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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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467 const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; | 467 const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; |
468 const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; | 468 const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; |
469 const GLenum CONTEXT_LOST_WEBGL = 0x9242; | 469 const GLenum CONTEXT_LOST_WEBGL = 0x9242; |
470 const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; | 470 const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; |
471 const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; | 471 const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; |
472 | 472 |
473 readonly attribute GLsizei drawingBufferWidth; | 473 readonly attribute GLsizei drawingBufferWidth; |
474 readonly attribute GLsizei drawingBufferHeight; | 474 readonly attribute GLsizei drawingBufferHeight; |
475 | 475 |
476 void activeTexture(GLenum texture); | 476 void activeTexture(GLenum texture); |
477 void attachShader(WebGLProgram? program, WebGLShader? shader); | 477 [CallWith=ScriptState] void attachShader(WebGLProgram? program, WebGLShader?
shader); |
478 void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name)
; | 478 void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name)
; |
479 void bindBuffer(GLenum target, WebGLBuffer? buffer); | 479 [CallWith=ScriptState] void bindBuffer(GLenum target, WebGLBuffer? buffer); |
480 void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer); | 480 [CallWith=ScriptState] void bindFramebuffer(GLenum target, WebGLFramebuffer?
framebuffer); |
481 void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer); | 481 [CallWith=ScriptState] void bindRenderbuffer(GLenum target, WebGLRenderbuffe
r? renderbuffer); |
482 void bindTexture(GLenum target, WebGLTexture? texture); | 482 [CallWith=ScriptState] void bindTexture(GLenum target, WebGLTexture? texture
); |
483 void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
; | 483 void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
; |
484 void blendEquation(GLenum mode); | 484 void blendEquation(GLenum mode); |
485 void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); | 485 void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
486 void blendFunc(GLenum sfactor, GLenum dfactor); | 486 void blendFunc(GLenum sfactor, GLenum dfactor); |
487 void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum
dstAlpha); | 487 void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum
dstAlpha); |
488 // FIXME: should be union type | 488 // FIXME: should be union type |
489 // https://www.khronos.org/bugzilla/show_bug.cgi?id=1172 | 489 // https://www.khronos.org/bugzilla/show_bug.cgi?id=1172 |
490 void bufferData(GLenum target, GLsizeiptr size, GLenum usage); | 490 void bufferData(GLenum target, GLsizeiptr size, GLenum usage); |
491 void bufferData(GLenum target, ArrayBufferView data, GLenum usage); | 491 void bufferData(GLenum target, ArrayBufferView data, GLenum usage); |
492 void bufferData(GLenum target, ArrayBuffer? data, GLenum usage); | 492 void bufferData(GLenum target, ArrayBuffer? data, GLenum usage); |
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521 void deleteBuffer(WebGLBuffer? buffer); | 521 void deleteBuffer(WebGLBuffer? buffer); |
522 void deleteFramebuffer(WebGLFramebuffer? framebuffer); | 522 void deleteFramebuffer(WebGLFramebuffer? framebuffer); |
523 void deleteProgram(WebGLProgram? program); | 523 void deleteProgram(WebGLProgram? program); |
524 void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); | 524 void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); |
525 void deleteShader(WebGLShader? shader); | 525 void deleteShader(WebGLShader? shader); |
526 void deleteTexture(WebGLTexture? texture); | 526 void deleteTexture(WebGLTexture? texture); |
527 | 527 |
528 void depthFunc(GLenum func); | 528 void depthFunc(GLenum func); |
529 void depthMask(GLboolean flag); | 529 void depthMask(GLboolean flag); |
530 void depthRange(GLclampf zNear, GLclampf zFar); | 530 void depthRange(GLclampf zNear, GLclampf zFar); |
531 void detachShader(WebGLProgram? program, WebGLShader? shader); | 531 [CallWith=ScriptState] void detachShader(WebGLProgram? program, WebGLShader?
shader); |
532 void disable(GLenum cap); | 532 void disable(GLenum cap); |
533 void disableVertexAttribArray(GLuint index); | 533 void disableVertexAttribArray(GLuint index); |
534 void drawArrays(GLenum mode, GLint first, GLsizei count); | 534 void drawArrays(GLenum mode, GLint first, GLsizei count); |
535 void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); | 535 void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); |
536 | 536 |
537 void enable(GLenum cap); | 537 void enable(GLenum cap); |
538 void enableVertexAttribArray(GLuint index); | 538 void enableVertexAttribArray(GLuint index); |
539 void finish(); | 539 void finish(); |
540 void flush(); | 540 void flush(); |
541 void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum render
buffertarget, WebGLRenderbuffer? renderbuffer); | 541 [CallWith=ScriptState] void framebufferRenderbuffer(GLenum target, GLenum at
tachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer); |
542 void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget
, WebGLTexture? texture, GLint level); | 542 [CallWith=ScriptState] void framebufferTexture2D(GLenum target, GLenum attac
hment, GLenum textarget, WebGLTexture? texture, GLint level); |
543 void frontFace(GLenum mode); | 543 void frontFace(GLenum mode); |
544 void generateMipmap(GLenum target); | 544 void generateMipmap(GLenum target); |
545 | 545 |
546 WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index); | 546 WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index); |
547 WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index); | 547 WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index); |
548 | 548 |
549 sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program); | 549 sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program); |
550 | 550 |
551 GLint getAttribLocation(WebGLProgram? program, DOMString name); | 551 GLint getAttribLocation(WebGLProgram? program, DOMString name); |
552 | 552 |
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675 void uniform4iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] In
t32Array v); | 675 void uniform4iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] In
t32Array v); |
676 void uniform4iv(WebGLUniformLocation? location, sequence<GLint> v); | 676 void uniform4iv(WebGLUniformLocation? location, sequence<GLint> v); |
677 | 677 |
678 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, F
loat32Array array); | 678 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, F
loat32Array array); |
679 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, s
equence<GLfloat> array); | 679 void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, s
equence<GLfloat> array); |
680 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, F
loat32Array array); | 680 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, F
loat32Array array); |
681 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, s
equence<GLfloat> array); | 681 void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, s
equence<GLfloat> array); |
682 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, F
loat32Array array); | 682 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, F
loat32Array array); |
683 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, s
equence<GLfloat> array); | 683 void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, s
equence<GLfloat> array); |
684 | 684 |
685 void useProgram(WebGLProgram? program); | 685 [CallWith=ScriptState] void useProgram(WebGLProgram? program); |
686 void validateProgram(WebGLProgram? program); | 686 void validateProgram(WebGLProgram? program); |
687 | 687 |
688 void vertexAttrib1f(GLuint indx, GLfloat x); | 688 void vertexAttrib1f(GLuint indx, GLfloat x); |
689 void vertexAttrib1fv(GLuint indx, Float32Array values); | 689 void vertexAttrib1fv(GLuint indx, Float32Array values); |
690 void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values); | 690 void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values); |
691 void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); | 691 void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
692 void vertexAttrib2fv(GLuint indx, Float32Array values); | 692 void vertexAttrib2fv(GLuint indx, Float32Array values); |
693 void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values); | 693 void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values); |
694 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); | 694 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
695 void vertexAttrib3fv(GLuint indx, Float32Array values); | 695 void vertexAttrib3fv(GLuint indx, Float32Array values); |
696 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); | 696 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); |
697 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
; | 697 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
; |
698 void vertexAttrib4fv(GLuint indx, Float32Array values); | 698 void vertexAttrib4fv(GLuint indx, Float32Array values); |
699 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); | 699 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); |
700 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor
malized, | 700 [CallWith=ScriptState] void vertexAttribPointer(GLuint indx, GLint size, GLe
num type, GLboolean normalized, |
701 GLsizei stride, GLintptr offset); | 701 GLsizei stride, GLintptr off
set); |
702 | 702 |
703 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); | 703 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
704 }; | 704 }; |
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