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Side by Side Diff: src/gpu/SkGr.cpp

Issue 1388113002: Bye bye processor data manager (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: remove files Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2010 Google Inc. 2 * Copyright 2010 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrTextureMaker.h" 8 #include "GrTextureMaker.h"
9 9
10 #include "SkGr.h" 10 #include "SkGr.h"
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696 696
697 // Setup the initial color considering the shader, the SkPaint color, and th e presence or not 697 // Setup the initial color considering the shader, the SkPaint color, and th e presence or not
698 // of per-vertex colors. 698 // of per-vertex colors.
699 SkAutoTUnref<const GrFragmentProcessor> aufp; 699 SkAutoTUnref<const GrFragmentProcessor> aufp;
700 const GrFragmentProcessor* shaderFP = nullptr; 700 const GrFragmentProcessor* shaderFP = nullptr;
701 if (!primColorMode || blend_requires_shader(*primColorMode, primitiveIsSrc)) { 701 if (!primColorMode || blend_requires_shader(*primColorMode, primitiveIsSrc)) {
702 if (shaderProcessor) { 702 if (shaderProcessor) {
703 shaderFP = *shaderProcessor; 703 shaderFP = *shaderProcessor;
704 } else if (const SkShader* shader = skPaint.getShader()) { 704 } else if (const SkShader* shader = skPaint.getShader()) {
705 aufp.reset(shader->asFragmentProcessor(context, viewM, nullptr, 705 aufp.reset(shader->asFragmentProcessor(context, viewM, nullptr,
706 skPaint.getFilterQuality(), 706 skPaint.getFilterQuality()));
707 grPaint->getProcessorDataMana ger()));
708 shaderFP = aufp; 707 shaderFP = aufp;
709 if (!shaderFP) { 708 if (!shaderFP) {
710 return false; 709 return false;
711 } 710 }
712 } 711 }
713 } 712 }
714 713
715 // Set this in below cases if the output of the shader/paint-color/paint-alp ha/primXfermode is 714 // Set this in below cases if the output of the shader/paint-color/paint-alp ha/primXfermode is
716 // a known constant value. In that case we can simply apply a color filter d uring this 715 // a known constant value. In that case we can simply apply a color filter d uring this
717 // conversion without converting the color filter to a GrFragmentProcessor. 716 // conversion without converting the color filter to a GrFragmentProcessor.
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785 applyColorFilterToPaintColor = true; 784 applyColorFilterToPaintColor = true;
786 } 785 }
787 } 786 }
788 787
789 SkColorFilter* colorFilter = skPaint.getColorFilter(); 788 SkColorFilter* colorFilter = skPaint.getColorFilter();
790 if (colorFilter) { 789 if (colorFilter) {
791 if (applyColorFilterToPaintColor) { 790 if (applyColorFilterToPaintColor) {
792 grPaint->setColor(SkColorToPremulGrColor(colorFilter->filterColor(sk Paint.getColor()))); 791 grPaint->setColor(SkColorToPremulGrColor(colorFilter->filterColor(sk Paint.getColor())));
793 } else { 792 } else {
794 SkAutoTUnref<const GrFragmentProcessor> cfFP( 793 SkAutoTUnref<const GrFragmentProcessor> cfFP(
795 colorFilter->asFragmentProcessor(context, grPaint->getProcessorD ataManager())); 794 colorFilter->asFragmentProcessor(context));
796 if (cfFP) { 795 if (cfFP) {
797 grPaint->addColorFragmentProcessor(cfFP); 796 grPaint->addColorFragmentProcessor(cfFP);
798 } else { 797 } else {
799 return false; 798 return false;
800 } 799 }
801 } 800 }
802 } 801 }
803 802
804 SkXfermode* mode = skPaint.getXfermode(); 803 SkXfermode* mode = skPaint.getXfermode();
805 GrXPFactory* xpFactory = nullptr; 804 GrXPFactory* xpFactory = nullptr;
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974 SkBitmap stretchedBmp = stretch_on_cpu(bitmap, stretch); 973 SkBitmap stretchedBmp = stretch_on_cpu(bitmap, stretch);
975 return create_unstretched_bitmap_texture(ctx, stretchedBmp, GrUniqueKey( )); 974 return create_unstretched_bitmap_texture(ctx, stretchedBmp, GrUniqueKey( ));
976 } else { 975 } else {
977 SkAutoTUnref<GrTexture> unstretched(this->onRefUnstretchedTexture(ctx)); 976 SkAutoTUnref<GrTexture> unstretched(this->onRefUnstretchedTexture(ctx));
978 if (!unstretched) { 977 if (!unstretched) {
979 return nullptr; 978 return nullptr;
980 } 979 }
981 return stretch_texture(unstretched, stretch, nullptr, GrUniqueKey()); 980 return stretch_texture(unstretched, stretch, nullptr, GrUniqueKey());
982 } 981 }
983 } 982 }
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