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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GL_TEST_GL_TEST_HELPER_H_ | |
6 #define UI_GL_TEST_GL_TEST_HELPER_H_ | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "ui/gl/gl_bindings.h" | |
10 | |
11 namespace gfx { | |
12 | |
13 class GLTestHelper { | |
14 public: | |
15 // Creates a texture object. | |
16 // Does not check for errors, always returns texture. | |
17 static GLuint CreateTexture(GLenum target); | |
18 | |
19 // Compiles a shader. | |
20 // Does not check for errors, always returns shader. | |
21 static GLuint CompileShader(GLenum type, const char* src); | |
22 | |
23 // Compiles a shader and checks for compilation errors. | |
24 // Returns shader, 0 on failure. | |
25 static GLuint LoadShader(GLenum type, const char* src); | |
26 | |
27 // Attaches 2 shaders and links them to a program. | |
28 // Does not check for errors, always returns program. | |
29 static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader); | |
30 | |
31 // Attaches 2 shaders, links them to a program, and checks for errors. | |
32 // Returns program, 0 on failure. | |
33 static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader); | |
34 | |
35 // Creates a framebuffer, attaches a color buffer, and checks for errors. | |
36 // Returns framebuffer, 0 on failure. | |
37 static GLuint SetupFramebuffer(int width, int height); | |
38 | |
39 // Checks an area of pixels for a color. | |
40 static bool CheckPixels(GLint x, | |
41 GLint y, | |
42 GLsizei width, | |
43 GLsizei height, | |
44 const uint8_t expected_color[4]); | |
45 }; | |
46 | |
47 } // namespace gfx | |
48 | |
49 #endif // UI_GL_TEST_GL_TEST_HELPER_H_ | |
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