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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 1387743002: Fixed expando-loss.html test. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: One more clarifying comment. Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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866 866
867 } // namespace anonymous 867 } // namespace anonymous
868 868
869 WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCa nvas, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& re questedAttributes) 869 WebGLRenderingContextBase::WebGLRenderingContextBase(HTMLCanvasElement* passedCa nvas, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& re questedAttributes)
870 : CanvasRenderingContext(passedCanvas) 870 : CanvasRenderingContext(passedCanvas)
871 , m_contextLostMode(NotLostContext) 871 , m_contextLostMode(NotLostContext)
872 , m_autoRecoveryMethod(Manual) 872 , m_autoRecoveryMethod(Manual)
873 , m_dispatchContextLostEventTimer(this, &WebGLRenderingContextBase::dispatch ContextLostEvent) 873 , m_dispatchContextLostEventTimer(this, &WebGLRenderingContextBase::dispatch ContextLostEvent)
874 , m_restoreAllowed(false) 874 , m_restoreAllowed(false)
875 , m_restoreTimer(this, &WebGLRenderingContextBase::maybeRestoreContext) 875 , m_restoreTimer(this, &WebGLRenderingContextBase::maybeRestoreContext)
876 , m_preservedDefaultVAOObjectWrapper(false)
876 , m_generatedImageCache(4) 877 , m_generatedImageCache(4)
877 , m_requestedAttributes(requestedAttributes) 878 , m_requestedAttributes(requestedAttributes)
878 , m_synthesizedErrorsToConsole(true) 879 , m_synthesizedErrorsToConsole(true)
879 , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole) 880 , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole)
880 , m_multisamplingAllowed(false) 881 , m_multisamplingAllowed(false)
881 , m_multisamplingObserverRegistered(false) 882 , m_multisamplingObserverRegistered(false)
882 , m_onePlusMaxNonDefaultTextureUnit(0) 883 , m_onePlusMaxNonDefaultTextureUnit(0)
883 , m_isWebGL2FormatsTypesAdded(false) 884 , m_isWebGL2FormatsTypesAdded(false)
884 , m_isOESTextureFloatFormatsTypesAdded(false) 885 , m_isOESTextureFloatFormatsTypesAdded(false)
885 , m_isOESTextureHalfFloatFormatsTypesAdded(false) 886 , m_isOESTextureHalfFloatFormatsTypesAdded(false)
(...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after
986 m_backDrawBuffer = GL_BACK; 987 m_backDrawBuffer = GL_BACK;
987 988
988 m_readBufferOfDefaultFramebuffer = GL_BACK; 989 m_readBufferOfDefaultFramebuffer = GL_BACK;
989 990
990 if (isWebGL2OrHigher()) { 991 if (isWebGL2OrHigher()) {
991 m_defaultVertexArrayObject = WebGLVertexArrayObject::create(this, WebGLV ertexArrayObjectBase::VaoTypeDefault); 992 m_defaultVertexArrayObject = WebGLVertexArrayObject::create(this, WebGLV ertexArrayObjectBase::VaoTypeDefault);
992 } else { 993 } else {
993 m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, Web GLVertexArrayObjectBase::VaoTypeDefault); 994 m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, Web GLVertexArrayObjectBase::VaoTypeDefault);
994 } 995 }
995 addContextObject(m_defaultVertexArrayObject.get()); 996 addContextObject(m_defaultVertexArrayObject.get());
997 // It's not convenient or necessary to pass a ScriptState this far down; whi le one is available
998 // during WebGLRenderingContext construction, the wrapper for the context it self hasn't been
999 // created yet. It's simpler to instead lazily instantiate and preserve the JavaScript wrapper
1000 // for the default VAO. (This object is never exposed to JavaScript, but we need to link other
1001 // JavaScript wrappers to it.)
1002 m_preservedDefaultVAOObjectWrapper = false;
haraken 2015/10/13 06:40:58 Wouldn't it be better to call this when the contex
Ken Russell (switch to Gerrit) 2015/10/13 17:56:57 It's best to keep it close to the logic which actu
996 m_boundVertexArrayObject = m_defaultVertexArrayObject; 1003 m_boundVertexArrayObject = m_defaultVertexArrayObject;
997 1004
998 m_vertexAttribValue.resize(m_maxVertexAttribs); 1005 m_vertexAttribValue.resize(m_maxVertexAttribs);
999 1006
1000 createFallbackBlackTextures1x1(); 1007 createFallbackBlackTextures1x1();
1001 1008
1002 webContext()->viewport(0, 0, drawingBufferWidth(), drawingBufferHeight()); 1009 webContext()->viewport(0, 0, drawingBufferWidth(), drawingBufferHeight());
1003 webContext()->scissor(0, 0, drawingBufferWidth(), drawingBufferHeight()); 1010 webContext()->scissor(0, 0, drawingBufferWidth(), drawingBufferHeight());
1004 1011
1005 m_contextLostCallbackAdapter = WebGLRenderingContextLostCallback::create(thi s); 1012 m_contextLostCallbackAdapter = WebGLRenderingContextLostCallback::create(thi s);
(...skipping 351 matching lines...) Expand 10 before | Expand all | Expand 10 after
1357 synthesizeGLError(GL_INVALID_ENUM, "activeTexture", "texture unit out of range"); 1364 synthesizeGLError(GL_INVALID_ENUM, "activeTexture", "texture unit out of range");
1358 return; 1365 return;
1359 } 1366 }
1360 m_activeTextureUnit = texture - GL_TEXTURE0; 1367 m_activeTextureUnit = texture - GL_TEXTURE0;
1361 webContext()->activeTexture(texture); 1368 webContext()->activeTexture(texture);
1362 1369
1363 drawingBuffer()->setActiveTextureUnit(texture); 1370 drawingBuffer()->setActiveTextureUnit(texture);
1364 1371
1365 } 1372 }
1366 1373
1367 void WebGLRenderingContextBase::attachShader(WebGLProgram* program, WebGLShader* shader) 1374 void WebGLRenderingContextBase::attachShader(ScriptState* scriptState, WebGLProg ram* program, WebGLShader* shader)
1368 { 1375 {
1369 if (isContextLost() || !validateWebGLObject("attachShader", program) || !val idateWebGLObject("attachShader", shader)) 1376 if (isContextLost() || !validateWebGLObject("attachShader", program) || !val idateWebGLObject("attachShader", shader))
1370 return; 1377 return;
1371 if (!program->attachShader(shader)) { 1378 if (!program->attachShader(shader)) {
1372 synthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachme nt already has shader"); 1379 synthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachme nt already has shader");
1373 return; 1380 return;
1374 } 1381 }
1375 webContext()->attachShader(objectOrZero(program), objectOrZero(shader)); 1382 webContext()->attachShader(objectOrZero(program), objectOrZero(shader));
1376 shader->onAttached(); 1383 shader->onAttached();
1384 preserveObjectWrapper(scriptState, program, "shader", shader->type(), shader );
1377 } 1385 }
1378 1386
1379 void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GLuint index, const String& name) 1387 void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GLuint index, const String& name)
1380 { 1388 {
1381 if (isContextLost() || !validateWebGLObject("bindAttribLocation", program)) 1389 if (isContextLost() || !validateWebGLObject("bindAttribLocation", program))
1382 return; 1390 return;
1383 if (!validateLocationLength("bindAttribLocation", name)) 1391 if (!validateLocationLength("bindAttribLocation", name))
1384 return; 1392 return;
1385 if (!validateString("bindAttribLocation", name)) 1393 if (!validateString("bindAttribLocation", name))
1386 return; 1394 return;
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
1430 default: 1438 default:
1431 ASSERT_NOT_REACHED(); 1439 ASSERT_NOT_REACHED();
1432 return false; 1440 return false;
1433 } 1441 }
1434 1442
1435 if (buffer && !buffer->getInitialTarget()) 1443 if (buffer && !buffer->getInitialTarget())
1436 buffer->setInitialTarget(target); 1444 buffer->setInitialTarget(target);
1437 return true; 1445 return true;
1438 } 1446 }
1439 1447
1440 void WebGLRenderingContextBase::bindBuffer(GLenum target, WebGLBuffer* buffer) 1448 void WebGLRenderingContextBase::bindBuffer(ScriptState* scriptState, GLenum targ et, WebGLBuffer* buffer)
1441 { 1449 {
1442 bool deleted; 1450 bool deleted;
1443 if (!checkObjectToBeBound("bindBuffer", buffer, deleted)) 1451 if (!checkObjectToBeBound("bindBuffer", buffer, deleted))
1444 return; 1452 return;
1445 if (deleted) 1453 if (deleted)
1446 buffer = 0; 1454 buffer = 0;
1447 if (!validateAndUpdateBufferBindTarget("bindBuffer", target, buffer)) 1455 if (!validateAndUpdateBufferBindTarget("bindBuffer", target, buffer))
1448 return; 1456 return;
1449 1457
1450 webContext()->bindBuffer(target, objectOrZero(buffer)); 1458 webContext()->bindBuffer(target, objectOrZero(buffer));
1459 preserveObjectWrapper(scriptState, this, "buffer", target, buffer);
1460 maybePreserveDefaultVAOObjectWrapper(scriptState);
1451 } 1461 }
1452 1462
1453 void WebGLRenderingContextBase::bindFramebuffer(GLenum target, WebGLFramebuffer* buffer) 1463 void WebGLRenderingContextBase::bindFramebuffer(ScriptState* scriptState, GLenum target, WebGLFramebuffer* buffer)
1454 { 1464 {
1455 bool deleted; 1465 bool deleted;
1456 if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted)) 1466 if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted))
1457 return; 1467 return;
1458 1468
1459 if (deleted) 1469 if (deleted)
1460 buffer = 0; 1470 buffer = 0;
1461 1471
1462 if (target != GL_FRAMEBUFFER) { 1472 if (target != GL_FRAMEBUFFER) {
1463 synthesizeGLError(GL_INVALID_ENUM, "bindFramebuffer", "invalid target"); 1473 synthesizeGLError(GL_INVALID_ENUM, "bindFramebuffer", "invalid target");
1464 return; 1474 return;
1465 } 1475 }
1466 1476
1467 setFramebuffer(target, buffer); 1477 setFramebuffer(target, buffer);
1478 // This is called both internally and externally (from JavaScript). We only update which wrapper
1479 // is preserved when it's called from JavaScript.
1480 if (scriptState)
1481 preserveObjectWrapper(scriptState, this, "framebuffer", 0, buffer);
1468 } 1482 }
1469 1483
1470 void WebGLRenderingContextBase::bindRenderbuffer(GLenum target, WebGLRenderbuffe r* renderBuffer) 1484 void WebGLRenderingContextBase::bindRenderbuffer(ScriptState* scriptState, GLenu m target, WebGLRenderbuffer* renderBuffer)
1471 { 1485 {
1472 bool deleted; 1486 bool deleted;
1473 if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted)) 1487 if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted))
1474 return; 1488 return;
1475 if (deleted) 1489 if (deleted)
1476 renderBuffer = 0; 1490 renderBuffer = 0;
1477 if (target != GL_RENDERBUFFER) { 1491 if (target != GL_RENDERBUFFER) {
1478 synthesizeGLError(GL_INVALID_ENUM, "bindRenderbuffer", "invalid target") ; 1492 synthesizeGLError(GL_INVALID_ENUM, "bindRenderbuffer", "invalid target") ;
1479 return; 1493 return;
1480 } 1494 }
1481 m_renderbufferBinding = renderBuffer; 1495 m_renderbufferBinding = renderBuffer;
1482 webContext()->bindRenderbuffer(target, objectOrZero(renderBuffer)); 1496 webContext()->bindRenderbuffer(target, objectOrZero(renderBuffer));
1497 preserveObjectWrapper(scriptState, this, "renderbuffer", 0, renderBuffer);
1483 if (renderBuffer) 1498 if (renderBuffer)
1484 renderBuffer->setHasEverBeenBound(); 1499 renderBuffer->setHasEverBeenBound();
1485 } 1500 }
1486 1501
1487 void WebGLRenderingContextBase::bindTexture(GLenum target, WebGLTexture* texture ) 1502 void WebGLRenderingContextBase::bindTexture(ScriptState* scriptState, GLenum tar get, WebGLTexture* texture)
1488 { 1503 {
1489 bool deleted; 1504 bool deleted;
1490 if (!checkObjectToBeBound("bindTexture", texture, deleted)) 1505 if (!checkObjectToBeBound("bindTexture", texture, deleted))
1491 return; 1506 return;
1492 if (deleted) 1507 if (deleted)
1493 texture = 0; 1508 texture = 0;
1494 if (texture && texture->getTarget() && texture->getTarget() != target) { 1509 if (texture && texture->getTarget() && texture->getTarget() != target) {
1495 synthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets"); 1510 synthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets");
1496 return; 1511 return;
1497 } 1512 }
1513
1514 const char* bindingPointName = nullptr;
1498 if (target == GL_TEXTURE_2D) { 1515 if (target == GL_TEXTURE_2D) {
1499 m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; 1516 m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture;
1500 1517
1501 if (!m_activeTextureUnit) 1518 if (!m_activeTextureUnit)
1502 drawingBuffer()->setTexture2DBinding(objectOrZero(texture)); 1519 drawingBuffer()->setTexture2DBinding(objectOrZero(texture));
1520 bindingPointName = "texture_2d";
1503 } else if (target == GL_TEXTURE_CUBE_MAP) { 1521 } else if (target == GL_TEXTURE_CUBE_MAP) {
1504 m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; 1522 m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture;
1523 bindingPointName = "texture_cube_map";
1505 } else if (isWebGL2OrHigher() && target == GL_TEXTURE_2D_ARRAY) { 1524 } else if (isWebGL2OrHigher() && target == GL_TEXTURE_2D_ARRAY) {
1506 m_textureUnits[m_activeTextureUnit].m_texture2DArrayBinding = texture; 1525 m_textureUnits[m_activeTextureUnit].m_texture2DArrayBinding = texture;
1526 bindingPointName = "texture_2d_array";
1507 } else if (isWebGL2OrHigher() && target == GL_TEXTURE_3D) { 1527 } else if (isWebGL2OrHigher() && target == GL_TEXTURE_3D) {
1508 m_textureUnits[m_activeTextureUnit].m_texture3DBinding = texture; 1528 m_textureUnits[m_activeTextureUnit].m_texture3DBinding = texture;
1529 bindingPointName = "texture_3d";
1509 } else { 1530 } else {
1510 synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target"); 1531 synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target");
1511 return; 1532 return;
1512 } 1533 }
1513 1534
1514 webContext()->bindTexture(target, objectOrZero(texture)); 1535 webContext()->bindTexture(target, objectOrZero(texture));
1536 // This is called both internally and externally (from JavaScript). We only update which wrapper
1537 // is preserved when it's called from JavaScript.
1538 if (scriptState) {
1539 preserveObjectWrapper(scriptState, this, bindingPointName, m_activeTextu reUnit, texture);
1540 }
1515 if (texture) { 1541 if (texture) {
1516 texture->setTarget(target, getMaxTextureLevelForTarget(target)); 1542 texture->setTarget(target, getMaxTextureLevelForTarget(target));
1517 m_onePlusMaxNonDefaultTextureUnit = max(m_activeTextureUnit + 1, m_onePl usMaxNonDefaultTextureUnit); 1543 m_onePlusMaxNonDefaultTextureUnit = max(m_activeTextureUnit + 1, m_onePl usMaxNonDefaultTextureUnit);
1518 } else { 1544 } else {
1519 // If the disabled index is the current maximum, trace backwards to find the new max enabled texture index 1545 // If the disabled index is the current maximum, trace backwards to find the new max enabled texture index
1520 if (m_onePlusMaxNonDefaultTextureUnit == m_activeTextureUnit + 1) { 1546 if (m_onePlusMaxNonDefaultTextureUnit == m_activeTextureUnit + 1) {
1521 findNewMaxNonDefaultTextureUnit(); 1547 findNewMaxNonDefaultTextureUnit();
1522 } 1548 }
1523 } 1549 }
1524 1550
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1938 if (isContextLost()) 1964 if (isContextLost())
1939 return nullptr; 1965 return nullptr;
1940 if (!renderbuffer->emulatedStencilBuffer()) { 1966 if (!renderbuffer->emulatedStencilBuffer()) {
1941 renderbuffer->setEmulatedStencilBuffer(createRenderbuffer()); 1967 renderbuffer->setEmulatedStencilBuffer(createRenderbuffer());
1942 webContext()->bindRenderbuffer(target, objectOrZero(renderbuffer->emulat edStencilBuffer())); 1968 webContext()->bindRenderbuffer(target, objectOrZero(renderbuffer->emulat edStencilBuffer()));
1943 webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBindin g.get())); 1969 webContext()->bindRenderbuffer(target, objectOrZero(m_renderbufferBindin g.get()));
1944 } 1970 }
1945 return renderbuffer->emulatedStencilBuffer(); 1971 return renderbuffer->emulatedStencilBuffer();
1946 } 1972 }
1947 1973
1974 void WebGLRenderingContextBase::setBoundVertexArrayObject(ScriptState* scriptSta te, WebGLVertexArrayObjectBase* arrayObject)
1975 {
1976 if (arrayObject)
1977 m_boundVertexArrayObject = arrayObject;
1978 else
1979 m_boundVertexArrayObject = m_defaultVertexArrayObject;
1980
1981 preserveObjectWrapper(scriptState, this, "boundvao", 0, arrayObject);
haraken 2015/10/13 06:40:58 Can we move this into the if(arrayObject) block?
Ken Russell (switch to Gerrit) 2015/10/13 17:56:57 No, we want to delete the hidden value for "boundv
1982 }
1983
1948 WebGLShader* WebGLRenderingContextBase::createShader(GLenum type) 1984 WebGLShader* WebGLRenderingContextBase::createShader(GLenum type)
1949 { 1985 {
1950 if (isContextLost()) 1986 if (isContextLost())
1951 return nullptr; 1987 return nullptr;
1952 if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) { 1988 if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) {
1953 synthesizeGLError(GL_INVALID_ENUM, "createShader", "invalid shader type" ); 1989 synthesizeGLError(GL_INVALID_ENUM, "createShader", "invalid shader type" );
1954 return nullptr; 1990 return nullptr;
1955 } 1991 }
1956 1992
1957 WebGLShader* o = WebGLShader::create(this, type); 1993 WebGLShader* o = WebGLShader::create(this, type);
(...skipping 136 matching lines...) Expand 10 before | Expand all | Expand 10 after
2094 { 2130 {
2095 if (isContextLost()) 2131 if (isContextLost())
2096 return; 2132 return;
2097 if (zNear > zFar) { 2133 if (zNear > zFar) {
2098 synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar"); 2134 synthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar");
2099 return; 2135 return;
2100 } 2136 }
2101 webContext()->depthRange(zNear, zFar); 2137 webContext()->depthRange(zNear, zFar);
2102 } 2138 }
2103 2139
2104 void WebGLRenderingContextBase::detachShader(WebGLProgram* program, WebGLShader* shader) 2140 void WebGLRenderingContextBase::detachShader(ScriptState* scriptState, WebGLProg ram* program, WebGLShader* shader)
2105 { 2141 {
2106 if (isContextLost() || !validateWebGLObject("detachShader", program) || !val idateWebGLObject("detachShader", shader)) 2142 if (isContextLost() || !validateWebGLObject("detachShader", program) || !val idateWebGLObject("detachShader", shader))
2107 return; 2143 return;
2108 if (!program->detachShader(shader)) { 2144 if (!program->detachShader(shader)) {
2109 synthesizeGLError(GL_INVALID_OPERATION, "detachShader", "shader not atta ched"); 2145 synthesizeGLError(GL_INVALID_OPERATION, "detachShader", "shader not atta ched");
2110 return; 2146 return;
2111 } 2147 }
2112 webContext()->detachShader(objectOrZero(program), objectOrZero(shader)); 2148 webContext()->detachShader(objectOrZero(program), objectOrZero(shader));
2113 shader->onDetached(webContext()); 2149 shader->onDetached(webContext());
2150 preserveObjectWrapper(scriptState, program, "shader", shader->type(), nullpt r);
2114 } 2151 }
2115 2152
2116 void WebGLRenderingContextBase::disable(GLenum cap) 2153 void WebGLRenderingContextBase::disable(GLenum cap)
2117 { 2154 {
2118 if (isContextLost() || !validateCapability("disable", cap)) 2155 if (isContextLost() || !validateCapability("disable", cap))
2119 return; 2156 return;
2120 if (cap == GL_STENCIL_TEST) { 2157 if (cap == GL_STENCIL_TEST) {
2121 m_stencilEnabled = false; 2158 m_stencilEnabled = false;
2122 applyStencilTest(); 2159 applyStencilTest();
2123 return; 2160 return;
(...skipping 139 matching lines...) Expand 10 before | Expand all | Expand 10 after
2263 webContext()->flush(); // Intentionally a flush, not a finish. 2300 webContext()->flush(); // Intentionally a flush, not a finish.
2264 } 2301 }
2265 2302
2266 void WebGLRenderingContextBase::flush() 2303 void WebGLRenderingContextBase::flush()
2267 { 2304 {
2268 if (isContextLost()) 2305 if (isContextLost())
2269 return; 2306 return;
2270 webContext()->flush(); 2307 webContext()->flush();
2271 } 2308 }
2272 2309
2273 void WebGLRenderingContextBase::framebufferRenderbuffer(GLenum target, GLenum at tachment, GLenum renderbuffertarget, WebGLRenderbuffer* buffer) 2310 void WebGLRenderingContextBase::framebufferRenderbuffer(ScriptState* scriptState , GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer * buffer)
2274 { 2311 {
2275 if (isContextLost() || !validateFramebufferFuncParameters("framebufferRender buffer", target, attachment)) 2312 if (isContextLost() || !validateFramebufferFuncParameters("framebufferRender buffer", target, attachment))
2276 return; 2313 return;
2277 if (renderbuffertarget != GL_RENDERBUFFER) { 2314 if (renderbuffertarget != GL_RENDERBUFFER) {
2278 synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid t arget"); 2315 synthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid t arget");
2279 return; 2316 return;
2280 } 2317 }
2281 if (buffer && !buffer->validate(contextGroup(), this)) { 2318 if (buffer && !buffer->validate(contextGroup(), this)) {
2282 synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no b uffer or buffer not from this context"); 2319 synthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no b uffer or buffer not from this context");
2283 return; 2320 return;
(...skipping 27 matching lines...) Expand all
2311 } 2348 }
2312 if (isWebGL2OrHigher() && attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 2349 if (isWebGL2OrHigher() && attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2313 // On ES3, DEPTH_STENCIL_ATTACHMENT is like an alias for DEPTH_ATTACHMEN T + STENCIL_ATTACHMENT. 2350 // On ES3, DEPTH_STENCIL_ATTACHMENT is like an alias for DEPTH_ATTACHMEN T + STENCIL_ATTACHMENT.
2314 // We divide it here so in WebGLFramebuffer, we don't have to handle DEP TH_STENCIL_ATTACHMENT in WebGL 2. 2351 // We divide it here so in WebGLFramebuffer, we don't have to handle DEP TH_STENCIL_ATTACHMENT in WebGL 2.
2315 framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_DEPTH_AT TACHMENT, buffer); 2352 framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_DEPTH_AT TACHMENT, buffer);
2316 framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_STENCIL_ ATTACHMENT, buffer); 2353 framebufferBinding->setAttachmentForBoundFramebuffer(target, GL_STENCIL_ ATTACHMENT, buffer);
2317 } else { 2354 } else {
2318 framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, buffer); 2355 framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, buffer);
2319 } 2356 }
2320 applyStencilTest(); 2357 applyStencilTest();
2358 preserveObjectWrapper(scriptState, framebufferBinding, "renderbuffer", attac hment, buffer);
2321 } 2359 }
2322 2360
2323 void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attac hment, GLenum textarget, WebGLTexture* texture, GLint level) 2361 void WebGLRenderingContextBase::framebufferTexture2D(ScriptState* scriptState, G Lenum target, GLenum attachment, GLenum textarget, WebGLTexture* texture, GLint level)
2324 { 2362 {
2325 if (isContextLost() || !validateFramebufferFuncParameters("framebufferTextur e2D", target, attachment)) 2363 if (isContextLost() || !validateFramebufferFuncParameters("framebufferTextur e2D", target, attachment))
2326 return; 2364 return;
2327 if (isWebGL2OrHigher()) { 2365 if (isWebGL2OrHigher()) {
2328 if (!validateTexFuncLevel("framebufferTexture2D", textarget, level)) 2366 if (!validateTexFuncLevel("framebufferTexture2D", textarget, level))
2329 return; 2367 return;
2330 } else if (level) { 2368 } else if (level) {
2331 synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0 "); 2369 synthesizeGLError(GL_INVALID_VALUE, "framebufferTexture2D", "level not 0 ");
2332 return; 2370 return;
2333 } 2371 }
(...skipping 19 matching lines...) Expand all
2353 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level); 2391 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level);
2354 break; 2392 break;
2355 case GL_STENCIL_ATTACHMENT: 2393 case GL_STENCIL_ATTACHMENT:
2356 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level); 2394 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level);
2357 break; 2395 break;
2358 default: 2396 default:
2359 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level); 2397 webContext()->framebufferTexture2D(target, attachment, textarget, textur eObject, level);
2360 } 2398 }
2361 framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, tex target, texture, level); 2399 framebufferBinding->setAttachmentForBoundFramebuffer(target, attachment, tex target, texture, level);
2362 applyStencilTest(); 2400 applyStencilTest();
2401 preserveObjectWrapper(scriptState, framebufferBinding, "texture2d", attachme nt, texture);
2363 } 2402 }
2364 2403
2365 void WebGLRenderingContextBase::frontFace(GLenum mode) 2404 void WebGLRenderingContextBase::frontFace(GLenum mode)
2366 { 2405 {
2367 if (isContextLost()) 2406 if (isContextLost())
2368 return; 2407 return;
2369 switch (mode) { 2408 switch (mode) {
2370 case GL_CW: 2409 case GL_CW:
2371 case GL_CCW: 2410 case GL_CCW:
2372 break; 2411 break;
(...skipping 184 matching lines...) Expand 10 before | Expand all | Expand 10 after
2557 if (tracker->draft() && !RuntimeEnabledFeatures::webGLDraftExtensionsEnabled ()) 2596 if (tracker->draft() && !RuntimeEnabledFeatures::webGLDraftExtensionsEnabled ())
2558 return false; 2597 return false;
2559 if (!tracker->supported(this)) 2598 if (!tracker->supported(this))
2560 return false; 2599 return false;
2561 return true; 2600 return true;
2562 } 2601 }
2563 2602
2564 ScriptValue WebGLRenderingContextBase::getExtension(ScriptState* scriptState, co nst String& name) 2603 ScriptValue WebGLRenderingContextBase::getExtension(ScriptState* scriptState, co nst String& name)
2565 { 2604 {
2566 WebGLExtension* extension = nullptr; 2605 WebGLExtension* extension = nullptr;
2606 bool linkContextToExtension = false;
2567 2607
2568 if (!isContextLost()) { 2608 if (!isContextLost()) {
2569 for (size_t i = 0; i < m_extensions.size(); ++i) { 2609 for (size_t i = 0; i < m_extensions.size(); ++i) {
2570 ExtensionTracker* tracker = m_extensions[i]; 2610 ExtensionTracker* tracker = m_extensions[i];
2571 if (tracker->matchesNameWithPrefixes(name)) { 2611 if (tracker->matchesNameWithPrefixes(name)) {
2572 if (extensionSupportedAndAllowed(tracker)) { 2612 if (extensionSupportedAndAllowed(tracker)) {
2573 extension = tracker->getExtension(this); 2613 extension = tracker->getExtension(this);
2574 if (extension) 2614 if (extension) {
2575 m_extensionEnabled[extension->name()] = true; 2615 if (!m_extensionEnabled[extension->name()]) {
2616 linkContextToExtension = true;
2617 m_extensionEnabled[extension->name()] = true;
2618 }
2619 }
2576 } 2620 }
2577 break; 2621 break;
2578 } 2622 }
2579 } 2623 }
2580 } 2624 }
2581 2625
2582 return ScriptValue(scriptState, toV8(extension, scriptState->context()->Glob al(), scriptState->isolate())); 2626 v8::Local<v8::Value> wrappedExtension = toV8(extension, scriptState->context ()->Global(), scriptState->isolate());
2627
2628 if (linkContextToExtension) {
2629 // Keep the extension's JavaScript wrapper alive as long as the context is alive, so that
2630 // expando properties that are added to the extension persist.
2631 preserveObjectWrapper(scriptState, this, "extension", static_cast<unsign ed long>(extension->name()), extension);
2632 }
2633
2634 return ScriptValue(scriptState, wrappedExtension);
2583 } 2635 }
2584 2636
2585 ScriptValue WebGLRenderingContextBase::getFramebufferAttachmentParameter(ScriptS tate* scriptState, GLenum target, GLenum attachment, GLenum pname) 2637 ScriptValue WebGLRenderingContextBase::getFramebufferAttachmentParameter(ScriptS tate* scriptState, GLenum target, GLenum attachment, GLenum pname)
2586 { 2638 {
2587 if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAtt achmentParameter", target, attachment)) 2639 if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAtt achmentParameter", target, attachment))
2588 return ScriptValue::createNull(scriptState); 2640 return ScriptValue::createNull(scriptState);
2589 2641
2590 if (!m_framebufferBinding || !m_framebufferBinding->object()) { 2642 if (!m_framebufferBinding || !m_framebufferBinding->object()) {
2591 synthesizeGLError(GL_INVALID_OPERATION, "getFramebufferAttachmentParamet er", "no framebuffer bound"); 2643 synthesizeGLError(GL_INVALID_OPERATION, "getFramebufferAttachmentParamet er", "no framebuffer bound");
2592 return ScriptValue::createNull(scriptState); 2644 return ScriptValue::createNull(scriptState);
(...skipping 2257 matching lines...) Expand 10 before | Expand all | Expand 10 after
4850 webContext()->uniformMatrix4fv(location->location(), v->length() >> 4, trans pose, v->data()); 4902 webContext()->uniformMatrix4fv(location->location(), v->length() >> 4, trans pose, v->data());
4851 } 4903 }
4852 4904
4853 void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* loc ation, GLboolean transpose, Vector<GLfloat>& v) 4905 void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* loc ation, GLboolean transpose, Vector<GLfloat>& v)
4854 { 4906 {
4855 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v.data(), v.size(), 16)) 4907 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v.data(), v.size(), 16))
4856 return; 4908 return;
4857 webContext()->uniformMatrix4fv(location->location(), v.size() >> 4, transpos e, v.data()); 4909 webContext()->uniformMatrix4fv(location->location(), v.size() >> 4, transpos e, v.data());
4858 } 4910 }
4859 4911
4860 void WebGLRenderingContextBase::useProgram(WebGLProgram* program) 4912 void WebGLRenderingContextBase::useProgram(ScriptState* scriptState, WebGLProgra m* program)
4861 { 4913 {
4862 bool deleted; 4914 bool deleted;
4863 if (!checkObjectToBeBound("useProgram", program, deleted)) 4915 if (!checkObjectToBeBound("useProgram", program, deleted))
4864 return; 4916 return;
4865 if (deleted) 4917 if (deleted)
4866 program = 0; 4918 program = 0;
4867 if (program && !program->linkStatus()) { 4919 if (program && !program->linkStatus()) {
4868 synthesizeGLError(GL_INVALID_OPERATION, "useProgram", "program not valid "); 4920 synthesizeGLError(GL_INVALID_OPERATION, "useProgram", "program not valid ");
4869 return; 4921 return;
4870 } 4922 }
4871 if (m_currentProgram != program) { 4923 if (m_currentProgram != program) {
4872 if (m_currentProgram) 4924 if (m_currentProgram)
4873 m_currentProgram->onDetached(webContext()); 4925 m_currentProgram->onDetached(webContext());
4874 m_currentProgram = program; 4926 m_currentProgram = program;
4875 webContext()->useProgram(objectOrZero(program)); 4927 webContext()->useProgram(objectOrZero(program));
4876 if (program) 4928 if (program)
4877 program->onAttached(); 4929 program->onAttached();
4930 preserveObjectWrapper(scriptState, this, "program", 0, program);
4878 } 4931 }
4879 } 4932 }
4880 4933
4881 void WebGLRenderingContextBase::validateProgram(WebGLProgram* program) 4934 void WebGLRenderingContextBase::validateProgram(WebGLProgram* program)
4882 { 4935 {
4883 if (isContextLost() || !validateWebGLObject("validateProgram", program)) 4936 if (isContextLost() || !validateWebGLObject("validateProgram", program))
4884 return; 4937 return;
4885 webContext()->validateProgram(objectOrZero(program)); 4938 webContext()->validateProgram(objectOrZero(program));
4886 } 4939 }
4887 4940
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
4938 void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, const DOMFloat32Ar ray* v) 4991 void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, const DOMFloat32Ar ray* v)
4939 { 4992 {
4940 vertexAttribfvImpl("vertexAttrib4fv", index, v, 4); 4993 vertexAttribfvImpl("vertexAttrib4fv", index, v, 4);
4941 } 4994 }
4942 4995
4943 void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, const Vector<GLflo at>& v) 4996 void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, const Vector<GLflo at>& v)
4944 { 4997 {
4945 vertexAttribfvImpl("vertexAttrib4fv", index, v.data(), v.size(), 4); 4998 vertexAttribfvImpl("vertexAttrib4fv", index, v.data(), v.size(), 4);
4946 } 4999 }
4947 5000
4948 void WebGLRenderingContextBase::vertexAttribPointer(GLuint index, GLint size, GL enum type, GLboolean normalized, GLsizei stride, long long offset) 5001 void WebGLRenderingContextBase::vertexAttribPointer(ScriptState* scriptState, GL uint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, long long offset)
4949 { 5002 {
4950 if (isContextLost()) 5003 if (isContextLost())
4951 return; 5004 return;
4952 switch (type) { 5005 switch (type) {
4953 case GL_BYTE: 5006 case GL_BYTE:
4954 case GL_UNSIGNED_BYTE: 5007 case GL_UNSIGNED_BYTE:
4955 case GL_SHORT: 5008 case GL_SHORT:
4956 case GL_UNSIGNED_SHORT: 5009 case GL_UNSIGNED_SHORT:
4957 case GL_FLOAT: 5010 case GL_FLOAT:
4958 break; 5011 break;
(...skipping 18 matching lines...) Expand all
4977 unsigned typeSize = sizeInBytes(type); 5030 unsigned typeSize = sizeInBytes(type);
4978 ASSERT((typeSize & (typeSize - 1)) == 0); // Ensure that the value is POT. 5031 ASSERT((typeSize & (typeSize - 1)) == 0); // Ensure that the value is POT.
4979 if ((stride & (typeSize - 1)) || (static_cast<GLintptr>(offset) & (typeSize - 1))) { 5032 if ((stride & (typeSize - 1)) || (static_cast<GLintptr>(offset) & (typeSize - 1))) {
4980 synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "stride o r offset not valid for type"); 5033 synthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "stride o r offset not valid for type");
4981 return; 5034 return;
4982 } 5035 }
4983 GLsizei bytesPerElement = size * typeSize; 5036 GLsizei bytesPerElement = size * typeSize;
4984 5037
4985 m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size, type, normalized, stride, static_cast<GLintptr>(offset), m_boundArrayBuffer); 5038 m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size, type, normalized, stride, static_cast<GLintptr>(offset), m_boundArrayBuffer);
4986 webContext()->vertexAttribPointer(index, size, type, normalized, stride, sta tic_cast<GLintptr>(offset)); 5039 webContext()->vertexAttribPointer(index, size, type, normalized, stride, sta tic_cast<GLintptr>(offset));
5040 maybePreserveDefaultVAOObjectWrapper(scriptState);
5041 preserveObjectWrapper(scriptState, m_boundVertexArrayObject, "arraybuffer", index, m_boundArrayBuffer);
4987 } 5042 }
4988 5043
4989 void WebGLRenderingContextBase::vertexAttribDivisorANGLE(GLuint index, GLuint di visor) 5044 void WebGLRenderingContextBase::vertexAttribDivisorANGLE(GLuint index, GLuint di visor)
4990 { 5045 {
4991 if (isContextLost()) 5046 if (isContextLost())
4992 return; 5047 return;
4993 5048
4994 if (index >= m_maxVertexAttribs) { 5049 if (index >= m_maxVertexAttribs) {
4995 synthesizeGLError(GL_INVALID_VALUE, "vertexAttribDivisorANGLE", "index o ut of range"); 5050 synthesizeGLError(GL_INVALID_VALUE, "vertexAttribDivisorANGLE", "index o ut of range");
4996 return; 5051 return;
(...skipping 1642 matching lines...) Expand 10 before | Expand all | Expand 10 after
6639 if (!buffer) { 6694 if (!buffer) {
6640 // Instead of binding fb 0, bind the drawing buffer. 6695 // Instead of binding fb 0, bind the drawing buffer.
6641 drawingBuffer()->bind(target); 6696 drawingBuffer()->bind(target);
6642 } else { 6697 } else {
6643 webContext()->bindFramebuffer(target, buffer->object()); 6698 webContext()->bindFramebuffer(target, buffer->object());
6644 } 6699 }
6645 } 6700 }
6646 6701
6647 void WebGLRenderingContextBase::restoreCurrentFramebuffer() 6702 void WebGLRenderingContextBase::restoreCurrentFramebuffer()
6648 { 6703 {
6649 bindFramebuffer(GL_FRAMEBUFFER, m_framebufferBinding.get()); 6704 bindFramebuffer(nullptr, GL_FRAMEBUFFER, m_framebufferBinding.get());
6650 } 6705 }
6651 6706
6652 void WebGLRenderingContextBase::restoreCurrentTexture2D() 6707 void WebGLRenderingContextBase::restoreCurrentTexture2D()
6653 { 6708 {
6654 bindTexture(GL_TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_texture2DBi nding.get()); 6709 bindTexture(nullptr, GL_TEXTURE_2D, m_textureUnits[m_activeTextureUnit].m_te xture2DBinding.get());
6655 } 6710 }
6656 6711
6657 void WebGLRenderingContextBase::multisamplingChanged(bool enabled) 6712 void WebGLRenderingContextBase::multisamplingChanged(bool enabled)
6658 { 6713 {
6659 if (m_multisamplingAllowed != enabled) { 6714 if (m_multisamplingAllowed != enabled) {
6660 m_multisamplingAllowed = enabled; 6715 m_multisamplingAllowed = enabled;
6661 forceLostContext(WebGLRenderingContextBase::SyntheticLostContext, WebGLR enderingContextBase::Auto); 6716 forceLostContext(WebGLRenderingContextBase::SyntheticLostContext, WebGLR enderingContextBase::Auto);
6662 } 6717 }
6663 } 6718 }
6664 6719
6665 void WebGLRenderingContextBase::findNewMaxNonDefaultTextureUnit() 6720 void WebGLRenderingContextBase::findNewMaxNonDefaultTextureUnit()
6666 { 6721 {
6667 // Trace backwards from the current max to find the new max non-default text ure unit 6722 // Trace backwards from the current max to find the new max non-default text ure unit
6668 int startIndex = m_onePlusMaxNonDefaultTextureUnit - 1; 6723 int startIndex = m_onePlusMaxNonDefaultTextureUnit - 1;
6669 for (int i = startIndex; i >= 0; --i) { 6724 for (int i = startIndex; i >= 0; --i) {
6670 if (m_textureUnits[i].m_texture2DBinding 6725 if (m_textureUnits[i].m_texture2DBinding
6671 || m_textureUnits[i].m_textureCubeMapBinding) { 6726 || m_textureUnits[i].m_textureCubeMapBinding) {
6672 m_onePlusMaxNonDefaultTextureUnit = i + 1; 6727 m_onePlusMaxNonDefaultTextureUnit = i + 1;
6673 return; 6728 return;
6674 } 6729 }
6675 } 6730 }
6676 m_onePlusMaxNonDefaultTextureUnit = 0; 6731 m_onePlusMaxNonDefaultTextureUnit = 0;
6677 } 6732 }
6678 6733
6734 void WebGLRenderingContextBase::preserveObjectWrapper(ScriptState* scriptState, ScriptWrappable* sourceObject, const char* baseName, unsigned long index, Script Wrappable* targetObject)
haraken 2015/10/13 06:40:58 Add ASSERT(scriptState)
Ken Russell (switch to Gerrit) 2015/10/13 17:56:57 Done.
6735 {
6736 v8::Local<v8::Value> value;
6737 v8::Isolate* isolate = scriptState->isolate();
6738
6739 // TODO (kbr): move this logic to V8HiddenValue. The difficulty in doing so is that the index
6740 // may vary, so it'd be necessary to lazily instantiate the V8 internalized strings, and have
6741 // efficient lookup for already-created ones.
6742 StringBuilder builder;
6743 builder.append(baseName);
6744 builder.appendNumber(static_cast<unsigned>(index));
6745 CString name = builder.toString().utf8();
6746 v8::Local<v8::String> jsName = v8::String::NewFromUtf8(
6747 isolate,
6748 name.data(),
6749 v8::NewStringType::kNormal,
6750 name.length()).ToLocalChecked();
6751 if (targetObject) {
6752 V8HiddenValue::setHiddenValue(
6753 isolate,
6754 sourceObject->newLocalWrapper(isolate),
6755 jsName,
6756 targetObject->newLocalWrapper(isolate));
6757 } else {
6758 V8HiddenValue::deleteHiddenValue(
6759 isolate,
6760 sourceObject->newLocalWrapper(isolate),
6761 jsName);
6762 }
6763 }
6764
6765 void WebGLRenderingContextBase::maybePreserveDefaultVAOObjectWrapper(ScriptState * scriptState)
haraken 2015/10/13 06:40:58 Add ASSERT(scriptState)
Ken Russell (switch to Gerrit) 2015/10/13 17:56:57 Done.
6766 {
6767 if (!m_preservedDefaultVAOObjectWrapper) {
6768 // The default VAO does not have a JavaScript wrapper created for it, bu t one is needed to
6769 // link up the WebGLBuffers associated with the vertex attributes.
6770 toV8(m_defaultVertexArrayObject, scriptState->context()->Global(), scrip tState->isolate());
6771 preserveObjectWrapper(scriptState, this, "defaultvao", 0, m_defaultVerte xArrayObject);
6772 m_preservedDefaultVAOObjectWrapper = true;
6773 }
6774 }
6775
6679 DEFINE_TRACE(WebGLRenderingContextBase::TextureUnitState) 6776 DEFINE_TRACE(WebGLRenderingContextBase::TextureUnitState)
6680 { 6777 {
6681 visitor->trace(m_texture2DBinding); 6778 visitor->trace(m_texture2DBinding);
6682 visitor->trace(m_textureCubeMapBinding); 6779 visitor->trace(m_textureCubeMapBinding);
6683 visitor->trace(m_texture3DBinding); 6780 visitor->trace(m_texture3DBinding);
6684 visitor->trace(m_texture2DArrayBinding); 6781 visitor->trace(m_texture2DArrayBinding);
6685 } 6782 }
6686 6783
6687 DEFINE_TRACE(WebGLRenderingContextBase) 6784 DEFINE_TRACE(WebGLRenderingContextBase)
6688 { 6785 {
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
6731 6828
6732 return totalBytesPerPixel; 6829 return totalBytesPerPixel;
6733 } 6830 }
6734 6831
6735 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const 6832 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const
6736 { 6833 {
6737 return m_drawingBuffer.get(); 6834 return m_drawingBuffer.get();
6738 } 6835 }
6739 6836
6740 } // namespace blink 6837 } // namespace blink
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