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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1388113002: Bye bye processor data manager (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: remove files Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
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989 "Couldn't convert bitmap to texture."); 989 "Couldn't convert bitmap to texture.");
990 return; 990 return;
991 } 991 }
992 992
993 993
994 GrPaint grPaint; 994 GrPaint grPaint;
995 995
996 // Create and insert texture effect 996 // Create and insert texture effect
997 SkAutoTUnref<const GrFragmentProcessor> fp; 997 SkAutoTUnref<const GrFragmentProcessor> fp;
998 if (doBicubic) { 998 if (doBicubic) {
999 fp.reset(GrBicubicEffect::Create(grPaint.getProcessorDataManager(), text ure, 999 fp.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), tm));
1000 SkMatrix::I(),
1001 tm));
1002 } else { 1000 } else {
1003 fp.reset(GrSimpleTextureEffect::Create(grPaint.getProcessorDataManager() , texture, 1001 fp.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), params));
1004 SkMatrix::I(), params));
1005 } 1002 }
1006 1003
1007 if (kAlpha_8_SkColorType == bitmapPtr->colorType()) { 1004 if (kAlpha_8_SkColorType == bitmapPtr->colorType()) {
1008 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp)); 1005 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp));
1009 } else { 1006 } else {
1010 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp)); 1007 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp));
1011 } 1008 }
1012 1009
1013 if (!SkPaintToGrPaintReplaceShader(context, paint, fp, &grPaint)) { 1010 if (!SkPaintToGrPaintReplaceShader(context, paint, fp, &grPaint)) {
1014 return; 1011 return;
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1323 } 1320 }
1324 if (srcRect.height() > SK_Scalar1) { 1321 if (srcRect.height() > SK_Scalar1) {
1325 SkScalar border = SK_ScalarHalf / texture->height(); 1322 SkScalar border = SK_ScalarHalf / texture->height();
1326 top = paintRect.top() + border; 1323 top = paintRect.top() + border;
1327 bottom = paintRect.bottom() - border; 1324 bottom = paintRect.bottom() - border;
1328 } else { 1325 } else {
1329 top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom()); 1326 top = bottom = SkScalarHalf(paintRect.top() + paintRect.bottom());
1330 } 1327 }
1331 textureDomain.setLTRB(left, top, right, bottom); 1328 textureDomain.setLTRB(left, top, right, bottom);
1332 if (bicubic) { 1329 if (bicubic) {
1333 fp.reset(GrBicubicEffect::Create(grPaint.getProcessorDataManager(), texture, 1330 fp.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), textureDoma in));
1334 SkMatrix::I(), textureDomain));
1335 } else { 1331 } else {
1336 fp.reset(GrTextureDomainEffect::Create(grPaint.getProcessorDataManag er(), 1332 fp.reset(GrTextureDomainEffect::Create(texture,
1337 texture,
1338 SkMatrix::I(), 1333 SkMatrix::I(),
1339 textureDomain, 1334 textureDomain,
1340 GrTextureDomain::kClamp_Mode, 1335 GrTextureDomain::kClamp_Mode,
1341 params.filterMode())); 1336 params.filterMode()));
1342 } 1337 }
1343 } else if (bicubic) { 1338 } else if (bicubic) {
1344 SkASSERT(GrTextureParams::kNone_FilterMode == params.filterMode()); 1339 SkASSERT(GrTextureParams::kNone_FilterMode == params.filterMode());
1345 SkShader::TileMode tileModes[2] = { params.getTileModeX(), params.getTil eModeY() }; 1340 SkShader::TileMode tileModes[2] = { params.getTileModeX(), params.getTil eModeY() };
1346 fp.reset(GrBicubicEffect::Create(grPaint.getProcessorDataManager(), text ure, SkMatrix::I(), 1341 fp.reset(GrBicubicEffect::Create(texture, SkMatrix::I(), tileModes));
1347 tileModes));
1348 } else { 1342 } else {
1349 fp.reset(GrSimpleTextureEffect::Create(grPaint.getProcessorDataManager() , texture, 1343 fp.reset(GrSimpleTextureEffect::Create(texture, SkMatrix::I(), params));
1350 SkMatrix::I(), params));
1351 } 1344 }
1352 1345
1353 if (kAlpha_8_SkColorType == bitmap.colorType()) { 1346 if (kAlpha_8_SkColorType == bitmap.colorType()) {
1354 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp)); 1347 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp));
1355 } else { 1348 } else {
1356 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp)); 1349 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp));
1357 } 1350 }
1358 1351
1359 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) { 1352 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) {
1360 return; 1353 return;
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1425 top += offset.y(); 1418 top += offset.y();
1426 } else { 1419 } else {
1427 return; 1420 return;
1428 } 1421 }
1429 SkASSERT(!GrPixelConfigIsAlphaOnly(texture->config())); 1422 SkASSERT(!GrPixelConfigIsAlphaOnly(texture->config()));
1430 alphaOnly = false; 1423 alphaOnly = false;
1431 } 1424 }
1432 1425
1433 GrPaint grPaint; 1426 GrPaint grPaint;
1434 SkAutoTUnref<const GrFragmentProcessor> fp( 1427 SkAutoTUnref<const GrFragmentProcessor> fp(
1435 GrSimpleTextureEffect::Create(grPaint.getProcessorDataManager(), texture , SkMatrix::I())); 1428 GrSimpleTextureEffect::Create(texture, SkMatrix::I()));
1436 if (alphaOnly) { 1429 if (alphaOnly) {
1437 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp)); 1430 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp));
1438 } else { 1431 } else {
1439 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp)); 1432 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp));
1440 } 1433 }
1441 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) { 1434 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) {
1442 return; 1435 return;
1443 } 1436 }
1444 1437
1445 fDrawContext->drawNonAARectToRect(fRenderTarget, 1438 fDrawContext->drawNonAARectToRect(fRenderTarget,
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1544 h = filteredBitmap.height(); 1537 h = filteredBitmap.height();
1545 x += offset.fX; 1538 x += offset.fX;
1546 y += offset.fY; 1539 y += offset.fY;
1547 } else { 1540 } else {
1548 return; 1541 return;
1549 } 1542 }
1550 } 1543 }
1551 1544
1552 GrPaint grPaint; 1545 GrPaint grPaint;
1553 SkAutoTUnref<const GrFragmentProcessor> fp( 1546 SkAutoTUnref<const GrFragmentProcessor> fp(
1554 GrSimpleTextureEffect::Create(grPaint.getProcessorDataManager(), devTex, SkMatrix::I())); 1547 GrSimpleTextureEffect::Create(devTex, SkMatrix::I()));
1555 if (GrPixelConfigIsAlphaOnly(devTex->config())) { 1548 if (GrPixelConfigIsAlphaOnly(devTex->config())) {
1556 // Can this happen? 1549 // Can this happen?
1557 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp)); 1550 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp));
1558 } else { 1551 } else {
1559 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp)); 1552 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp));
1560 } 1553 }
1561 1554
1562 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) { 1555 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) {
1563 return; 1556 return;
1564 } 1557 }
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2001 #endif 1994 #endif
2002 } 1995 }
2003 1996
2004 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 1997 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
2005 // We always return a transient cache, so it is freed after each 1998 // We always return a transient cache, so it is freed after each
2006 // filter traversal. 1999 // filter traversal.
2007 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); 2000 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
2008 } 2001 }
2009 2002
2010 #endif 2003 #endif
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