| Index: content/renderer/media/renderer_gpu_video_decoder_factories.cc
|
| diff --git a/content/renderer/media/renderer_gpu_video_decoder_factories.cc b/content/renderer/media/renderer_gpu_video_decoder_factories.cc
|
| index 43da85d4c35eed8fcd81bebdffe5ee51879323c2..f2317c265535a4a992ecfc3aba3020ed39aa5428 100644
|
| --- a/content/renderer/media/renderer_gpu_video_decoder_factories.cc
|
| +++ b/content/renderer/media/renderer_gpu_video_decoder_factories.cc
|
| @@ -29,6 +29,7 @@ RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories(
|
| render_thread_async_waiter_(false, false) {
|
| if (message_loop_->BelongsToCurrentThread()) {
|
| AsyncGetContext(context);
|
| + compositor_loop_async_waiter_.Reset();
|
| return;
|
| }
|
| // Threaded compositor requires us to wait for the context to be acquired.
|
| @@ -46,6 +47,21 @@ RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories(
|
| compositor_loop_async_waiter_.Wait();
|
| }
|
|
|
| +RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories()
|
| + : aborted_waiter_(true, false),
|
| + compositor_loop_async_waiter_(false, false),
|
| + render_thread_async_waiter_(false, false) {}
|
| +
|
| +scoped_refptr<RendererGpuVideoDecoderFactories>
|
| +RendererGpuVideoDecoderFactories::Clone() {
|
| + scoped_refptr<RendererGpuVideoDecoderFactories> factories =
|
| + new RendererGpuVideoDecoderFactories();
|
| + factories->message_loop_ = message_loop_;
|
| + factories->gpu_channel_host_ = gpu_channel_host_;
|
| + factories->context_ = context_;
|
| + return factories;
|
| +}
|
| +
|
| void RendererGpuVideoDecoderFactories::AsyncGetContext(
|
| WebGraphicsContext3DCommandBufferImpl* context) {
|
| context_ = context->AsWeakPtr();
|
| @@ -101,7 +117,12 @@ bool RendererGpuVideoDecoderFactories::CreateTextures(
|
| int32 count, const gfx::Size& size,
|
| std::vector<uint32>* texture_ids,
|
| uint32 texture_target) {
|
| - DCHECK(!message_loop_->BelongsToCurrentThread());
|
| + if (message_loop_->BelongsToCurrentThread()) {
|
| + AsyncCreateTextures(count, size, texture_target);
|
| + texture_ids->swap(created_textures_);
|
| + compositor_loop_async_waiter_.Reset();
|
| + return true;
|
| + }
|
| message_loop_->PostTask(FROM_HERE, base::Bind(
|
| &RendererGpuVideoDecoderFactories::AsyncCreateTextures, this,
|
| count, size, texture_target));
|
| @@ -148,7 +169,10 @@ void RendererGpuVideoDecoderFactories::AsyncCreateTextures(
|
| }
|
|
|
| void RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) {
|
| - DCHECK(!message_loop_->BelongsToCurrentThread());
|
| + if (message_loop_->BelongsToCurrentThread()) {
|
| + AsyncDeleteTexture(texture_id);
|
| + return;
|
| + }
|
| message_loop_->PostTask(FROM_HERE, base::Bind(
|
| &RendererGpuVideoDecoderFactories::AsyncDeleteTexture, this, texture_id));
|
| }
|
|
|