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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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57 { | 57 { |
58 WebGLExtensionScopedContext scoped(this); | 58 WebGLExtensionScopedContext scoped(this); |
59 if (scoped.isLost()) | 59 if (scoped.isLost()) |
60 return nullptr; | 60 return nullptr; |
61 | 61 |
62 WebGLVertexArrayObjectOES* o = WebGLVertexArrayObjectOES::create(scoped.cont
ext(), WebGLVertexArrayObjectOES::VaoTypeUser); | 62 WebGLVertexArrayObjectOES* o = WebGLVertexArrayObjectOES::create(scoped.cont
ext(), WebGLVertexArrayObjectOES::VaoTypeUser); |
63 scoped.context()->addContextObject(o); | 63 scoped.context()->addContextObject(o); |
64 return o; | 64 return o; |
65 } | 65 } |
66 | 66 |
67 void OESVertexArrayObject::deleteVertexArrayOES(WebGLVertexArrayObjectOES* array
Object) | 67 void OESVertexArrayObject::deleteVertexArrayOES(ScriptState* scriptState, WebGLV
ertexArrayObjectOES* arrayObject) |
68 { | 68 { |
69 WebGLExtensionScopedContext scoped(this); | 69 WebGLExtensionScopedContext scoped(this); |
70 if (!arrayObject || scoped.isLost()) | 70 if (!arrayObject || scoped.isLost()) |
71 return; | 71 return; |
72 | 72 |
73 if (!arrayObject->isDefaultObject() && arrayObject == scoped.context()->m_bo
undVertexArrayObject) | 73 if (!arrayObject->isDefaultObject() && arrayObject == scoped.context()->m_bo
undVertexArrayObject) |
74 scoped.context()->setBoundVertexArrayObject(nullptr); | 74 scoped.context()->setBoundVertexArrayObject(scriptState, nullptr); |
75 | 75 |
76 arrayObject->deleteObject(scoped.context()->webContext()); | 76 arrayObject->deleteObject(scoped.context()->webContext()); |
77 } | 77 } |
78 | 78 |
79 GLboolean OESVertexArrayObject::isVertexArrayOES(WebGLVertexArrayObjectOES* arra
yObject) | 79 GLboolean OESVertexArrayObject::isVertexArrayOES(WebGLVertexArrayObjectOES* arra
yObject) |
80 { | 80 { |
81 WebGLExtensionScopedContext scoped(this); | 81 WebGLExtensionScopedContext scoped(this); |
82 if (!arrayObject || scoped.isLost()) | 82 if (!arrayObject || scoped.isLost()) |
83 return 0; | 83 return 0; |
84 | 84 |
85 if (!arrayObject->hasEverBeenBound()) | 85 if (!arrayObject->hasEverBeenBound()) |
86 return 0; | 86 return 0; |
87 | 87 |
88 return scoped.context()->webContext()->isVertexArrayOES(arrayObject->object(
)); | 88 return scoped.context()->webContext()->isVertexArrayOES(arrayObject->object(
)); |
89 } | 89 } |
90 | 90 |
91 void OESVertexArrayObject::bindVertexArrayOES(WebGLVertexArrayObjectOES* arrayOb
ject) | 91 void OESVertexArrayObject::bindVertexArrayOES(ScriptState* scriptState, WebGLVer
texArrayObjectOES* arrayObject) |
92 { | 92 { |
93 WebGLExtensionScopedContext scoped(this); | 93 WebGLExtensionScopedContext scoped(this); |
94 if (scoped.isLost()) | 94 if (scoped.isLost()) |
95 return; | 95 return; |
96 | 96 |
97 if (arrayObject && (arrayObject->isDeleted() || !arrayObject->validate(0, sc
oped.context()))) { | 97 if (arrayObject && (arrayObject->isDeleted() || !arrayObject->validate(0, sc
oped.context()))) { |
98 scoped.context()->webContext()->synthesizeGLError(GL_INVALID_OPERATION); | 98 scoped.context()->webContext()->synthesizeGLError(GL_INVALID_OPERATION); |
99 return; | 99 return; |
100 } | 100 } |
101 | 101 |
102 if (arrayObject && !arrayObject->isDefaultObject() && arrayObject->object())
{ | 102 if (arrayObject && !arrayObject->isDefaultObject() && arrayObject->object())
{ |
103 scoped.context()->webContext()->bindVertexArrayOES(arrayObject->object()
); | 103 scoped.context()->webContext()->bindVertexArrayOES(arrayObject->object()
); |
104 | 104 |
105 arrayObject->setHasEverBeenBound(); | 105 arrayObject->setHasEverBeenBound(); |
106 scoped.context()->setBoundVertexArrayObject(arrayObject); | 106 scoped.context()->setBoundVertexArrayObject(scriptState, arrayObject); |
107 } else { | 107 } else { |
108 scoped.context()->webContext()->bindVertexArrayOES(0); | 108 scoped.context()->webContext()->bindVertexArrayOES(0); |
109 scoped.context()->setBoundVertexArrayObject(nullptr); | 109 scoped.context()->setBoundVertexArrayObject(scriptState, nullptr); |
110 } | 110 } |
111 } | 111 } |
112 | 112 |
113 bool OESVertexArrayObject::supported(WebGLRenderingContextBase* context) | 113 bool OESVertexArrayObject::supported(WebGLRenderingContextBase* context) |
114 { | 114 { |
115 return context->extensionsUtil()->supportsExtension("GL_OES_vertex_array_obj
ect"); | 115 return context->extensionsUtil()->supportsExtension("GL_OES_vertex_array_obj
ect"); |
116 } | 116 } |
117 | 117 |
118 const char* OESVertexArrayObject::extensionName() | 118 const char* OESVertexArrayObject::extensionName() |
119 { | 119 { |
120 return "OES_vertex_array_object"; | 120 return "OES_vertex_array_object"; |
121 } | 121 } |
122 | 122 |
123 } // namespace blink | 123 } // namespace blink |
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