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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
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23 | 23 |
24 bool isOpaque() const override; | 24 bool isOpaque() const override; |
25 | 25 |
26 size_t contextSize() const override { return ContextSize(); } | 26 size_t contextSize() const override { return ContextSize(); } |
27 | 27 |
28 SK_TO_STRING_OVERRIDE() | 28 SK_TO_STRING_OVERRIDE() |
29 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 29 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
30 | 30 |
31 #if SK_SUPPORT_GPU | 31 #if SK_SUPPORT_GPU |
32 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, | 32 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, |
33 const SkMatrix*, SkFilterQual
ity, | 33 const SkMatrix*, SkFilterQual
ity) const override; |
34 GrProcessorDataManager*) cons
t override; | |
35 #endif | 34 #endif |
36 | 35 |
37 protected: | 36 protected: |
38 class BitmapProcShaderContext : public SkShader::Context { | 37 class BitmapProcShaderContext : public SkShader::Context { |
39 public: | 38 public: |
40 // The context takes ownership of the state. It will call its destructor | 39 // The context takes ownership of the state. It will call its destructor |
41 // but will NOT free the memory. | 40 // but will NOT free the memory. |
42 BitmapProcShaderContext(const SkShader&, const ContextRec&, SkBitmapProc
State*); | 41 BitmapProcShaderContext(const SkShader&, const ContextRec&, SkBitmapProc
State*); |
43 ~BitmapProcShaderContext() override; | 42 ~BitmapProcShaderContext() override; |
44 | 43 |
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78 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 77 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
79 // yet found a situation where the size below isn't big enough. | 78 // yet found a situation where the size below isn't big enough. |
80 typedef SkSmallAllocator<3, 1160> SkTBlitterAllocator; | 79 typedef SkSmallAllocator<3, 1160> SkTBlitterAllocator; |
81 | 80 |
82 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 81 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
83 // the SkShader. | 82 // the SkShader. |
84 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 83 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
85 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 84 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
86 | 85 |
87 #endif | 86 #endif |
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