Chromium Code Reviews| Index: src/gpu/GrOvalRenderer.cpp |
| =================================================================== |
| --- src/gpu/GrOvalRenderer.cpp (revision 8834) |
| +++ src/gpu/GrOvalRenderer.cpp (working copy) |
| @@ -35,6 +35,13 @@ |
| GrPoint fInnerOffset; |
| }; |
| +struct RRectVertex { |
| + GrPoint fPos; |
| + GrPoint fOffset; |
| + GrPoint fOuterRadii; |
| + GrPoint fInnerRadii; |
| +}; |
| + |
| inline bool circle_stays_circle(const SkMatrix& m) { |
| return m.isSimilarity(); |
| } |
| @@ -275,6 +282,146 @@ |
| /////////////////////////////////////////////////////////////////////////////// |
| +/** |
| + * The output of this effect is a modulation of the input color and coverage for an axis-aligned |
|
robertphillips
2013/04/24 15:13:30
ellipse -> RR?
jvanverth1
2013/04/24 19:02:27
Renamed this to AltEllipseEdgeEffect to reflect th
|
| + * ellipse, specified as an offset vector from center and outer and inner radii in both x and y |
| + * directions. |
| + * |
| + * This uses a slightly different algorithm than the EllipseEdgeEffect, above. Rather than |
| + * scaling an ellipse to be a circle, it attempts to find the distance from the offset point to the |
|
robertphillips
2013/04/24 15:13:30
ellipse -> RR?
|
| + * ellipse by determining where the line through the origin and offset point would cross the |
| + * ellipse, and computing the distance to that. This is slower but works better for roundrects |
| + * because the straight edges will be more accurate. |
| + */ |
| + |
| +class RRectEdgeEffect : public GrEffect { |
| +public: |
| + static GrEffectRef* Create(bool stroke) { |
| + // we go through this so we only have one copy of each effect (stroked/filled) |
| + GR_CREATE_STATIC_EFFECT(gRRectStrokeEdge, RRectEdgeEffect, (true)); |
| + GR_CREATE_STATIC_EFFECT(gRRectFillEdge, RRectEdgeEffect, (false)); |
| + |
| + if (stroke) { |
| + gRRectStrokeEdge->ref(); |
| + return gRRectStrokeEdge; |
| + } else { |
| + gRRectFillEdge->ref(); |
| + return gRRectFillEdge; |
| + } |
| + } |
| + |
| + virtual void getConstantColorComponents(GrColor* color, |
| + uint32_t* validFlags) const SK_OVERRIDE { |
| + *validFlags = 0; |
| + } |
| + |
| + virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| + return GrTBackendEffectFactory<RRectEdgeEffect>::getInstance(); |
| + } |
| + |
| + virtual ~RRectEdgeEffect() {} |
| + |
| + static const char* Name() { return "RRectEdge"; } |
| + |
| + inline bool isStroked() const { return fStroke; } |
| + |
| + class GLEffect : public GrGLEffect { |
| + public: |
| + GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
|
robertphillips
2013/04/24 15:13:30
tab before the ':'
jvanverth1
2013/04/24 19:02:27
Done.
|
| + : INHERITED (factory) {} |
| + |
| + virtual void emitCode(GrGLShaderBuilder* builder, |
| + const GrDrawEffect& drawEffect, |
| + EffectKey key, |
| + const char* outputColor, |
| + const char* inputColor, |
| + const TextureSamplerArray& samplers) SK_OVERRIDE { |
| + const RRectEdgeEffect& rrectEffect = drawEffect.castEffect<RRectEdgeEffect>(); |
| + |
| + const char *vsOffsetName, *fsOffsetName; |
| + const char *vsRadiiName, *fsRadiiName; |
| + |
| + builder->addVarying(kVec2f_GrSLType, "EllipseOffsets", &vsOffsetName, &fsOffsetName); |
| + const SkString* attr0Name = |
| + builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
| + builder->vsCodeAppendf("\t%s = %s;\n", vsOffsetName, attr0Name->c_str()); |
| + |
| + builder->addVarying(kVec4f_GrSLType, "EllipseRadii", &vsRadiiName, &fsRadiiName); |
| + const SkString* attr1Name = |
| + builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1]); |
| + builder->vsCodeAppendf("\t%s = %s;\n", vsRadiiName, attr1Name->c_str()); |
| + |
|
robertphillips
2013/04/24 15:13:30
rm extra space?
jvanverth1
2013/04/24 19:02:27
Done.
|
| + builder->fsCodeAppend("\tfloat edgeAlpha;\n"); |
| + // get length of offset |
| + builder->fsCodeAppendf("\tfloat len = length(%s.xy);\n", fsOffsetName); |
|
robertphillips
2013/04/24 15:13:30
Couldn't offset be a vec2?
jvanverth1
2013/04/24 19:02:27
Done.
|
| + builder->fsCodeAppend("\tvec4 offset;\n"); |
| + |
|
robertphillips
2013/04/24 15:13:30
ellipse -> RR?
jvanverth1
2013/04/24 19:02:27
Done.
|
| + // for outer ellipse |
| + builder->fsCodeAppendf("\toffset.xy = %s.xy*%s.yx;\n", |
| + fsOffsetName, fsRadiiName); |
| + builder->fsCodeAppendf("\tfloat tOuter = " |
| + "%s.x*%s.y*inversesqrt(dot(offset.xy, offset.xy));\n", |
| + fsRadiiName, fsRadiiName); |
| + builder->fsCodeAppend("\tedgeAlpha = clamp(len*tOuter - len, 0.0, 1.0);\n"); |
| + |
| + // for inner ellipse |
| + if (rrectEffect.isStroked()) { |
| + builder->fsCodeAppendf("\toffset.zw = %s.xy*%s.wz;\n", |
| + fsOffsetName, fsRadiiName); |
| + builder->fsCodeAppendf("\tfloat tInner = " |
| + "%s.z*%s.w*inversesqrt(dot(offset.zw, offset.zw));\n", |
| + fsRadiiName, fsRadiiName); |
| + builder->fsCodeAppend("\tedgeAlpha *= clamp(len - len*tInner, 0.0, 1.0);\n"); |
| + } |
| + |
| + SkString modulate; |
| + GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); |
| + builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); |
| + } |
| + |
| + static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
| + const RRectEdgeEffect& rrectEffect = drawEffect.castEffect<RRectEdgeEffect>(); |
| + |
| + return rrectEffect.isStroked() ? 0x1 : 0x0; |
| + } |
| + |
| + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE { |
| + } |
| + |
| + private: |
| + typedef GrGLEffect INHERITED; |
| + }; |
| + |
| +private: |
| + RRectEdgeEffect(bool stroke) : GrEffect() { |
| + this->addVertexAttrib(kVec2f_GrSLType); |
| + this->addVertexAttrib(kVec4f_GrSLType); |
| + fStroke = stroke; |
| + } |
| + |
| + virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE { |
| + const RRectEdgeEffect& rree = CastEffect<RRectEdgeEffect>(other); |
| + return rree.fStroke == fStroke; |
| + } |
| + |
| + bool fStroke; |
| + |
| + GR_DECLARE_EFFECT_TEST; |
| + |
| + typedef GrEffect INHERITED; |
| +}; |
| + |
| +GR_DEFINE_EFFECT_TEST(RRectEdgeEffect); |
| + |
| +GrEffectRef* RRectEdgeEffect::TestCreate(SkMWCRandom* random, |
| + GrContext* context, |
| + const GrDrawTargetCaps&, |
| + GrTexture* textures[]) { |
| + return RRectEdgeEffect::Create(random->nextBool()); |
| +} |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| bool GrOvalRenderer::drawOval(GrDrawTarget* target, const GrContext* context, const GrPaint& paint, |
| const GrRect& oval, const SkStrokeRec& stroke) |
| { |
| @@ -302,6 +449,8 @@ |
| namespace { |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| // position + edge |
| extern const GrVertexAttrib gCircleVertexAttribs[] = { |
| {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding}, |
| @@ -405,6 +554,8 @@ |
| target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4, &bounds); |
| } |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| namespace { |
| // position + edge |
| @@ -485,8 +636,6 @@ |
| SkScalar innerRatio = 1.0f; |
| if (SkStrokeRec::kFill_Style != style) { |
| - |
| - |
| if (SkScalarNearlyZero(scaledStroke.length())) { |
| scaledStroke.set(SK_ScalarHalf, SK_ScalarHalf); |
| } else { |
| @@ -552,3 +701,268 @@ |
| return true; |
| } |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| +bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, const GrContext* context, |
| + const GrPaint& paint, const GrRRect& rrect, |
| + const SkStrokeRec& stroke) |
| +{ |
| + const SkMatrix& vm = context->getMatrix(); |
| +#ifdef SK_DEBUG |
| + { |
| + // we should have checked for this previously |
| + SkASSERT(paint.isAntiAlias() && vm.rectStaysRect() && rrect.isSimple()); |
| + } |
| +#endif |
| + |
| + // do any matrix crunching before we reset the draw state for device coords |
| + const SkRect& rrectBounds = rrect.getBounds(); |
| + SkRect bounds; |
| + vm.mapRect(&bounds, rrectBounds); |
| + |
| + SkVector radii = rrect.getSimpleRadii(); |
| + SkScalar xRadius = SkScalarAbs(vm[SkMatrix::kMScaleX]*radii.fX + |
| + vm[SkMatrix::kMSkewY]*radii.fY); |
| + SkScalar yRadius = SkScalarAbs(vm[SkMatrix::kMSkewX]*radii.fX + |
| + vm[SkMatrix::kMScaleY]*radii.fY); |
| + // tall or wide quarter-ellipse corners aren't handled |
| + if (SkScalarDiv(xRadius, yRadius) > 2 || SkScalarDiv(yRadius, xRadius) > 2) { |
| + return false; |
| + } |
| + // if hairline stroke is greater than radius, we don't handle that right now |
| + SkStrokeRec::Style style = stroke.getStyle(); |
|
robertphillips
2013/04/24 15:13:30
SK_ScalarHalf?
jvanverth1
2013/04/24 19:02:27
Done.
|
| + if (SkStrokeRec::kHairline_Style == style && (0.5f >= xRadius || 0.5f >= yRadius)) { |
| + return false; |
| + } |
| + |
| + // do (potentially) anisotropic mapping of stroke |
| + SkVector scaledStroke; |
| + SkScalar strokeWidth = stroke.getWidth(); |
| + scaledStroke.fX = SkScalarAbs(strokeWidth*(vm[SkMatrix::kMScaleX] + vm[SkMatrix::kMSkewY])); |
| + scaledStroke.fY = SkScalarAbs(strokeWidth*(vm[SkMatrix::kMSkewX] + vm[SkMatrix::kMScaleY])); |
| + |
| + // if half of strokewidth is greater than radius, we don't handle that right now |
| + if (SK_ScalarHalf*scaledStroke.fX >= xRadius || SK_ScalarHalf*scaledStroke.fY >= yRadius) { |
| + return false; |
| + } |
| + |
| + // reset to device coordinates |
| + GrDrawState* drawState = target->drawState(); |
| + GrDrawState::AutoDeviceCoordDraw adcd(drawState); |
| + if (!adcd.succeeded()) { |
| + return false; |
| + } |
| + |
|
robertphillips
2013/04/24 15:13:30
I agree with Brian that this should be long lived
bsalomon
2013/04/24 15:17:20
Also can see GrAAHairLinePathRenderer::Create().
|
| + static const uint16_t kRRectIndices[] = { |
| + // corners |
| + 0, 1, 5, 0, 5, 4, |
| + 2, 3, 7, 2, 7, 6, |
| + 8, 9, 13, 8, 13, 12, |
| + 10, 11, 15, 10, 15, 14, |
| + |
| + // edges |
| + 1, 2, 6, 1, 6, 5, |
| + 4, 5, 9, 4, 9, 8, |
| + 6, 7, 11, 6, 11, 10, |
| + 9, 10, 14, 9, 14, 13, |
| + |
|
robertphillips
2013/04/24 15:13:30
Maybe a comment here r.e. the magic positioning of
jvanverth1
2013/04/24 19:02:27
Done.
|
| + // center |
| + 5, 6, 10, 5, 10, 9 |
| + }; |
| + |
| + bool isStroked = (SkStrokeRec::kStroke_Style == style || SkStrokeRec::kHairline_Style == style); |
| + |
| + enum { |
| + // the edge effects share this stage with glyph rendering |
| + // (kGlyphMaskStage in GrTextContext) && SW path rendering |
| + // (kPathMaskStage in GrSWMaskHelper) |
| + kEdgeEffectStage = GrPaint::kTotalStages, |
| + }; |
| + |
| + // if the corners are circles, use the circle renderer |
| + if ((!isStroked || scaledStroke.fX == scaledStroke.fY) && xRadius == yRadius) { |
| + drawState->setVertexAttribs<gCircleVertexAttribs>(SK_ARRAY_COUNT(gCircleVertexAttribs)); |
| + GrAssert(sizeof(CircleVertex) == drawState->getVertexSize()); |
| + |
| + GrDrawTarget::AutoReleaseGeometry geo(target, 16, GR_ARRAY_COUNT(kRRectIndices)); |
| + if (!geo.succeeded()) { |
| + GrPrintf("Failed to get space for vertices!\n"); |
| + return false; |
| + } |
| + |
| + CircleVertex* verts = reinterpret_cast<CircleVertex*>(geo.vertices()); |
| + uint16_t* indices = reinterpret_cast<uint16_t*>(geo.indices()); |
| + memcpy(indices, kRRectIndices, sizeof(kRRectIndices)); |
|
bsalomon
2013/04/24 14:36:38
Should we use a long-lived index buffer? Could use
jvanverth1
2013/04/24 19:02:27
Done.
|
| + |
| + GrEffectRef* effect = CircleEdgeEffect::Create(isStroked); |
| + static const int kCircleEdgeAttrIndex = 1; |
| + drawState->setEffect(kEdgeEffectStage, effect, kCircleEdgeAttrIndex)->unref(); |
| + |
| + SkScalar innerRadius = 0.0f; |
| + SkScalar outerRadius = xRadius; |
| + SkScalar halfWidth = 0; |
| + if (style != SkStrokeRec::kFill_Style) { |
| + if (SkScalarNearlyZero(scaledStroke.fX)) { |
| + halfWidth = SK_ScalarHalf; |
| + } else { |
| + halfWidth = SkScalarHalf(scaledStroke.fX); |
| + } |
| + |
| + if (isStroked) { |
| + innerRadius = SkMaxScalar(0, xRadius - halfWidth); |
| + } |
| + outerRadius += halfWidth; |
| + bounds.outset(halfWidth, halfWidth); |
| + } |
| + |
| + // The radii are outset for two reasons. First, it allows the shader to simply perform |
| + // clamp(distance-to-center - radius, 0, 1). Second, the outer radius is used to compute the |
| + // verts of the bounding box that is rendered and the outset ensures the box will cover all |
| + // pixels partially covered by the circle. |
| + outerRadius += SK_ScalarHalf; |
| + innerRadius -= SK_ScalarHalf; |
| + |
| + // Expand the rect so all the pixels will be captured. |
| + bounds.outset(SK_ScalarHalf, SK_ScalarHalf); |
| + |
| + SkScalar yCoords[4] = { |
| + bounds.fTop, |
| + bounds.fTop + outerRadius, |
| + bounds.fBottom - outerRadius, |
| + bounds.fBottom |
| + }; |
| + SkScalar yOuterRadii[4] = { |
| + -outerRadius, |
| + 0, |
| + 0, |
| + outerRadius |
| + }; |
| + for (int i = 0; i < 4; ++i) { |
| + verts->fPos = SkPoint::Make(bounds.fLeft, yCoords[i]); |
| + verts->fOffset = SkPoint::Make(-outerRadius, yOuterRadii[i]); |
| + verts->fOuterRadius = outerRadius; |
| + verts->fInnerRadius = innerRadius; |
| + verts++; |
| + |
| + verts->fPos = SkPoint::Make(bounds.fLeft + outerRadius, yCoords[i]); |
| + verts->fOffset = SkPoint::Make(0, yOuterRadii[i]); |
| + verts->fOuterRadius = outerRadius; |
| + verts->fInnerRadius = innerRadius; |
| + verts++; |
| + |
| + verts->fPos = SkPoint::Make(bounds.fRight - outerRadius, yCoords[i]); |
| + verts->fOffset = SkPoint::Make(0, yOuterRadii[i]); |
| + verts->fOuterRadius = outerRadius; |
| + verts->fInnerRadius = innerRadius; |
| + verts++; |
| + |
| + verts->fPos = SkPoint::Make(bounds.fRight, yCoords[i]); |
| + verts->fOffset = SkPoint::Make(outerRadius, yOuterRadii[i]); |
| + verts->fOuterRadius = outerRadius; |
| + verts->fInnerRadius = innerRadius; |
| + verts++; |
| + } |
| + |
| + // drop out the middle quad if we're stroked |
| + int indexCnt = isStroked ? GR_ARRAY_COUNT(kRRectIndices)-6 : GR_ARRAY_COUNT(kRRectIndices); |
| + target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 16, indexCnt, &bounds); |
| + |
| + // otherwise we use the special ellipse renderer |
| + } else { |
| + |
| + drawState->setVertexAttribs<gEllipseVertexAttribs>(SK_ARRAY_COUNT(gEllipseVertexAttribs)); |
| + GrAssert(sizeof(RRectVertex) == drawState->getVertexSize()); |
| + |
| + GrDrawTarget::AutoReleaseGeometry geo(target, 16, GR_ARRAY_COUNT(kRRectIndices)); |
| + if (!geo.succeeded()) { |
| + GrPrintf("Failed to get space for vertices!\n"); |
| + return false; |
| + } |
| + |
| + RRectVertex* verts = reinterpret_cast<RRectVertex*>(geo.vertices()); |
| + uint16_t* indices = reinterpret_cast<uint16_t*>(geo.indices()); |
| + memcpy(indices, kRRectIndices, sizeof(kRRectIndices)); |
| + |
| + GrEffectRef* effect = RRectEdgeEffect::Create(isStroked); |
| + static const int kRRectCenterAttrIndex = 1; |
| + static const int kRRectEdgeAttrIndex = 2; |
| + drawState->setEffect(kEdgeEffectStage, effect, |
| + kRRectCenterAttrIndex, kRRectEdgeAttrIndex)->unref(); |
| + |
| + SkScalar innerXRadius = 0.0f; |
| + SkScalar innerYRadius = 0.0f; |
| + |
| + if (SkStrokeRec::kFill_Style != style) { |
| + if (SkScalarNearlyZero(scaledStroke.length())) { |
| + scaledStroke.set(SK_ScalarHalf, SK_ScalarHalf); |
| + } else { |
| + scaledStroke.scale(0.5f); |
| + } |
| + |
| + // this is legit only if scale & translation (which should be the case at the moment) |
| + if (SkStrokeRec::kStroke_Style == style || SkStrokeRec::kHairline_Style == style) { |
| + innerXRadius = SkMaxScalar(0, xRadius - scaledStroke.fX); |
| + innerYRadius = SkMaxScalar(0, yRadius - scaledStroke.fY); |
| + } |
| + xRadius += scaledStroke.fX; |
| + yRadius += scaledStroke.fY; |
| + bounds.outset(scaledStroke.fX, scaledStroke.fY); |
| + } |
| + |
| + // Extend the radii out half a pixel to antialias. |
| + SkScalar xOuterRadius = xRadius + SK_ScalarHalf; |
| + SkScalar yOuterRadius = yRadius + SK_ScalarHalf; |
| + SkScalar xInnerRadius = SkMaxScalar(innerXRadius - SK_ScalarHalf, 0); |
| + SkScalar yInnerRadius = SkMaxScalar(innerYRadius - SK_ScalarHalf, 0); |
| + |
| + // Expand the rect so all the pixels will be captured. |
| + bounds.outset(SK_ScalarHalf, SK_ScalarHalf); |
| + |
| + SkScalar yCoords[4] = { |
| + bounds.fTop, |
| + bounds.fTop + yOuterRadius, |
| + bounds.fBottom - yOuterRadius, |
| + bounds.fBottom |
| + }; |
| + SkScalar yOuterOffsets[4] = { |
| + -yOuterRadius, |
| + SK_ScalarNearlyZero, // we're using inversesqrt() in the shader, so can't be exactly 0 |
| + SK_ScalarNearlyZero, |
| + yOuterRadius |
| + }; |
| + |
| + for (int i = 0; i < 4; ++i) { |
| + verts->fPos = SkPoint::Make(bounds.fLeft, yCoords[i]); |
| + verts->fOffset = SkPoint::Make(-xOuterRadius, yOuterOffsets[i]); |
| + verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius); |
| + verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius); |
| + verts++; |
| + |
| + verts->fPos = SkPoint::Make(bounds.fLeft + xOuterRadius, yCoords[i]); |
| + verts->fOffset = SkPoint::Make(SK_ScalarNearlyZero, yOuterOffsets[i]); |
| + verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius); |
| + verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius); |
| + verts++; |
| + |
| + verts->fPos = SkPoint::Make(bounds.fRight - xOuterRadius, yCoords[i]); |
| + verts->fOffset = SkPoint::Make(SK_ScalarNearlyZero, yOuterOffsets[i]); |
| + verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius); |
| + verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius); |
| + verts++; |
| + |
| + verts->fPos = SkPoint::Make(bounds.fRight, yCoords[i]); |
| + verts->fOffset = SkPoint::Make(xOuterRadius, yOuterOffsets[i]); |
| + verts->fOuterRadii = SkPoint::Make(xOuterRadius, yOuterRadius); |
| + verts->fInnerRadii = SkPoint::Make(xInnerRadius, yInnerRadius); |
| + verts++; |
| + } |
| + |
| + // drop out the middle quad if we're stroked |
| + int indexCnt = isStroked ? GR_ARRAY_COUNT(kRRectIndices)-6 : GR_ARRAY_COUNT(kRRectIndices); |
| + target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 16, indexCnt, &bounds); |
| + } |
| + |
| + return true; |
| +} |
| + |