| Index: ui/gl/gpu_memory_buffer.h
|
| diff --git a/ui/gl/gpu_memory_buffer.h b/ui/gl/gpu_memory_buffer.h
|
| deleted file mode 100644
|
| index 9780c97104728a8c18d9767ab4416137f0d7098e..0000000000000000000000000000000000000000
|
| --- a/ui/gl/gpu_memory_buffer.h
|
| +++ /dev/null
|
| @@ -1,55 +0,0 @@
|
| -// Copyright 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_GL_GPU_MEMORY_BUFFER_H_
|
| -#define UI_GL_GPU_MEMORY_BUFFER_H_
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/callback.h"
|
| -#include "base/memory/scoped_ptr.h"
|
| -
|
| -namespace gfx {
|
| -class Size;
|
| -
|
| -// Interface for creating and accessing a zero-copy GPU memory buffer.
|
| -// This design evolved from the generalization of GraphicBuffer API
|
| -// of Android framework.
|
| -//
|
| -// THREADING CONSIDERATIONS:
|
| -//
|
| -// This interface is thread-safe. However, multiple threads mapping
|
| -// a buffer for Write or ReadOrWrite simultaneously may result in undefined
|
| -// behavior and is not allowed.
|
| -class GpuMemoryBuffer {
|
| - public:
|
| - typedef base::Callback<scoped_ptr<gfx::GpuMemoryBuffer>(gfx::Size)> Creator;
|
| - enum AccessMode {
|
| - READ_ONLY,
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| - WRITE_ONLY,
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| - READ_OR_WRITE,
|
| - };
|
| -
|
| - // Frees a previously allocated buffer. Freeing a buffer that is still
|
| - // mapped in any process is undefined behavior.
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| - virtual ~GpuMemoryBuffer() {}
|
| -
|
| - // Maps the buffer so the client can write the bitmap data in |*vaddr|
|
| - // subsequently. This call may block, for instance if the hardware needs
|
| - // to finish rendering or if CPU caches need to be synchronized.
|
| - virtual void Map(AccessMode mode, void** vaddr) = 0;
|
| -
|
| - // Unmaps the buffer. Called after all changes to the buffer are
|
| - // completed.
|
| - virtual void Unmap() = 0;
|
| -
|
| - // Returns the native pointer for the buffer.
|
| - virtual void* GetNativeBuffer() = 0;
|
| -
|
| - // Returns the stride in pixels for the buffer.
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| - virtual uint32 GetStride() = 0;
|
| -};
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| -
|
| -} // namespace gfx
|
| -
|
| -#endif // UI_GL_GPU_MEMORY_BUFFER_H_
|
|
|