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1 /* | 1 /* |
2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureMaker.h" | 8 #include "GrTextureMaker.h" |
9 | 9 |
10 #include "SkGr.h" | 10 #include "SkGr.h" |
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696 | 696 |
697 // Setup the initial color considering the shader, the SkPaint color, and th
e presence or not | 697 // Setup the initial color considering the shader, the SkPaint color, and th
e presence or not |
698 // of per-vertex colors. | 698 // of per-vertex colors. |
699 SkAutoTUnref<const GrFragmentProcessor> aufp; | 699 SkAutoTUnref<const GrFragmentProcessor> aufp; |
700 const GrFragmentProcessor* shaderFP = nullptr; | 700 const GrFragmentProcessor* shaderFP = nullptr; |
701 if (!primColorMode || blend_requires_shader(*primColorMode, primitiveIsSrc))
{ | 701 if (!primColorMode || blend_requires_shader(*primColorMode, primitiveIsSrc))
{ |
702 if (shaderProcessor) { | 702 if (shaderProcessor) { |
703 shaderFP = *shaderProcessor; | 703 shaderFP = *shaderProcessor; |
704 } else if (const SkShader* shader = skPaint.getShader()) { | 704 } else if (const SkShader* shader = skPaint.getShader()) { |
705 aufp.reset(shader->asFragmentProcessor(context, viewM, nullptr, | 705 aufp.reset(shader->asFragmentProcessor(context, viewM, nullptr, |
706 skPaint.getFilterQuality(), | 706 skPaint.getFilterQuality())); |
707 grPaint->getProcessorDataMana
ger())); | |
708 shaderFP = aufp; | 707 shaderFP = aufp; |
709 if (!shaderFP) { | 708 if (!shaderFP) { |
710 return false; | 709 return false; |
711 } | 710 } |
712 } | 711 } |
713 } | 712 } |
714 | 713 |
715 // Set this in below cases if the output of the shader/paint-color/paint-alp
ha/primXfermode is | 714 // Set this in below cases if the output of the shader/paint-color/paint-alp
ha/primXfermode is |
716 // a known constant value. In that case we can simply apply a color filter d
uring this | 715 // a known constant value. In that case we can simply apply a color filter d
uring this |
717 // conversion without converting the color filter to a GrFragmentProcessor. | 716 // conversion without converting the color filter to a GrFragmentProcessor. |
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785 applyColorFilterToPaintColor = true; | 784 applyColorFilterToPaintColor = true; |
786 } | 785 } |
787 } | 786 } |
788 | 787 |
789 SkColorFilter* colorFilter = skPaint.getColorFilter(); | 788 SkColorFilter* colorFilter = skPaint.getColorFilter(); |
790 if (colorFilter) { | 789 if (colorFilter) { |
791 if (applyColorFilterToPaintColor) { | 790 if (applyColorFilterToPaintColor) { |
792 grPaint->setColor(SkColorToPremulGrColor(colorFilter->filterColor(sk
Paint.getColor()))); | 791 grPaint->setColor(SkColorToPremulGrColor(colorFilter->filterColor(sk
Paint.getColor()))); |
793 } else { | 792 } else { |
794 SkAutoTUnref<const GrFragmentProcessor> cfFP( | 793 SkAutoTUnref<const GrFragmentProcessor> cfFP( |
795 colorFilter->asFragmentProcessor(context, grPaint->getProcessorD
ataManager())); | 794 colorFilter->asFragmentProcessor(context)); |
796 if (cfFP) { | 795 if (cfFP) { |
797 grPaint->addColorFragmentProcessor(cfFP); | 796 grPaint->addColorFragmentProcessor(cfFP); |
798 } else { | 797 } else { |
799 return false; | 798 return false; |
800 } | 799 } |
801 } | 800 } |
802 } | 801 } |
803 | 802 |
804 SkXfermode* mode = skPaint.getXfermode(); | 803 SkXfermode* mode = skPaint.getXfermode(); |
805 GrXPFactory* xpFactory = nullptr; | 804 GrXPFactory* xpFactory = nullptr; |
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974 SkBitmap stretchedBmp = stretch_on_cpu(bitmap, stretch); | 973 SkBitmap stretchedBmp = stretch_on_cpu(bitmap, stretch); |
975 return create_unstretched_bitmap_texture(ctx, stretchedBmp, GrUniqueKey(
)); | 974 return create_unstretched_bitmap_texture(ctx, stretchedBmp, GrUniqueKey(
)); |
976 } else { | 975 } else { |
977 SkAutoTUnref<GrTexture> unstretched(this->onRefUnstretchedTexture(ctx)); | 976 SkAutoTUnref<GrTexture> unstretched(this->onRefUnstretchedTexture(ctx)); |
978 if (!unstretched) { | 977 if (!unstretched) { |
979 return nullptr; | 978 return nullptr; |
980 } | 979 } |
981 return stretch_texture(unstretched, stretch, nullptr, GrUniqueKey()); | 980 return stretch_texture(unstretched, stretch, nullptr, GrUniqueKey()); |
982 } | 981 } |
983 } | 982 } |
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