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1 # Include this gypi to include all 'gr' and 'skgr' files | 1 # Include this gypi to include all 'gr' and 'skgr' files |
2 # The parent gyp/gypi file must define | 2 # The parent gyp/gypi file must define |
3 # 'skia_src_path' e.g. skia/trunk/src | 3 # 'skia_src_path' e.g. skia/trunk/src |
4 # 'skia_include_path' e.g. skia/trunk/include | 4 # 'skia_include_path' e.g. skia/trunk/include |
5 # | 5 # |
6 # The skia build defines these in common_variables.gypi | 6 # The skia build defines these in common_variables.gypi |
7 # | 7 # |
8 { | 8 { |
9 'variables': { | 9 'variables': { |
10 'gr_sources': [ | 10 'gr_sources': [ |
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164 '<(skia_src_path)/gpu/gl/GrGLProgram.h', | 164 '<(skia_src_path)/gpu/gl/GrGLProgram.h', |
165 '<(skia_src_path)/gpu/gl/GrGLProgramDesc.cpp', | 165 '<(skia_src_path)/gpu/gl/GrGLProgramDesc.cpp', |
166 '<(skia_src_path)/gpu/gl/GrGLProgramDesc.h', | 166 '<(skia_src_path)/gpu/gl/GrGLProgramDesc.h', |
167 '<(skia_src_path)/gpu/gl/GrGLRenderTarget.cpp', | 167 '<(skia_src_path)/gpu/gl/GrGLRenderTarget.cpp', |
168 '<(skia_src_path)/gpu/gl/GrGLRenderTarget.h', | 168 '<(skia_src_path)/gpu/gl/GrGLRenderTarget.h', |
169 '<(skia_src_path)/gpu/gl/GrGLShaderBuilder.cpp', | 169 '<(skia_src_path)/gpu/gl/GrGLShaderBuilder.cpp', |
170 '<(skia_src_path)/gpu/gl/GrGLShaderBuilder.h', | 170 '<(skia_src_path)/gpu/gl/GrGLShaderBuilder.h', |
171 '<(skia_src_path)/gpu/gl/GrGLShaderVar.h', | 171 '<(skia_src_path)/gpu/gl/GrGLShaderVar.h', |
172 '<(skia_src_path)/gpu/gl/GrGLSL.cpp', | 172 '<(skia_src_path)/gpu/gl/GrGLSL.cpp', |
173 '<(skia_src_path)/gpu/gl/GrGLSL.h', | 173 '<(skia_src_path)/gpu/gl/GrGLSL.h', |
| 174 '<(skia_src_path)/gpu/gl/GrGLSL_impl.h', |
174 '<(skia_src_path)/gpu/gl/GrGLStencilBuffer.cpp', | 175 '<(skia_src_path)/gpu/gl/GrGLStencilBuffer.cpp', |
175 '<(skia_src_path)/gpu/gl/GrGLStencilBuffer.h', | 176 '<(skia_src_path)/gpu/gl/GrGLStencilBuffer.h', |
176 '<(skia_src_path)/gpu/gl/GrGLTexture.cpp', | 177 '<(skia_src_path)/gpu/gl/GrGLTexture.cpp', |
177 '<(skia_src_path)/gpu/gl/GrGLTexture.h', | 178 '<(skia_src_path)/gpu/gl/GrGLTexture.h', |
178 '<(skia_src_path)/gpu/gl/GrGLUtil.cpp', | 179 '<(skia_src_path)/gpu/gl/GrGLUtil.cpp', |
179 '<(skia_src_path)/gpu/gl/GrGLUtil.h', | 180 '<(skia_src_path)/gpu/gl/GrGLUtil.h', |
180 '<(skia_src_path)/gpu/gl/GrGLUniformManager.cpp', | 181 '<(skia_src_path)/gpu/gl/GrGLUniformManager.cpp', |
181 '<(skia_src_path)/gpu/gl/GrGLUniformManager.h', | 182 '<(skia_src_path)/gpu/gl/GrGLUniformManager.h', |
182 '<(skia_src_path)/gpu/gl/GrGLUniformHandle.h', | 183 '<(skia_src_path)/gpu/gl/GrGLUniformHandle.h', |
183 '<(skia_src_path)/gpu/gl/GrGLVertexArray.cpp', | 184 '<(skia_src_path)/gpu/gl/GrGLVertexArray.cpp', |
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272 '<(skia_src_path)/gpu/gl/SkNullGLContext.cpp', | 273 '<(skia_src_path)/gpu/gl/SkNullGLContext.cpp', |
273 ], | 274 ], |
274 }, | 275 }, |
275 } | 276 } |
276 | 277 |
277 # Local Variables: | 278 # Local Variables: |
278 # tab-width:2 | 279 # tab-width:2 |
279 # indent-tabs-mode:nil | 280 # indent-tabs-mode:nil |
280 # End: | 281 # End: |
281 # vim: set expandtab tabstop=2 shiftwidth=2: | 282 # vim: set expandtab tabstop=2 shiftwidth=2: |
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