| Index: Source/core/rendering/RenderLayer.h
|
| diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h
|
| index b3396ab51d33864707e4c88de4a90da7f75ae1b3..aa25f4d27113e86066368db11fa6166565cdd333 100644
|
| --- a/Source/core/rendering/RenderLayer.h
|
| +++ b/Source/core/rendering/RenderLayer.h
|
| @@ -563,10 +563,6 @@ private:
|
|
|
| void updateDescendantDependentFlags();
|
|
|
| - // This flag is computed by RenderLayerCompositor, which knows more about 3d hierarchies than we do.
|
| - void setHas3DTransformedDescendant(bool b) { m_has3DTransformedDescendant = b; }
|
| - bool has3DTransformedDescendant() const { return m_has3DTransformedDescendant; }
|
| -
|
| void dirty3DTransformedDescendantStatus();
|
| // Both updates the status, and returns true if descendants of this have 3d.
|
| bool update3DTransformedDescendantStatus();
|
|
|