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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
| 10 #include "SkBitmapProvider.h" | 10 #include "SkBitmapProvider.h" |
| (...skipping 342 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 353 /////////////////////////////////////////////////////////////////////////////// | 353 /////////////////////////////////////////////////////////////////////////////// |
| 354 | 354 |
| 355 #if SK_SUPPORT_GPU | 355 #if SK_SUPPORT_GPU |
| 356 | 356 |
| 357 #include "GrTextureAccess.h" | 357 #include "GrTextureAccess.h" |
| 358 #include "SkGr.h" | 358 #include "SkGr.h" |
| 359 #include "effects/GrSimpleTextureEffect.h" | 359 #include "effects/GrSimpleTextureEffect.h" |
| 360 | 360 |
| 361 const GrFragmentProcessor* SkBitmapProcShader::asFragmentProcessor(GrContext* co
ntext, | 361 const GrFragmentProcessor* SkBitmapProcShader::asFragmentProcessor(GrContext* co
ntext, |
| 362 const SkMatrix& viewM, const SkMatr
ix* localMatrix, | 362 const SkMatrix& viewM, const SkMatr
ix* localMatrix, |
| 363 SkFilterQuality filterQuality, | 363 SkFilterQuality filterQuality) cons
t { |
| 364 GrProcessorDataManager* procDataMan
ager) const { | |
| 365 SkMatrix matrix; | 364 SkMatrix matrix; |
| 366 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); | 365 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); |
| 367 | 366 |
| 368 SkMatrix lmInverse; | 367 SkMatrix lmInverse; |
| 369 if (!this->getLocalMatrix().invert(&lmInverse)) { | 368 if (!this->getLocalMatrix().invert(&lmInverse)) { |
| 370 return nullptr; | 369 return nullptr; |
| 371 } | 370 } |
| 372 if (localMatrix) { | 371 if (localMatrix) { |
| 373 SkMatrix inv; | 372 SkMatrix inv; |
| 374 if (!localMatrix->invert(&inv)) { | 373 if (!localMatrix->invert(&inv)) { |
| (...skipping 20 matching lines...) Expand all Loading... |
| 395 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fRawBitmap
, ¶ms)); | 394 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fRawBitmap
, ¶ms)); |
| 396 | 395 |
| 397 if (!texture) { | 396 if (!texture) { |
| 398 SkErrorInternals::SetError( kInternalError_SkError, | 397 SkErrorInternals::SetError( kInternalError_SkError, |
| 399 "Couldn't convert bitmap to texture."); | 398 "Couldn't convert bitmap to texture."); |
| 400 return nullptr; | 399 return nullptr; |
| 401 } | 400 } |
| 402 | 401 |
| 403 SkAutoTUnref<GrFragmentProcessor> inner; | 402 SkAutoTUnref<GrFragmentProcessor> inner; |
| 404 if (doBicubic) { | 403 if (doBicubic) { |
| 405 inner.reset(GrBicubicEffect::Create(procDataManager, texture, matrix, tm
)); | 404 inner.reset(GrBicubicEffect::Create(texture, matrix, tm)); |
| 406 } else { | 405 } else { |
| 407 inner.reset(GrSimpleTextureEffect::Create(procDataManager, texture, matr
ix, params)); | 406 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); |
| 408 } | 407 } |
| 409 | 408 |
| 410 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { | 409 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { |
| 411 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); | 410 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); |
| 412 } | 411 } |
| 413 return GrFragmentProcessor::MulOutputByInputAlpha(inner); | 412 return GrFragmentProcessor::MulOutputByInputAlpha(inner); |
| 414 } | 413 } |
| 415 | 414 |
| 416 #endif | 415 #endif |
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