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Side by Side Diff: gpu/command_buffer/client/gpu_control.h

Issue 1385883002: Leave CreateStreamTexture route id out of the GL interface. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ 6 #define GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <vector> 10 #include <vector>
(...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after
70 // Runs |callback| when a sync point is reached. 70 // Runs |callback| when a sync point is reached.
71 virtual void SignalSyncPoint(uint32_t sync_point, 71 virtual void SignalSyncPoint(uint32_t sync_point,
72 const base::Closure& callback) = 0; 72 const base::Closure& callback) = 0;
73 73
74 // Runs |callback| when a query created via glCreateQueryEXT() has cleared 74 // Runs |callback| when a query created via glCreateQueryEXT() has cleared
75 // passed the glEndQueryEXT() point. 75 // passed the glEndQueryEXT() point.
76 virtual void SignalQuery(uint32_t query, const base::Closure& callback) = 0; 76 virtual void SignalQuery(uint32_t query, const base::Closure& callback) = 0;
77 77
78 virtual void SetSurfaceVisible(bool visible) = 0; 78 virtual void SetSurfaceVisible(bool visible) = 0;
79 79
80 // Attaches an external stream to the texture given by |texture_id| and
81 // returns a stream identifier.
82 virtual uint32_t CreateStreamTexture(uint32_t texture_id) = 0;
83
84 // Sets a lock this will be held on every callback from the GPU 80 // Sets a lock this will be held on every callback from the GPU
85 // implementation. This lock must be set and must be held on every call into 81 // implementation. This lock must be set and must be held on every call into
86 // the GPU implementation if it is to be used from multiple threads. This 82 // the GPU implementation if it is to be used from multiple threads. This
87 // may not be supported with all implementations. 83 // may not be supported with all implementations.
88 virtual void SetLock(base::Lock*) = 0; 84 virtual void SetLock(base::Lock*) = 0;
89 85
90 // Returns true if the channel to the Gpu is lost. When true, all contexts 86 // Returns true if the channel to the Gpu is lost. When true, all contexts
91 // should be considered as lost. 87 // should be considered as lost.
92 virtual bool IsGpuChannelLost() = 0; 88 virtual bool IsGpuChannelLost() = 0;
93 89
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119 // be enqueued first so does not need to be flushed. 115 // be enqueued first so does not need to be flushed.
120 virtual bool CanWaitUnverifiedSyncToken(const SyncToken* sync_token) = 0; 116 virtual bool CanWaitUnverifiedSyncToken(const SyncToken* sync_token) = 0;
121 117
122 private: 118 private:
123 DISALLOW_COPY_AND_ASSIGN(GpuControl); 119 DISALLOW_COPY_AND_ASSIGN(GpuControl);
124 }; 120 };
125 121
126 } // namespace gpu 122 } // namespace gpu
127 123
128 #endif // GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ 124 #endif // GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_
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