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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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26 [ | 26 [ |
27 DoNotCheckConstants, | 27 DoNotCheckConstants, |
28 NoInterfaceObject, | 28 NoInterfaceObject, |
29 TypeChecking=Interface, | 29 TypeChecking=Interface, |
30 GarbageCollected, | 30 GarbageCollected, |
31 SetWrapperReferenceFrom=canvas, | 31 SetWrapperReferenceFrom=canvas, |
32 ] interface OESVertexArrayObject { | 32 ] interface OESVertexArrayObject { |
33 const unsigned long VERTEX_ARRAY_BINDING_OES = 0x85B5; | 33 const unsigned long VERTEX_ARRAY_BINDING_OES = 0x85B5; |
34 | 34 |
35 WebGLVertexArrayObjectOES createVertexArrayOES(); | 35 WebGLVertexArrayObjectOES createVertexArrayOES(); |
36 void deleteVertexArrayOES([Default=Undefined] optional WebGLVertexArrayObjec
tOES? arrayObject); | 36 [CallWith=ScriptState] void deleteVertexArrayOES([Default=Undefined] optiona
l WebGLVertexArrayObjectOES? arrayObject); |
37 boolean isVertexArrayOES([Default=Undefined] optional WebGLVertexArrayObject
OES? arrayObject); | 37 boolean isVertexArrayOES([Default=Undefined] optional WebGLVertexArrayObject
OES? arrayObject); |
38 void bindVertexArrayOES([Default=Undefined] optional WebGLVertexArrayObjectO
ES? arrayObject); | 38 [CallWith=ScriptState] void bindVertexArrayOES([Default=Undefined] optional
WebGLVertexArrayObjectOES? arrayObject); |
39 }; | 39 }; |
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