_type(
115 show ? gfx::Tween::EASE_IN : gfx::Tween::EASE_IN_OUT); 116 show ? gfx::Tween::EASE_IN : gfx::Tween::EASE_IN_OUT);
116 117
117 window->layer()->GetAnimator()->ScheduleAnimation( 118 window->layer()->GetAnimator()->ScheduleAnimation(
118 new ui::LayerAnimationSequence(transition.release())); 119 new ui::LayerAnimationSequence(transition.release()));
119 120
120 // When hiding a window, turn off blending until the animation is 3 / 4 done 121 // When hiding a window, turn off blending until the animation is 3 / 4 done
121 // to save bandwidth and reduce jank. 122 // to save bandwidth and reduce jank.
122 if (!show) { 123 if (!show) {
123 window->layer()->GetAnimator()->SchedulePauseForProperties( 124 window->layer()->GetAnimator()->SchedulePauseForProperties(
124 (duration * 3) / 4, ui::LayerAnimationElement::OPACITY); 125 (duration * 3) / 4, ui::LayerAnimationElement::OPACITY);
125 } 126 }
126 127
127 // Fade in and out quickly when the window is small to reduce jank. 128 // Fade in and out quickly when the window is small to reduce jank.
128 float opacity = show ? 1.0f : 0.0f; 129 float opacity = show ? 1.0f : 0.0f;
129 window->layer()->GetAnimator()->ScheduleAnimation( 130 window->layer()->GetAnimator()->ScheduleAnimation(
130 new ui::LayerAnimationSequence( 131 new ui::LayerAnimationSequence(
131 ui::LayerAnimationElement::CreateOpacityElement( 132 ui::LayerAnimationElement::CreateOpacityElement(
132 opacity, duration / 4))); 133 opacity, duration / 4)));
133 } 134 }
134 135
135 void AnimateShowWindow_Minimize(aura::Window* window) { 136 void AnimateShowWindow_Minimize(aura::Window* window) {
136 window->layer()->set_delegate(window); 137 window->layer()->set_delegate(window);
137 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); 138 window->layer()->SetOpacity(kWindowAnimation_HideOpacity);
138 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); 139 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
139 base::TimeDelta duration = views::corewm::GetWindowShowAnimationDuration( 140 base::TimeDelta duration = base::TimeDelta::FromMilliseconds(
140 window, 141 kLayerAnimationsForMinimizeDurationMS);
141 base::TimeDelta::FromMilliseconds(kLayerAnimationsForMinimizeDurationMS));
142 settings.SetTransitionDuration(duration); 142 settings.SetTransitionDuration(duration);
143 AddLayerAnimationsForMinimize(window, duration, true); 143 AddLayerAnimationsForMinimize(window, true);
144 144
145 // Now that the window has been restored, we need to clear its animation style 145 // Now that the window has been restored, we need to clear its animation style
146 // to default so that normal animation applies. 146 // to default so that normal animation applies.
147 views::corewm::SetWindowVisibilityAnimationType( 147 views::corewm::SetWindowVisibilityAnimationType(
148 window, views::corewm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); 148 window, views::corewm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT);
149 } 149 }
150 150
151 void AnimateHideWindow_Minimize(aura::Window* window) { 151 void AnimateHideWindow_Minimize(aura::Window* window) {
152 window->layer()->set_delegate(NULL); 152 window->layer()->set_delegate(NULL);
153 153
154 // Property sets within this scope will be implicitly animated. 154 // Property sets within this scope will be implicitly animated.
155 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); 155 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
156 base::TimeDelta duration = views::corewm::GetWindowHideAnimationDuration( 156 base::TimeDelta duration = base::TimeDelta::FromMilliseconds(
157 window, 157 kLayerAnimationsForMinimizeDurationMS);
158 base::TimeDelta::FromMilliseconds(kLayerAnimationsForMinimizeDurationMS));
159 settings.SetTransitionDuration(duration); 158 settings.SetTransitionDuration(duration);
160 settings.AddObserver( 159 settings.AddObserver(
161 views::corewm::CreateHidingWindowAnimationObserver(window)); 160 views::corewm::CreateHidingWindowAnimationObserver(window));
162 window->layer()->SetVisible(false); 161 window->layer()->SetVisible(false);
163 162
164 AddLayerAnimationsForMinimize(window, duration, false); 163 AddLayerAnimationsForMinimize(window, false);
165 } 164 }
166 165
167 void AnimateShowHideWindowCommon_BrightnessGrayscale(aura::Window* window, 166 void AnimateShowHideWindowCommon_BrightnessGrayscale(aura::Window* window,
168 bool show) { 167 bool show) {
169 window->layer()->set_delegate(window); 168 window->layer()->set_delegate(window);
170 169
171 float start_value, end_value; 170 float start_value, end_value;
172 if (show) { 171 if (show) {
173 start_value = kWindowAnimation_HideBrightnessGrayscale; 172 start_value = kWindowAnimation_HideBrightnessGrayscale;
174 end_value = kWindowAnimation_ShowBrightnessGrayscale; 173 end_value = kWindowAnimation_ShowBrightnessGrayscale;
175 } else { 174 } else {
176 start_value = kWindowAnimation_ShowBrightnessGrayscale; 175 start_value = kWindowAnimation_ShowBrightnessGrayscale;
177 end_value = kWindowAnimation_HideBrightnessGrayscale; 176 end_value = kWindowAnimation_HideBrightnessGrayscale;
178 } 177 }
179 178
180 window->layer()->SetLayerBrightness(start_value); 179 window->layer()->SetLayerBrightness(start_value);
181 window->layer()->SetLayerGrayscale(start_value); 180 window->layer()->SetLayerGrayscale(start_value);
182 if (show) { 181 if (show) {
183 window->layer()->SetOpacity(kWindowAnimation_ShowOpacity); 182 window->layer()->SetOpacity(kWindowAnimation_ShowOpacity);
184 window->layer()->SetVisible(true); 183 window->layer()->SetVisible(true);
185 } 184 }
186 185
187 base::TimeDelta default_duration = 186 base::TimeDelta duration =
188 base::TimeDelta::FromMilliseconds(kBrightnessGrayscaleFadeDurationMs); 187 base::TimeDelta::FromMilliseconds(kBrightnessGrayscaleFadeDurationMs);
189 base::TimeDelta duration = show ?
190 views::corewm::GetWindowShowAnimationDuration(window, default_duration) :
191 views::corewm::GetWindowHideAnimationDuration(window, default_duration);
192 188
193 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); 189 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
194 settings.SetTransitionDuration(duration); 190 settings.SetTransitionDuration(duration);
195 if (!show) { 191 if (!show) {
196 settings.AddObserver( 192 settings.AddObserver(
197 views::corewm::CreateHidingWindowAnimationObserver(window)); 193 views::corewm::CreateHidingWindowAnimationObserver(window));
198 } 194 }
199 195
200 window->layer()->GetAnimator()-> 196 window->layer()->GetAnimator()->
201 ScheduleTogether( 197 ScheduleTogether(
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545 } 541 }
546 542
547 // Assume the shelf is overflowed, zoom off to the bottom right of the 543 // Assume the shelf is overflowed, zoom off to the bottom right of the
548 // work area. 544 // work area.
549 gfx::Rect work_area = 545 gfx::Rect work_area =
550 Shell::GetScreen()->GetDisplayNearestWindow(window).work_area(); 546 Shell::GetScreen()->GetDisplayNearestWindow(window).work_area();
551 return gfx::Rect(work_area.right(), work_area.bottom(), 0, 0); 547 return gfx::Rect(work_area.right(), work_area.bottom(), 0, 0);
552 } 548 }
553 549
554 } // namespace ash 550 } // namespace ash
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