OLD | NEW |
---|---|
(Empty) | |
1 /* | |
2 * Copyright 2015 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef VisualStreamTimingModule_DEFINED | |
9 #define VisualStreamTimingModule_DEFINED | |
10 | |
11 #include "VisualModule.h" | |
12 | |
13 #include "TimingStateMachine.h" | |
14 #include "VisualBench.h" | |
15 #include "VisualBenchmarkStream.h" | |
16 | |
17 /* | |
18 * VisualStreamTimingModule is the base class for modules which want to time a s tream of Benchmarks. | |
19 * | |
robertphillips
2015/10/12 16:51:20
rm "some" ?
| |
20 * Subclasses should implement some renderFrame, which is called for each frame, and timingFinished, | |
21 * which is called when a sample has finished timing. | |
22 */ | |
23 class VisualStreamTimingModule : public VisualModule { | |
24 public: | |
25 VisualStreamTimingModule(VisualBench* owner, bool preWarmBeforeSample); | |
26 void draw(SkCanvas* canvas) override; | |
27 | |
28 private: | |
29 virtual void renderFrame(SkCanvas*, Benchmark*, int loops)=0; | |
30 | |
31 // subclasses should return true to advance the stream | |
32 virtual bool timingFinished(Benchmark*, int loops, double measurement)=0; | |
33 | |
34 bool nextBenchmarkIfNecessary(SkCanvas*); | |
35 | |
36 TimingStateMachine fTSM; | |
37 SkAutoTDelete<VisualBenchmarkStream> fBenchmarkStream; | |
38 SkAutoTUnref<Benchmark> fBenchmark; | |
39 bool fReinitializeBenchmark; | |
40 bool fPreWarmBeforeSample; | |
41 | |
42 // support framework | |
43 VisualBench* fOwner; | |
44 | |
45 typedef VisualModule INHERITED; | |
46 }; | |
47 | |
48 #endif | |
OLD | NEW |