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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GLBench.h" | 8 #include "GLBench.h" |
9 | 9 |
10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
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103 GR_GL_CALL(gl, DeleteShader(vertexShader)); | 103 GR_GL_CALL(gl, DeleteShader(vertexShader)); |
104 GR_GL_CALL(gl, DeleteShader(fragmentShader)); | 104 GR_GL_CALL(gl, DeleteShader(fragmentShader)); |
105 | 105 |
106 return shaderProgram; | 106 return shaderProgram; |
107 } | 107 } |
108 | 108 |
109 GrGLuint GLBench::SetupFramebuffer(const GrGLInterface* gl, int screenWidth, int
screenHeight) { | 109 GrGLuint GLBench::SetupFramebuffer(const GrGLInterface* gl, int screenWidth, int
screenHeight) { |
110 //Setup framebuffer | 110 //Setup framebuffer |
111 GrGLuint texture; | 111 GrGLuint texture; |
112 GR_GL_CALL(gl, GenTextures(1, &texture)); | 112 GR_GL_CALL(gl, GenTextures(1, &texture)); |
113 GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE15)); | 113 GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE7)); |
114 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture)); | 114 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture)); |
115 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_
GL_NEAREST)); | 115 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_
GL_NEAREST)); |
116 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_
GL_NEAREST)); | 116 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_
GL_NEAREST)); |
117 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_C
LAMP_TO_EDGE)); | 117 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_C
LAMP_TO_EDGE)); |
118 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_C
LAMP_TO_EDGE)); | 118 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_C
LAMP_TO_EDGE)); |
119 GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, | 119 GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, |
120 0, //level | 120 0, //level |
121 GR_GL_RGBA, //internal format | 121 GR_GL_RGBA, //internal format |
122 screenWidth, // width | 122 screenWidth, // width |
123 screenHeight, // height | 123 screenHeight, // height |
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163 bm.setPixels(readback.get()); | 163 bm.setPixels(readback.get()); |
164 | 164 |
165 if (!SkImageEncoder::EncodeFile(filename, bm, SkImageEncoder::kPNG_Type, 100
)) { | 165 if (!SkImageEncoder::EncodeFile(filename, bm, SkImageEncoder::kPNG_Type, 100
)) { |
166 SkDebugf("------ failed to encode %s\n", filename); | 166 SkDebugf("------ failed to encode %s\n", filename); |
167 remove(filename); // remove any partial file | 167 remove(filename); // remove any partial file |
168 return; | 168 return; |
169 } | 169 } |
170 } | 170 } |
171 | 171 |
172 #endif | 172 #endif |
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