Index: include/gpu/gl/GrGLInterface.h |
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h |
index c4748c776a899a4fac8e8e7cfcad133252b5e4af..8a7abbfc7e3d1b66b76a8a067e5fcaf4b5ebfd8a 100644 |
--- a/include/gpu/gl/GrGLInterface.h |
+++ b/include/gpu/gl/GrGLInterface.h |
@@ -181,7 +181,6 @@ public: |
GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; |
GLPtr<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D; |
GLPtr<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D; |
- GLPtr<GrGLCopyTextureCHROMIUMProc> fCopyTextureCHROMIUM; |
GLPtr<GrGLCreateProgramProc> fCreateProgram; |
GLPtr<GrGLCreateShaderProc> fCreateShader; |
GLPtr<GrGLCullFaceProc> fCullFace; |
@@ -283,7 +282,7 @@ public: |
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample; |
// Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension. |
- GLPtr<GrGLBindUniformLocation> fBindUniformLocation; |
+ GLPtr<GrGLBindUniformLocationProc> fBindUniformLocation; |
GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; |
GLPtr<GrGLScissorProc> fScissor; |