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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrClipMaskManager.h" | 8 #include "GrClipMaskManager.h" |
9 #include "GrCaps.h" | 9 #include "GrCaps.h" |
10 #include "GrDrawContext.h" | 10 #include "GrDrawContext.h" |
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301 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) { | 301 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) { |
302 scissorState->set(scissorSpaceIBounds); | 302 scissorState->set(scissorSpaceIBounds); |
303 } | 303 } |
304 this->setPipelineBuilderStencil(pipelineBuilder, ars); | 304 this->setPipelineBuilderStencil(pipelineBuilder, ars); |
305 return true; | 305 return true; |
306 } | 306 } |
307 } | 307 } |
308 | 308 |
309 // If MSAA is enabled we can do everything in the stencil buffer. | 309 // If MSAA is enabled we can do everything in the stencil buffer. |
310 if (0 == rt->numStencilSamples() && requiresAA) { | 310 if (0 == rt->numStencilSamples() && requiresAA) { |
311 GrTexture* result = nullptr; | 311 SkAutoTUnref<GrTexture> result; |
312 | 312 |
313 // The top-left of the mask corresponds to the top-left corner of the bo
unds. | 313 // The top-left of the mask corresponds to the top-left corner of the bo
unds. |
314 SkVector clipToMaskOffset = { | 314 SkVector clipToMaskOffset = { |
315 SkIntToScalar(-clipSpaceIBounds.fLeft), | 315 SkIntToScalar(-clipSpaceIBounds.fLeft), |
316 SkIntToScalar(-clipSpaceIBounds.fTop) | 316 SkIntToScalar(-clipSpaceIBounds.fTop) |
317 }; | 317 }; |
318 | 318 |
319 if (this->useSWOnlyPath(pipelineBuilder, clipToMaskOffset, elements)) { | 319 if (this->useSWOnlyPath(pipelineBuilder, clipToMaskOffset, elements)) { |
320 // The clip geometry is complex enough that it will be more efficien
t to create it | 320 // The clip geometry is complex enough that it will be more efficien
t to create it |
321 // entirely in software | 321 // entirely in software |
322 result = this->createSoftwareClipMask(genID, | 322 result.reset(this->createSoftwareClipMask(genID, |
323 initialState, | 323 initialState, |
324 elements, | 324 elements, |
325 clipToMaskOffset, | 325 clipToMaskOffset, |
326 clipSpaceIBounds); | 326 clipSpaceIBounds)); |
327 } else { | 327 } else { |
328 result = this->createAlphaClipMask(genID, | 328 result.reset(this->createAlphaClipMask(genID, |
329 initialState, | 329 initialState, |
330 elements, | 330 elements, |
331 clipToMaskOffset, | 331 clipToMaskOffset, |
332 clipSpaceIBounds); | 332 clipSpaceIBounds)); |
333 } | 333 } |
334 | 334 |
335 if (result) { | 335 if (result) { |
336 arfps->set(&pipelineBuilder); | 336 arfps->set(&pipelineBuilder); |
337 // The mask's top left coord should be pinned to the rounded-out top
left corner of | 337 // The mask's top left coord should be pinned to the rounded-out top
left corner of |
338 // clipSpace bounds. We determine the mask's position WRT to the ren
der target here. | 338 // clipSpace bounds. We determine the mask's position WRT to the ren
der target here. |
339 SkIRect rtSpaceMaskBounds = clipSpaceIBounds; | 339 SkIRect rtSpaceMaskBounds = clipSpaceIBounds; |
340 rtSpaceMaskBounds.offset(-clip.origin()); | 340 rtSpaceMaskBounds.offset(-clip.origin()); |
341 setup_drawstate_aaclip(pipelineBuilder, result, arfps, rtSpaceMaskBo
unds); | 341 setup_drawstate_aaclip(pipelineBuilder, result, arfps, rtSpaceMaskBo
unds); |
342 this->setPipelineBuilderStencil(pipelineBuilder, ars); | 342 this->setPipelineBuilderStencil(pipelineBuilder, ars); |
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1134 | 1134 |
1135 //////////////////////////////////////////////////////////////////////////////// | 1135 //////////////////////////////////////////////////////////////////////////////// |
1136 | 1136 |
1137 void GrClipMaskManager::adjustPathStencilParams(const GrStencilAttachment* stenc
ilAttachment, | 1137 void GrClipMaskManager::adjustPathStencilParams(const GrStencilAttachment* stenc
ilAttachment, |
1138 GrStencilSettings* settings) { | 1138 GrStencilSettings* settings) { |
1139 if (stencilAttachment) { | 1139 if (stencilAttachment) { |
1140 int stencilBits = stencilAttachment->bits(); | 1140 int stencilBits = stencilAttachment->bits(); |
1141 this->adjustStencilParams(settings, fClipMode, stencilBits); | 1141 this->adjustStencilParams(settings, fClipMode, stencilBits); |
1142 } | 1142 } |
1143 } | 1143 } |
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