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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "modules/webgl/WebGL2RenderingContext.h" | 6 #include "modules/webgl/WebGL2RenderingContext.h" |
7 | 7 |
8 #include "core/frame/LocalFrame.h" | 8 #include "core/frame/LocalFrame.h" |
9 #include "core/frame/Settings.h" | 9 #include "core/frame/Settings.h" |
10 #include "core/loader/FrameLoader.h" | 10 #include "core/loader/FrameLoader.h" |
11 #include "core/loader/FrameLoaderClient.h" | 11 #include "core/loader/FrameLoaderClient.h" |
12 #include "modules/webgl/CHROMIUMSubscribeUniform.h" | 12 #include "modules/webgl/CHROMIUMSubscribeUniform.h" |
13 #include "modules/webgl/EXTTextureFilterAnisotropic.h" | 13 #include "modules/webgl/EXTTextureFilterAnisotropic.h" |
14 #include "modules/webgl/OESTextureFloatLinear.h" | 14 #include "modules/webgl/OESTextureFloatLinear.h" |
15 #include "modules/webgl/WebGLCompressedTextureASTC.h" | 15 #include "modules/webgl/WebGLCompressedTextureASTC.h" |
16 #include "modules/webgl/WebGLCompressedTextureATC.h" | 16 #include "modules/webgl/WebGLCompressedTextureATC.h" |
17 #include "modules/webgl/WebGLCompressedTextureETC1.h" | 17 #include "modules/webgl/WebGLCompressedTextureETC1.h" |
18 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" | 18 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" |
19 #include "modules/webgl/WebGLCompressedTextureS3TC.h" | 19 #include "modules/webgl/WebGLCompressedTextureS3TC.h" |
20 #include "modules/webgl/WebGLContextAttributeHelpers.h" | 20 #include "modules/webgl/WebGLContextAttributeHelpers.h" |
21 #include "modules/webgl/WebGLContextEvent.h" | 21 #include "modules/webgl/WebGLContextEvent.h" |
22 #include "modules/webgl/WebGLDebugRendererInfo.h" | 22 #include "modules/webgl/WebGLDebugRendererInfo.h" |
23 #include "modules/webgl/WebGLDebugShaders.h" | 23 #include "modules/webgl/WebGLDebugShaders.h" |
24 #include "modules/webgl/WebGLLoseContext.h" | 24 #include "modules/webgl/WebGLLoseContext.h" |
25 #include "platform/graphics/gpu/DrawingBuffer.h" | 25 #include "platform/graphics/gpu/DrawingBuffer.h" |
26 #include "public/platform/Platform.h" | 26 #include "public/platform/Platform.h" |
27 | 27 |
28 namespace blink { | 28 namespace blink { |
29 | 29 |
30 PassOwnPtrWillBeRawPtr<CanvasRenderingContext> WebGL2RenderingContext::Factory::
create(HTMLCanvasElement* canvas, const CanvasContextCreationAttributes& attrs,
Document&) | 30 PassOwnPtrWillBeRawPtr<CanvasRenderingContext> WebGL2RenderingContext::Factory::
create(HTMLCanvasElement* canvas, ScriptState* scriptState, const CanvasContextC
reationAttributes& attrs, Document&) |
31 { | 31 { |
32 if (!RuntimeEnabledFeatures::unsafeES3APIsEnabled()) { | 32 if (!RuntimeEnabledFeatures::unsafeES3APIsEnabled()) { |
33 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Creation of WebGL2 contexts disabled.")); | 33 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Creation of WebGL2 contexts disabled.")); |
34 return nullptr; | 34 return nullptr; |
35 } | 35 } |
36 | 36 |
37 WebGLContextAttributes attributes = toWebGLContextAttributes(attrs); | 37 WebGLContextAttributes attributes = toWebGLContextAttributes(attrs); |
38 OwnPtr<WebGraphicsContext3D> context(createWebGraphicsContext3D(canvas, attr
ibutes, 2)); | 38 OwnPtr<WebGraphicsContext3D> context(createWebGraphicsContext3D(canvas, attr
ibutes, 2)); |
39 if (!context) | 39 if (!context) |
40 return nullptr; | 40 return nullptr; |
41 OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(context.g
et()); | 41 OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(context.g
et()); |
42 if (!extensionsUtil) | 42 if (!extensionsUtil) |
43 return nullptr; | 43 return nullptr; |
44 if (extensionsUtil->supportsExtension("GL_EXT_debug_marker")) { | 44 if (extensionsUtil->supportsExtension("GL_EXT_debug_marker")) { |
45 String contextLabel(String::format("WebGL2RenderingContext-%p", context.
get())); | 45 String contextLabel(String::format("WebGL2RenderingContext-%p", context.
get())); |
46 context->pushGroupMarkerEXT(contextLabel.ascii().data()); | 46 context->pushGroupMarkerEXT(contextLabel.ascii().data()); |
47 } | 47 } |
48 | 48 |
49 OwnPtrWillBeRawPtr<WebGL2RenderingContext> renderingContext = adoptPtrWillBe
Noop(new WebGL2RenderingContext(canvas, context.release(), attributes)); | 49 OwnPtrWillBeRawPtr<WebGL2RenderingContext> renderingContext = adoptPtrWillBe
Noop(new WebGL2RenderingContext(canvas, scriptState, context.release(), attribut
es)); |
50 | 50 |
51 if (!renderingContext->drawingBuffer()) { | 51 if (!renderingContext->drawingBuffer()) { |
52 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Could not create a WebGL2 context.")); | 52 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Could not create a WebGL2 context.")); |
53 return nullptr; | 53 return nullptr; |
54 } | 54 } |
55 | 55 |
56 renderingContext->initializeNewContext(); | 56 renderingContext->initializeNewContext(); |
57 renderingContext->registerContextExtensions(); | 57 renderingContext->registerContextExtensions(); |
58 | 58 |
59 return renderingContext.release(); | 59 return renderingContext.release(); |
60 } | 60 } |
61 | 61 |
62 void WebGL2RenderingContext::Factory::onError(HTMLCanvasElement* canvas, const S
tring& error) | 62 void WebGL2RenderingContext::Factory::onError(HTMLCanvasElement* canvas, const S
tring& error) |
63 { | 63 { |
64 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontext
creationerror, false, true, error)); | 64 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontext
creationerror, false, true, error)); |
65 } | 65 } |
66 | 66 |
67 WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas,
PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& requeste
dAttributes) | 67 WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas,
ScriptState* scriptState, PassOwnPtr<WebGraphicsContext3D> context, const WebGLC
ontextAttributes& requestedAttributes) |
68 : WebGL2RenderingContextBase(passedCanvas, context, requestedAttributes) | 68 : WebGL2RenderingContextBase(passedCanvas, scriptState, context, requestedAt
tributes) |
69 { | 69 { |
70 } | 70 } |
71 | 71 |
72 WebGL2RenderingContext::~WebGL2RenderingContext() | 72 WebGL2RenderingContext::~WebGL2RenderingContext() |
73 { | 73 { |
74 | 74 |
75 } | 75 } |
76 | 76 |
77 void WebGL2RenderingContext::registerContextExtensions() | 77 void WebGL2RenderingContext::registerContextExtensions() |
78 { | 78 { |
(...skipping 21 matching lines...) Expand all Loading... |
100 visitor->trace(m_webglCompressedTextureETC1); | 100 visitor->trace(m_webglCompressedTextureETC1); |
101 visitor->trace(m_webglCompressedTexturePVRTC); | 101 visitor->trace(m_webglCompressedTexturePVRTC); |
102 visitor->trace(m_webglCompressedTextureS3TC); | 102 visitor->trace(m_webglCompressedTextureS3TC); |
103 visitor->trace(m_webglDebugRendererInfo); | 103 visitor->trace(m_webglDebugRendererInfo); |
104 visitor->trace(m_webglDebugShaders); | 104 visitor->trace(m_webglDebugShaders); |
105 visitor->trace(m_webglLoseContext); | 105 visitor->trace(m_webglLoseContext); |
106 WebGL2RenderingContextBase::trace(visitor); | 106 WebGL2RenderingContextBase::trace(visitor); |
107 } | 107 } |
108 | 108 |
109 } // namespace blink | 109 } // namespace blink |
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