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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/workspace/workspace_window_resizer.h" | 5 #include "ash/wm/workspace/workspace_window_resizer.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <utility> | 9 #include <utility> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "ash/ash_switches.h" | 12 #include "ash/ash_switches.h" |
| 13 #include "ash/display/display_controller.h" | 13 #include "ash/display/display_controller.h" |
| 14 #include "ash/screen_ash.h" | 14 #include "ash/screen_ash.h" |
| 15 #include "ash/shell.h" | 15 #include "ash/shell.h" |
| 16 #include "ash/shell_window_ids.h" | 16 #include "ash/shell_window_ids.h" |
| 17 #include "ash/wm/coordinate_conversion.h" | 17 #include "ash/wm/coordinate_conversion.h" |
| 18 #include "ash/wm/default_window_resizer.h" | 18 #include "ash/wm/default_window_resizer.h" |
| 19 #include "ash/wm/drag_window_resizer.h" | 19 #include "ash/wm/drag_window_resizer.h" |
| 20 #include "ash/wm/panels/panel_window_resizer.h" | 20 #include "ash/wm/panels/panel_window_resizer.h" |
| 21 #include "ash/wm/property_util.h" | 21 #include "ash/wm/property_util.h" |
| 22 #include "ash/wm/window_properties.h" | 22 #include "ash/wm/window_properties.h" |
| 23 #include "ash/wm/window_util.h" | 23 #include "ash/wm/window_util.h" |
| 24 #include "ash/wm/workspace/phantom_window_controller.h" | 24 #include "ash/wm/workspace/phantom_window_controller.h" |
| 25 #include "ash/wm/workspace/snap_sizer.h" | 25 #include "ash/wm/workspace/snap_sizer.h" |
| 26 #include "ash/wm/workspace/stuck_edge_types.h" |
| 26 #include "base/command_line.h" | 27 #include "base/command_line.h" |
| 27 #include "ui/aura/client/aura_constants.h" | 28 #include "ui/aura/client/aura_constants.h" |
| 28 #include "ui/aura/client/window_types.h" | 29 #include "ui/aura/client/window_types.h" |
| 29 #include "ui/aura/root_window.h" | 30 #include "ui/aura/root_window.h" |
| 30 #include "ui/aura/window.h" | 31 #include "ui/aura/window.h" |
| 31 #include "ui/aura/window_delegate.h" | 32 #include "ui/aura/window_delegate.h" |
| 32 #include "ui/base/hit_test.h" | 33 #include "ui/base/hit_test.h" |
| 33 #include "ui/compositor/layer.h" | 34 #include "ui/compositor/layer.h" |
| 34 #include "ui/gfx/screen.h" | 35 #include "ui/gfx/screen.h" |
| 35 #include "ui/gfx/transform.h" | 36 #include "ui/gfx/transform.h" |
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| 361 if (bounds != window()->bounds()) | 362 if (bounds != window()->bounds()) |
| 362 window()->SetBounds(bounds); | 363 window()->SetBounds(bounds); |
| 363 } | 364 } |
| 364 | 365 |
| 365 void WorkspaceWindowResizer::CompleteDrag(int event_flags) { | 366 void WorkspaceWindowResizer::CompleteDrag(int event_flags) { |
| 366 wm::SetUserHasChangedWindowPositionOrSize(details_.window, true); | 367 wm::SetUserHasChangedWindowPositionOrSize(details_.window, true); |
| 367 snap_phantom_window_controller_.reset(); | 368 snap_phantom_window_controller_.reset(); |
| 368 if (!did_move_or_resize_ || details_.window_component != HTCAPTION) | 369 if (!did_move_or_resize_ || details_.window_component != HTCAPTION) |
| 369 return; | 370 return; |
| 370 | 371 |
| 371 // When the window is not in the normal show state, we do not snap thw window. | 372 // When the window is not in the normal show state, we do not snap the window. |
| 372 // This happens when the user minimizes or maximizes the window by keyboard | 373 // This happens when the user minimizes or maximizes the window by keyboard |
| 373 // shortcut while dragging it. If the window is the result of dragging a tab | 374 // shortcut while dragging it. If the window is the result of dragging a tab |
| 374 // out of a maximized window, it's already in the normal show state when this | 375 // out of a maximized window, it's already in the normal show state when this |
| 375 // is called, so it does not matter. | 376 // is called, so it does not matter. |
| 376 if (wm::IsWindowNormal(window()) && | 377 if (wm::IsWindowNormal(window()) && |
| 377 (window()->type() != aura::client::WINDOW_TYPE_PANEL || | 378 (window()->type() != aura::client::WINDOW_TYPE_PANEL || |
| 378 !window()->GetProperty(kPanelAttachedKey)) && | 379 !window()->GetProperty(kPanelAttachedKey)) && |
| 379 (snap_type_ == SNAP_LEFT_EDGE || snap_type_ == SNAP_RIGHT_EDGE)) { | 380 (snap_type_ == SNAP_LEFT_EDGE || snap_type_ == SNAP_RIGHT_EDGE)) { |
| 380 if (!GetRestoreBoundsInScreen(window())) { | 381 if (!GetRestoreBoundsInScreen(window())) { |
| 381 gfx::Rect initial_bounds = ScreenAsh::ConvertRectToScreen( | 382 gfx::Rect initial_bounds = ScreenAsh::ConvertRectToScreen( |
| 382 window()->parent(), details_.initial_bounds_in_parent); | 383 window()->parent(), details_.initial_bounds_in_parent); |
| 383 SetRestoreBoundsInScreen(window(), details_.restore_bounds.IsEmpty() ? | 384 SetRestoreBoundsInScreen(window(), details_.restore_bounds.IsEmpty() ? |
| 384 initial_bounds : | 385 initial_bounds : |
| 385 details_.restore_bounds); | 386 details_.restore_bounds); |
| 386 } | 387 } |
| 387 window()->SetBounds(snap_sizer_->target_bounds()); | 388 gfx::Rect bounds = snap_sizer_->target_bounds(); |
| 389 window()->SetBounds(bounds); |
| 390 |
| 391 gfx::Rect bounds_in_parent = ScreenAsh::ConvertRectToScreen( |
| 392 window()->parent(), |
| 393 ScreenAsh::GetMaximizedWindowBoundsInParent(window())); |
| 394 int stuck_edges_mask = |
| 395 internal::WorkspaceWindowResizer::CalculateStuckEdges( |
| 396 bounds, bounds_in_parent); |
| 397 if (GetStuckToEdge(window()) != stuck_edges_mask && |
| 398 CommandLine::ForCurrentProcess()->HasSwitch( |
| 399 switches::kAshEnableDockedWindows)) |
| 400 SetStuckToEdge(window(), stuck_edges_mask); |
| 388 return; | 401 return; |
| 389 } | 402 } |
| 390 } | 403 } |
| 391 | 404 |
| 392 void WorkspaceWindowResizer::RevertDrag() { | 405 void WorkspaceWindowResizer::RevertDrag() { |
| 393 snap_phantom_window_controller_.reset(); | 406 snap_phantom_window_controller_.reset(); |
| 394 | 407 |
| 395 if (!did_move_or_resize_) | 408 if (!did_move_or_resize_) |
| 396 return; | 409 return; |
| 397 | 410 |
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| 718 } | 731 } |
| 719 if (ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) { | 732 if (ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) { |
| 720 bounds->set_y(top_edge); | 733 bounds->set_y(top_edge); |
| 721 } else if (ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size) && | 734 } else if (ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size) && |
| 722 bounds->height() < (bottom_edge - top_edge)) { | 735 bounds->height() < (bottom_edge - top_edge)) { |
| 723 // Only snap to the bottom if the window is smaller than the work area. | 736 // Only snap to the bottom if the window is smaller than the work area. |
| 724 // Doing otherwise can lead to window snapping in weird ways as it bounces | 737 // Doing otherwise can lead to window snapping in weird ways as it bounces |
| 725 // between snapping to top then bottom. | 738 // between snapping to top then bottom. |
| 726 bounds->set_y(bottom_edge - bounds->height()); | 739 bounds->set_y(bottom_edge - bounds->height()); |
| 727 } | 740 } |
| 741 int stuck_edges_mask = CalculateStuckEdges(*bounds, work_area); |
| 742 if (GetStuckToEdge(window()) != stuck_edges_mask && |
| 743 CommandLine::ForCurrentProcess()->HasSwitch( |
| 744 switches::kAshEnableDockedWindows)) |
| 745 SetStuckToEdge(window(), stuck_edges_mask); |
| 728 } | 746 } |
| 729 | 747 |
| 730 void WorkspaceWindowResizer::StickToWorkAreaOnResize( | 748 void WorkspaceWindowResizer::StickToWorkAreaOnResize( |
| 731 const gfx::Rect& work_area, | 749 const gfx::Rect& work_area, |
| 732 int sticky_size, | 750 int sticky_size, |
| 733 gfx::Rect* bounds) const { | 751 gfx::Rect* bounds) const { |
| 734 const uint32 edges = WindowComponentToMagneticEdge(details_.window_component); | 752 const uint32 edges = WindowComponentToMagneticEdge(details_.window_component); |
| 735 const int left_edge = work_area.x(); | 753 const int left_edge = work_area.x(); |
| 736 const int right_edge = work_area.right(); | 754 const int right_edge = work_area.right(); |
| 737 const int top_edge = work_area.y(); | 755 const int top_edge = work_area.y(); |
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| 749 if (edges & MAGNETISM_EDGE_BOTTOM && | 767 if (edges & MAGNETISM_EDGE_BOTTOM && |
| 750 ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size)) { | 768 ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size)) { |
| 751 bounds->set_height(bottom_edge - bounds->y()); | 769 bounds->set_height(bottom_edge - bounds->y()); |
| 752 } | 770 } |
| 753 if (edges & MAGNETISM_EDGE_RIGHT && | 771 if (edges & MAGNETISM_EDGE_RIGHT && |
| 754 ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) { | 772 ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) { |
| 755 bounds->set_width(right_edge - bounds->x()); | 773 bounds->set_width(right_edge - bounds->x()); |
| 756 } | 774 } |
| 757 } | 775 } |
| 758 | 776 |
| 777 int WorkspaceWindowResizer::CalculateStuckEdges( |
| 778 const gfx::Rect& bounds, |
| 779 const gfx::Rect& work_area) { |
| 780 int stuck_edges_mask = STUCK_EDGE_NONE; |
| 781 if (bounds.x() == work_area.x()) |
| 782 stuck_edges_mask |= STUCK_EDGE_LEFT; |
| 783 if (bounds.right() == work_area.right()) |
| 784 stuck_edges_mask |= STUCK_EDGE_RIGHT; |
| 785 if (bounds.y() == work_area.y()) |
| 786 stuck_edges_mask |= STUCK_EDGE_TOP; |
| 787 if (bounds.bottom() == work_area.bottom()) |
| 788 stuck_edges_mask |= STUCK_EDGE_BOTTOM; |
| 789 return stuck_edges_mask; |
| 790 } |
| 791 |
| 759 int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const { | 792 int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const { |
| 760 return PrimaryAxisCoordinate(size.width(), size.height()); | 793 return PrimaryAxisCoordinate(size.width(), size.height()); |
| 761 } | 794 } |
| 762 | 795 |
| 763 int WorkspaceWindowResizer::PrimaryAxisCoordinate(int x, int y) const { | 796 int WorkspaceWindowResizer::PrimaryAxisCoordinate(int x, int y) const { |
| 764 switch (details_.window_component) { | 797 switch (details_.window_component) { |
| 765 case HTRIGHT: | 798 case HTRIGHT: |
| 766 return x; | 799 return x; |
| 767 case HTBOTTOM: | 800 case HTBOTTOM: |
| 768 return y; | 801 return y; |
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| 844 gfx::Rect area(ScreenAsh::GetDisplayBoundsInParent(window())); | 877 gfx::Rect area(ScreenAsh::GetDisplayBoundsInParent(window())); |
| 845 if (location.x() <= area.x()) | 878 if (location.x() <= area.x()) |
| 846 return SNAP_LEFT_EDGE; | 879 return SNAP_LEFT_EDGE; |
| 847 if (location.x() >= area.right() - 1) | 880 if (location.x() >= area.right() - 1) |
| 848 return SNAP_RIGHT_EDGE; | 881 return SNAP_RIGHT_EDGE; |
| 849 return SNAP_NONE; | 882 return SNAP_NONE; |
| 850 } | 883 } |
| 851 | 884 |
| 852 } // namespace internal | 885 } // namespace internal |
| 853 } // namespace ash | 886 } // namespace ash |
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