Index: Source/core/rendering/RenderLayer.h |
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h |
index b3396ab51d33864707e4c88de4a90da7f75ae1b3..aa25f4d27113e86066368db11fa6166565cdd333 100644 |
--- a/Source/core/rendering/RenderLayer.h |
+++ b/Source/core/rendering/RenderLayer.h |
@@ -563,10 +563,6 @@ private: |
void updateDescendantDependentFlags(); |
- // This flag is computed by RenderLayerCompositor, which knows more about 3d hierarchies than we do. |
- void setHas3DTransformedDescendant(bool b) { m_has3DTransformedDescendant = b; } |
- bool has3DTransformedDescendant() const { return m_has3DTransformedDescendant; } |
- |
void dirty3DTransformedDescendantStatus(); |
// Both updates the status, and returns true if descendants of this have 3d. |
bool update3DTransformedDescendantStatus(); |