Index: content/renderer/media/renderer_gpu_video_decoder_factories.cc |
diff --git a/content/renderer/media/renderer_gpu_video_decoder_factories.cc b/content/renderer/media/renderer_gpu_video_decoder_factories.cc |
index 43da85d4c35eed8fcd81bebdffe5ee51879323c2..f2317c265535a4a992ecfc3aba3020ed39aa5428 100644 |
--- a/content/renderer/media/renderer_gpu_video_decoder_factories.cc |
+++ b/content/renderer/media/renderer_gpu_video_decoder_factories.cc |
@@ -29,6 +29,7 @@ RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories( |
render_thread_async_waiter_(false, false) { |
if (message_loop_->BelongsToCurrentThread()) { |
AsyncGetContext(context); |
+ compositor_loop_async_waiter_.Reset(); |
return; |
} |
// Threaded compositor requires us to wait for the context to be acquired. |
@@ -46,6 +47,21 @@ RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories( |
compositor_loop_async_waiter_.Wait(); |
} |
+RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories() |
+ : aborted_waiter_(true, false), |
+ compositor_loop_async_waiter_(false, false), |
+ render_thread_async_waiter_(false, false) {} |
+ |
+scoped_refptr<RendererGpuVideoDecoderFactories> |
+RendererGpuVideoDecoderFactories::Clone() { |
+ scoped_refptr<RendererGpuVideoDecoderFactories> factories = |
+ new RendererGpuVideoDecoderFactories(); |
+ factories->message_loop_ = message_loop_; |
+ factories->gpu_channel_host_ = gpu_channel_host_; |
+ factories->context_ = context_; |
+ return factories; |
+} |
+ |
void RendererGpuVideoDecoderFactories::AsyncGetContext( |
WebGraphicsContext3DCommandBufferImpl* context) { |
context_ = context->AsWeakPtr(); |
@@ -101,7 +117,12 @@ bool RendererGpuVideoDecoderFactories::CreateTextures( |
int32 count, const gfx::Size& size, |
std::vector<uint32>* texture_ids, |
uint32 texture_target) { |
- DCHECK(!message_loop_->BelongsToCurrentThread()); |
+ if (message_loop_->BelongsToCurrentThread()) { |
+ AsyncCreateTextures(count, size, texture_target); |
+ texture_ids->swap(created_textures_); |
+ compositor_loop_async_waiter_.Reset(); |
+ return true; |
+ } |
message_loop_->PostTask(FROM_HERE, base::Bind( |
&RendererGpuVideoDecoderFactories::AsyncCreateTextures, this, |
count, size, texture_target)); |
@@ -148,7 +169,10 @@ void RendererGpuVideoDecoderFactories::AsyncCreateTextures( |
} |
void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { |
- DCHECK(!message_loop_->BelongsToCurrentThread()); |
+ if (message_loop_->BelongsToCurrentThread()) { |
+ AsyncDeleteTexture(texture_id); |
+ return; |
+ } |
message_loop_->PostTask(FROM_HERE, base::Bind( |
&RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id)); |
} |