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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
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118 const GrGLProgramDesc& desc, | 118 const GrGLProgramDesc& desc, |
119 const GrEffectStage* stages[]); | 119 const GrEffectStage* stages[]); |
120 | 120 |
121 bool succeeded() const { return 0 != fProgramID; } | 121 bool succeeded() const { return 0 != fProgramID; } |
122 | 122 |
123 /** | 123 /** |
124 * This is the heavy initialization routine for building a GLProgram. | 124 * This is the heavy initialization routine for building a GLProgram. |
125 */ | 125 */ |
126 bool genProgram(const GrEffectStage* stages[]); | 126 bool genProgram(const GrEffectStage* stages[]); |
127 | 127 |
128 void genInputColor(GrGLShaderBuilder* builder, SkString* inColor); | 128 GrSLConstantVec genInputColor(GrGLShaderBuilder* builder, SkString* inColor)
; |
| 129 |
| 130 GrSLConstantVec genInputCoverage(GrGLShaderBuilder* builder, SkString* inCov
erage); |
129 | 131 |
130 void genGeometryShader(GrGLShaderBuilder* segments) const; | 132 void genGeometryShader(GrGLShaderBuilder* segments) const; |
131 | 133 |
132 typedef GrGLUniformManager::UniformHandle UniformHandle; | 134 typedef GrGLUniformManager::UniformHandle UniformHandle; |
133 | 135 |
134 void genUniformCoverage(GrGLShaderBuilder* segments, SkString* inOutCoverage
); | |
135 | |
136 // Creates a GL program ID, binds shader attributes to GL vertex attrs, and
links the program | 136 // Creates a GL program ID, binds shader attributes to GL vertex attrs, and
links the program |
137 bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder, | 137 bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder, |
138 bool bindColorOut, | 138 bool bindColorOut, |
139 bool bindDualSrcOut); | 139 bool bindDualSrcOut); |
140 | 140 |
141 // Sets the texture units for samplers | 141 // Sets the texture units for samplers |
142 void initSamplerUniforms(); | 142 void initSamplerUniforms(); |
143 | 143 |
144 bool compileShaders(const GrGLShaderBuilder& builder); | 144 bool compileShaders(const GrGLShaderBuilder& builder); |
145 | 145 |
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205 GrGLProgramDesc fDesc; | 205 GrGLProgramDesc fDesc; |
206 const GrGLContext& fContext; | 206 const GrGLContext& fContext; |
207 | 207 |
208 GrGLUniformManager fUniformManager; | 208 GrGLUniformManager fUniformManager; |
209 UniformHandles fUniformHandles; | 209 UniformHandles fUniformHandles; |
210 | 210 |
211 typedef GrRefCnt INHERITED; | 211 typedef GrRefCnt INHERITED; |
212 }; | 212 }; |
213 | 213 |
214 #endif | 214 #endif |
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