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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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37 DEFINE_WRAPPERTYPEINFO(); | 37 DEFINE_WRAPPERTYPEINFO(); |
38 public: | 38 public: |
39 static OESVertexArrayObject* create(WebGLRenderingContextBase*); | 39 static OESVertexArrayObject* create(WebGLRenderingContextBase*); |
40 static bool supported(WebGLRenderingContextBase*); | 40 static bool supported(WebGLRenderingContextBase*); |
41 static const char* extensionName(); | 41 static const char* extensionName(); |
42 | 42 |
43 ~OESVertexArrayObject() override; | 43 ~OESVertexArrayObject() override; |
44 WebGLExtensionName name() const override; | 44 WebGLExtensionName name() const override; |
45 | 45 |
46 WebGLVertexArrayObjectOES* createVertexArrayOES(); | 46 WebGLVertexArrayObjectOES* createVertexArrayOES(); |
47 void deleteVertexArrayOES(WebGLVertexArrayObjectOES*); | 47 void deleteVertexArrayOES(ScriptState*, WebGLVertexArrayObjectOES*); |
48 GLboolean isVertexArrayOES(WebGLVertexArrayObjectOES*); | 48 GLboolean isVertexArrayOES(WebGLVertexArrayObjectOES*); |
49 void bindVertexArrayOES(WebGLVertexArrayObjectOES*); | 49 void bindVertexArrayOES(ScriptState*, WebGLVertexArrayObjectOES*); |
50 | 50 |
51 private: | 51 private: |
52 explicit OESVertexArrayObject(WebGLRenderingContextBase*); | 52 explicit OESVertexArrayObject(WebGLRenderingContextBase*); |
53 }; | 53 }; |
54 | 54 |
55 } // namespace blink | 55 } // namespace blink |
56 | 56 |
57 #endif // OESVertexArrayObject_h | 57 #endif // OESVertexArrayObject_h |
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