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Side by Side Diff: chrome/browser/ui/views/toolbar/toolbar_button.cc

Issue 1390113006: Added material design mouse hover feedback support. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Changed the diff delta to depend on correct branch. Created 5 years, 2 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/location.h" 8 #include "base/location.h"
9 #include "base/single_thread_task_runner.h" 9 #include "base/single_thread_task_runner.h"
10 #include "base/thread_task_runner_handle.h" 10 #include "base/thread_task_runner_handle.h"
(...skipping 126 matching lines...) Expand 10 before | Expand all | Expand 10 after
137 137
138 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { 138 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
139 if (IsTriggerableEvent(event) || 139 if (IsTriggerableEvent(event) ||
140 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { 140 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
141 LabelButton::OnMouseReleased(event); 141 LabelButton::OnMouseReleased(event);
142 } 142 }
143 143
144 if (IsTriggerableEvent(event)) 144 if (IsTriggerableEvent(event))
145 show_menu_factory_.InvalidateWeakPtrs(); 145 show_menu_factory_.InvalidateWeakPtrs();
146 146
147 UpdateInkDropHoverState();
Peter Kasting 2015/10/15 22:21:33 Why do you need this?
bruthig 2015/10/16 14:57:21 It is needed for the following situation: 1.) Lef
Peter Kasting 2015/10/16 18:41:16 It sounds like a bug to me that OnMouseExited() is
bruthig 2015/11/02 16:42:31 I have changed the behavior such that the hover is
148
147 if (!HitTestPoint(event.location())) 149 if (!HitTestPoint(event.location()))
148 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN); 150 ink_drop_animation_controller_->AnimateToState(views::InkDropState::HIDDEN);
149 } 151 }
150 152
151 void ToolbarButton::OnMouseCaptureLost() { 153 void ToolbarButton::OnMouseCaptureLost() {
152 } 154 }
153 155
156 void ToolbarButton::OnMouseEntered(const ui::MouseEvent& event) {
157 UpdateInkDropHoverState();
158 }
159
160 void ToolbarButton::OnMouseMoved(const ui::MouseEvent& event) {
Peter Kasting 2015/10/15 22:21:33 Why do you need this override if you have the ente
bruthig 2015/10/16 14:57:21 This was necessary for the following situation: 1
Peter Kasting 2015/10/16 18:41:16 I don't reproduce the mouse pointer disappearing w
bruthig 2015/10/16 19:10:51 I just want to confirm that you are indeed using a
bruthig 2015/11/02 16:42:31 FTR This is still needed for the following scenari
161 UpdateInkDropHoverState();
162 }
163
154 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { 164 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
165 UpdateInkDropHoverState();
166
155 // Starting a drag results in a MouseExited, we need to ignore it. 167 // Starting a drag results in a MouseExited, we need to ignore it.
156 // A right click release triggers an exit event. We want to 168 // A right click release triggers an exit event. We want to
157 // remain in a PUSHED state until the drop down menu closes. 169 // remain in a PUSHED state until the drop down menu closes.
158 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) 170 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED)
159 SetState(STATE_NORMAL); 171 SetState(STATE_NORMAL);
160 } 172 }
161 173
162 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { 174 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
163 if (menu_showing_) { 175 if (menu_showing_) {
164 // While dropdown menu is showing the button should not handle gestures. 176 // While dropdown menu is showing the button should not handle gestures.
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
207 scoped_ptr<views::LabelButtonBorder> border = 219 scoped_ptr<views::LabelButtonBorder> border =
208 views::LabelButton::CreateDefaultBorder(); 220 views::LabelButton::CreateDefaultBorder();
209 221
210 ui::ThemeProvider* provider = GetThemeProvider(); 222 ui::ThemeProvider* provider = GetThemeProvider();
211 if (provider && provider->UsingSystemTheme()) 223 if (provider && provider->UsingSystemTheme())
212 border->set_insets(GetLayoutInsets(TOOLBAR_BUTTON)); 224 border->set_insets(GetLayoutInsets(TOOLBAR_BUTTON));
213 225
214 return border.Pass(); 226 return border.Pass();
215 } 227 }
216 228
229 void ToolbarButton::OnEnabledChanged() {
230 UpdateInkDropHoverState();
231 }
232
217 void ToolbarButton::ShowContextMenuForView(View* source, 233 void ToolbarButton::ShowContextMenuForView(View* source,
218 const gfx::Point& point, 234 const gfx::Point& point,
219 ui::MenuSourceType source_type) { 235 ui::MenuSourceType source_type) {
220 if (!enabled()) 236 if (!enabled())
221 return; 237 return;
222 238
223 show_menu_factory_.InvalidateWeakPtrs(); 239 show_menu_factory_.InvalidateWeakPtrs();
224 ShowDropDownMenu(source_type); 240 ShowDropDownMenu(source_type);
225 } 241 }
226 242
(...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after
322 new views::MenuRunner(menu, views::MenuRunner::HAS_MNEMONICS)); 338 new views::MenuRunner(menu, views::MenuRunner::HAS_MNEMONICS));
323 result = menu_runner_->RunMenuAt(GetWidget(), nullptr, 339 result = menu_runner_->RunMenuAt(GetWidget(), nullptr,
324 gfx::Rect(menu_position, gfx::Size(0, 0)), 340 gfx::Rect(menu_position, gfx::Size(0, 0)),
325 views::MENU_ANCHOR_TOPLEFT, source_type); 341 views::MENU_ANCHOR_TOPLEFT, source_type);
326 } 342 }
327 if (result == views::MenuRunner::MENU_DELETED) 343 if (result == views::MenuRunner::MENU_DELETED)
328 return; 344 return;
329 345
330 ink_drop_animation_controller_->AnimateToState( 346 ink_drop_animation_controller_->AnimateToState(
331 views::InkDropState::DEACTIVATED); 347 views::InkDropState::DEACTIVATED);
348 UpdateInkDropHoverState();
Peter Kasting 2015/10/15 22:21:33 Why do you need this?
bruthig 2015/10/16 14:57:21 Similar reason to why I needed it in ToolbarButton
Peter Kasting 2015/10/16 18:41:16 Same reply as above.
bruthig 2015/11/02 16:42:31 This has been removed since the hover is turned of
332 349
333 menu_showing_ = false; 350 menu_showing_ = false;
334 351
335 // Need to explicitly clear mouse handler so that events get sent 352 // Need to explicitly clear mouse handler so that events get sent
336 // properly after the menu finishes running. If we don't do this, then 353 // properly after the menu finishes running. If we don't do this, then
337 // the first click to other parts of the UI is eaten. 354 // the first click to other parts of the UI is eaten.
338 SetMouseHandler(nullptr); 355 SetMouseHandler(nullptr);
339 356
340 // Set the state back to normal after the drop down menu is closed. 357 // Set the state back to normal after the drop down menu is closed.
341 if (state_ != STATE_DISABLED) 358 if (state_ != STATE_DISABLED)
342 SetState(STATE_NORMAL); 359 SetState(STATE_NORMAL);
343 } 360 }
344 361
345 gfx::Point ToolbarButton::CalculateInkDropCenter() const { 362 gfx::Point ToolbarButton::CalculateInkDropCenter() const {
346 return GetLocalBounds().CenterPoint(); 363 return GetLocalBounds().CenterPoint();
347 } 364 }
348 365
366 void ToolbarButton::UpdateInkDropHoverState() {
367 ink_drop_animation_controller_->SetHovered((enabled() && IsMouseHovered()));
Peter Kasting 2015/10/15 22:21:33 Too many parens
bruthig 2015/10/16 14:57:21 Done.
368 }
369
349 const char* ToolbarButton::GetClassName() const { 370 const char* ToolbarButton::GetClassName() const {
350 return "ToolbarButton"; 371 return "ToolbarButton";
351 } 372 }
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