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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 syntax = "proto2"; | 5 syntax = "proto2"; |
| 6 | 6 |
| 7 import "display_list_recording_source.proto"; | 7 import "display_list_recording_source.proto"; |
| 8 import "layer_position_constraint.proto"; | 8 import "layer_position_constraint.proto"; |
| 9 import "point3f.proto"; | 9 import "point3f.proto"; |
| 10 import "pointf.proto"; | 10 import "pointf.proto"; |
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| 116 optional bool user_scrollable_horizontal = 38; | 116 optional bool user_scrollable_horizontal = 38; |
| 117 optional bool user_scrollable_vertical = 39; | 117 optional bool user_scrollable_vertical = 39; |
| 118 | 118 |
| 119 optional int32 scroll_parent_id = 40; | 119 optional int32 scroll_parent_id = 40; |
| 120 repeated int32 scroll_children_ids = 41; | 120 repeated int32 scroll_children_ids = 41; |
| 121 | 121 |
| 122 optional int32 clip_parent_id = 42; | 122 optional int32 clip_parent_id = 42; |
| 123 repeated int32 clip_children_ids = 43; | 123 repeated int32 clip_children_ids = 43; |
| 124 | 124 |
| 125 optional ScrollOffset scroll_offset = 44; | 125 optional ScrollOffset scroll_offset = 44; |
| 126 optional Vector2dF scroll_compensation_adjustment = 45; | |
| 127 | 126 |
| 128 optional Rect update_rect = 46; | 127 optional Rect update_rect = 46; |
| 129 | 128 |
| 130 // TODO(nyquist): Figure out what to do with LayerAnimationController. | 129 // TODO(nyquist): Figure out what to do with LayerAnimationController. |
| 131 // optional LayerAnimationController layer_animation_controller = 48; | 130 // optional LayerAnimationController layer_animation_controller = 48; |
| 132 | 131 |
| 133 // TODO(nyquist): Figure out what to do with FrameTimingRequests. | 132 // TODO(nyquist): Figure out what to do with FrameTimingRequests. |
| 134 // repeated FrameTimingRequest frame_timing_requests = 49; | 133 // repeated FrameTimingRequest frame_timing_requests = 49; |
| 135 } | 134 } |
| 136 | 135 |
| 137 message PictureLayerProperties { | 136 message PictureLayerProperties { |
| 138 optional DisplayListRecordingSource recording_source = 1; | 137 optional DisplayListRecordingSource recording_source = 1; |
| 139 optional Region invalidation = 2; | 138 optional Region invalidation = 2; |
| 140 optional Rect last_updated_visible_layer_rect = 3; | 139 optional Rect last_updated_visible_layer_rect = 3; |
| 141 optional bool is_mask = 4; | 140 optional bool is_mask = 4; |
| 142 optional bool nearest_neighbor = 5; | 141 optional bool nearest_neighbor = 5; |
| 143 | 142 |
| 144 optional int64 update_source_frame_number = 6; | 143 optional int64 update_source_frame_number = 6; |
| 145 } | 144 } |
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