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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/trace_event/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
8 #include "cc/scheduler/scheduler.h" | 8 #include "cc/scheduler/scheduler.h" |
9 #include "cc/test/begin_frame_args_test.h" | 9 #include "cc/test/begin_frame_args_test.h" |
10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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44 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 44 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
45 if (state.begin_impl_frame_state() == \ | 45 if (state.begin_impl_frame_state() == \ |
46 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ | 46 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ |
47 state.OnBeginImplFrameDeadlinePending(); \ | 47 state.OnBeginImplFrameDeadlinePending(); \ |
48 if (state.begin_impl_frame_state() == \ | 48 if (state.begin_impl_frame_state() == \ |
49 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 49 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
50 state.OnBeginImplFrameIdle(); \ | 50 state.OnBeginImplFrameIdle(); \ |
51 } | 51 } |
52 | 52 |
53 #define SET_UP_STATE(state) \ | 53 #define SET_UP_STATE(state) \ |
54 state.SetCanStart(); \ | |
55 state.SetVisible(true); \ | 54 state.SetVisible(true); \ |
56 EXPECT_ACTION_UPDATE_STATE( \ | 55 EXPECT_ACTION_UPDATE_STATE( \ |
57 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); \ | 56 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); \ |
58 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ | 57 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ |
59 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ | 58 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ |
60 state.SetCanDraw(true); | 59 state.SetCanDraw(true); |
61 | 60 |
62 namespace cc { | 61 namespace cc { |
63 | 62 |
64 namespace { | 63 namespace { |
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198 } | 197 } |
199 | 198 |
200 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately; | 199 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately; |
201 using SchedulerStateMachine::ProactiveBeginFrameWanted; | 200 using SchedulerStateMachine::ProactiveBeginFrameWanted; |
202 using SchedulerStateMachine::WillCommit; | 201 using SchedulerStateMachine::WillCommit; |
203 }; | 202 }; |
204 | 203 |
205 TEST(SchedulerStateMachineTest, BeginFrameNeeded) { | 204 TEST(SchedulerStateMachineTest, BeginFrameNeeded) { |
206 SchedulerSettings default_scheduler_settings; | 205 SchedulerSettings default_scheduler_settings; |
207 StateMachine state(default_scheduler_settings); | 206 StateMachine state(default_scheduler_settings); |
208 state.SetCanStart(); | |
209 state.SetVisible(true); | 207 state.SetVisible(true); |
210 EXPECT_ACTION_UPDATE_STATE( | 208 EXPECT_ACTION_UPDATE_STATE( |
211 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 209 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
212 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 210 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
213 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 211 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
214 state.SetBeginMainFrameState( | 212 state.SetBeginMainFrameState( |
215 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 213 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
216 | 214 |
217 // Don't request BeginFrames if we are idle. | 215 // Don't request BeginFrames if we are idle. |
218 state.SetNeedsRedraw(false); | 216 state.SetNeedsRedraw(false); |
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247 state.SetDeferCommits(true); | 245 state.SetDeferCommits(true); |
248 EXPECT_FALSE(state.BeginFrameNeeded()); | 246 EXPECT_FALSE(state.BeginFrameNeeded()); |
249 } | 247 } |
250 | 248 |
251 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { | 249 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { |
252 SchedulerSettings default_scheduler_settings; | 250 SchedulerSettings default_scheduler_settings; |
253 | 251 |
254 // If no commit needed, do nothing. | 252 // If no commit needed, do nothing. |
255 { | 253 { |
256 StateMachine state(default_scheduler_settings); | 254 StateMachine state(default_scheduler_settings); |
257 state.SetCanStart(); | |
258 state.SetVisible(true); | 255 state.SetVisible(true); |
259 EXPECT_ACTION_UPDATE_STATE( | 256 EXPECT_ACTION_UPDATE_STATE( |
260 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 257 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
261 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 258 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
262 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 259 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
263 state.SetBeginMainFrameState( | 260 state.SetBeginMainFrameState( |
264 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 261 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
265 state.SetNeedsRedraw(false); | 262 state.SetNeedsRedraw(false); |
266 | 263 |
267 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 264 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
268 EXPECT_FALSE(state.NeedsCommit()); | 265 EXPECT_FALSE(state.NeedsCommit()); |
269 | 266 |
270 state.OnBeginImplFrame(); | 267 state.OnBeginImplFrame(); |
271 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 268 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
272 | 269 |
273 state.OnBeginImplFrameDeadline(); | 270 state.OnBeginImplFrameDeadline(); |
274 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 271 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
275 EXPECT_FALSE(state.NeedsCommit()); | 272 EXPECT_FALSE(state.NeedsCommit()); |
276 } | 273 } |
277 | 274 |
278 // If commit requested but can_start is still false, do nothing. | 275 // If commit requested but not visible yet, do nothing. |
279 { | 276 { |
280 StateMachine state(default_scheduler_settings); | 277 StateMachine state(default_scheduler_settings); |
281 state.SetBeginMainFrameState( | 278 state.SetBeginMainFrameState( |
282 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 279 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
283 state.SetNeedsRedraw(false); | 280 state.SetNeedsRedraw(false); |
284 state.SetVisible(true); | |
285 state.SetNeedsBeginMainFrame(); | 281 state.SetNeedsBeginMainFrame(); |
286 | 282 |
287 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 283 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
288 EXPECT_TRUE(state.NeedsCommit()); | 284 EXPECT_TRUE(state.NeedsCommit()); |
289 | 285 |
290 state.OnBeginImplFrame(); | 286 state.OnBeginImplFrame(); |
291 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 287 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
292 | 288 |
293 state.OnBeginImplFrameDeadline(); | 289 state.OnBeginImplFrameDeadline(); |
294 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 290 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
295 EXPECT_TRUE(state.NeedsCommit()); | 291 EXPECT_TRUE(state.NeedsCommit()); |
296 } | 292 } |
297 | 293 |
298 // If commit requested, begin a main frame. | 294 // If commit requested, begin a main frame. |
299 { | 295 { |
300 StateMachine state(default_scheduler_settings); | 296 StateMachine state(default_scheduler_settings); |
301 state.SetBeginMainFrameState( | 297 state.SetBeginMainFrameState( |
302 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 298 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
303 state.SetCanStart(); | |
304 state.SetVisible(true); | 299 state.SetVisible(true); |
305 EXPECT_ACTION_UPDATE_STATE( | 300 EXPECT_ACTION_UPDATE_STATE( |
306 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 301 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
307 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 302 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
308 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 303 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
309 state.SetNeedsRedraw(false); | 304 state.SetNeedsRedraw(false); |
310 state.SetNeedsBeginMainFrame(); | 305 state.SetNeedsBeginMainFrame(); |
311 | 306 |
312 // Expect nothing to happen until after OnBeginImplFrame. | 307 // Expect nothing to happen until after OnBeginImplFrame. |
313 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 308 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
314 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 309 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
315 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 310 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); |
316 EXPECT_TRUE(state.NeedsCommit()); | 311 EXPECT_TRUE(state.NeedsCommit()); |
317 EXPECT_TRUE(state.BeginFrameNeeded()); | 312 EXPECT_TRUE(state.BeginFrameNeeded()); |
318 | 313 |
319 state.OnBeginImplFrame(); | 314 state.OnBeginImplFrame(); |
320 EXPECT_ACTION_UPDATE_STATE( | 315 EXPECT_ACTION_UPDATE_STATE( |
321 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 316 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
322 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 317 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
323 EXPECT_FALSE(state.NeedsCommit()); | 318 EXPECT_FALSE(state.NeedsCommit()); |
324 } | 319 } |
325 | 320 |
326 // If commit requested and can't draw, still begin a main frame. | 321 // If commit requested and can't draw, still begin a main frame. |
327 { | 322 { |
328 StateMachine state(default_scheduler_settings); | 323 StateMachine state(default_scheduler_settings); |
329 state.SetBeginMainFrameState( | 324 state.SetBeginMainFrameState( |
330 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 325 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
331 state.SetCanStart(); | |
332 state.SetVisible(true); | 326 state.SetVisible(true); |
333 EXPECT_ACTION_UPDATE_STATE( | 327 EXPECT_ACTION_UPDATE_STATE( |
334 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 328 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
335 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 329 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
336 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 330 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
337 state.SetNeedsRedraw(false); | 331 state.SetNeedsRedraw(false); |
338 state.SetNeedsBeginMainFrame(); | 332 state.SetNeedsBeginMainFrame(); |
339 state.SetCanDraw(false); | 333 state.SetCanDraw(false); |
340 | 334 |
341 // Expect nothing to happen until after OnBeginImplFrame. | 335 // Expect nothing to happen until after OnBeginImplFrame. |
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713 // but not visible, don't draw. | 707 // but not visible, don't draw. |
714 size_t num_begin_main_frame_states = | 708 size_t num_begin_main_frame_states = |
715 sizeof(begin_main_frame_states) / | 709 sizeof(begin_main_frame_states) / |
716 sizeof(SchedulerStateMachine::BeginMainFrameState); | 710 sizeof(SchedulerStateMachine::BeginMainFrameState); |
717 size_t num_begin_impl_frame_states = | 711 size_t num_begin_impl_frame_states = |
718 sizeof(all_begin_impl_frame_states) / | 712 sizeof(all_begin_impl_frame_states) / |
719 sizeof(SchedulerStateMachine::BeginImplFrameState); | 713 sizeof(SchedulerStateMachine::BeginImplFrameState); |
720 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 714 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
721 for (size_t j = 0; j < num_begin_impl_frame_states; ++j) { | 715 for (size_t j = 0; j < num_begin_impl_frame_states; ++j) { |
722 StateMachine state(default_scheduler_settings); | 716 StateMachine state(default_scheduler_settings); |
723 state.SetCanStart(); | |
724 state.SetVisible(true); | 717 state.SetVisible(true); |
725 EXPECT_ACTION_UPDATE_STATE( | 718 EXPECT_ACTION_UPDATE_STATE( |
726 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 719 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
727 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 720 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
728 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 721 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
729 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 722 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
730 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]); | 723 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]); |
731 bool visible = | 724 bool visible = |
732 (all_begin_impl_frame_states[j] != | 725 (all_begin_impl_frame_states[j] != |
733 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 726 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
734 state.SetVisible(visible); | 727 state.SetVisible(visible); |
735 | 728 |
736 // Case 1: needs_begin_main_frame=false | 729 // Case 1: needs_begin_main_frame=false |
737 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 730 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
738 state.NextAction()); | 731 state.NextAction()); |
739 | 732 |
740 // Case 2: needs_begin_main_frame=true | 733 // Case 2: needs_begin_main_frame=true |
741 state.SetNeedsBeginMainFrame(); | 734 state.SetNeedsBeginMainFrame(); |
742 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 735 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
743 state.NextAction()) | 736 state.NextAction()) |
744 << state.AsValue()->ToString(); | 737 << state.AsValue()->ToString(); |
745 } | 738 } |
746 } | 739 } |
747 | 740 |
748 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw | 741 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw |
749 // except if we're ready to commit, in which case we expect a commit first. | 742 // except if we're ready to commit, in which case we expect a commit first. |
750 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 743 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
751 StateMachine state(default_scheduler_settings); | 744 StateMachine state(default_scheduler_settings); |
752 state.SetCanStart(); | |
753 state.SetVisible(true); | 745 state.SetVisible(true); |
754 EXPECT_ACTION_UPDATE_STATE( | 746 EXPECT_ACTION_UPDATE_STATE( |
755 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 747 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
756 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 748 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
757 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 749 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
758 state.SetCanDraw(true); | 750 state.SetCanDraw(true); |
759 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 751 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
760 state.SetBeginImplFrameState( | 752 state.SetBeginImplFrameState( |
761 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 753 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
762 | 754 |
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783 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameStatesRedrawWhenInvisible) { | 775 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameStatesRedrawWhenInvisible) { |
784 SchedulerSettings default_scheduler_settings; | 776 SchedulerSettings default_scheduler_settings; |
785 | 777 |
786 size_t num_begin_main_frame_states = | 778 size_t num_begin_main_frame_states = |
787 sizeof(begin_main_frame_states) / | 779 sizeof(begin_main_frame_states) / |
788 sizeof(SchedulerStateMachine::BeginMainFrameState); | 780 sizeof(SchedulerStateMachine::BeginMainFrameState); |
789 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 781 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
790 // There shouldn't be any drawing regardless of BeginImplFrame. | 782 // There shouldn't be any drawing regardless of BeginImplFrame. |
791 for (size_t j = 0; j < 2; ++j) { | 783 for (size_t j = 0; j < 2; ++j) { |
792 StateMachine state(default_scheduler_settings); | 784 StateMachine state(default_scheduler_settings); |
793 state.SetCanStart(); | |
794 state.SetVisible(true); | 785 state.SetVisible(true); |
795 EXPECT_ACTION_UPDATE_STATE( | 786 EXPECT_ACTION_UPDATE_STATE( |
796 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 787 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
797 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 788 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
798 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 789 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
799 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 790 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
800 state.SetVisible(false); | 791 state.SetVisible(false); |
801 state.SetNeedsRedraw(true); | 792 state.SetNeedsRedraw(true); |
802 if (j == 1) { | 793 if (j == 1) { |
803 state.SetBeginImplFrameState( | 794 state.SetBeginImplFrameState( |
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820 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { | 811 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { |
821 SchedulerSettings default_scheduler_settings; | 812 SchedulerSettings default_scheduler_settings; |
822 | 813 |
823 size_t num_begin_main_frame_states = | 814 size_t num_begin_main_frame_states = |
824 sizeof(begin_main_frame_states) / | 815 sizeof(begin_main_frame_states) / |
825 sizeof(SchedulerStateMachine::BeginMainFrameState); | 816 sizeof(SchedulerStateMachine::BeginMainFrameState); |
826 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 817 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
827 // There shouldn't be any drawing regardless of BeginImplFrame. | 818 // There shouldn't be any drawing regardless of BeginImplFrame. |
828 for (size_t j = 0; j < 2; ++j) { | 819 for (size_t j = 0; j < 2; ++j) { |
829 StateMachine state(default_scheduler_settings); | 820 StateMachine state(default_scheduler_settings); |
830 state.SetCanStart(); | |
831 state.SetVisible(true); | 821 state.SetVisible(true); |
832 EXPECT_ACTION_UPDATE_STATE( | 822 EXPECT_ACTION_UPDATE_STATE( |
833 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 823 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
834 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 824 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
835 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 825 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
836 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 826 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
837 state.SetVisible(false); | 827 state.SetVisible(false); |
838 state.SetNeedsRedraw(true); | 828 state.SetNeedsRedraw(true); |
839 if (j == 1) | 829 if (j == 1) |
840 state.OnBeginImplFrame(); | 830 state.OnBeginImplFrame(); |
841 | 831 |
842 state.SetCanDraw(false); | 832 state.SetCanDraw(false); |
843 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 833 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
844 state.NextAction()); | 834 state.NextAction()); |
845 } | 835 } |
846 } | 836 } |
847 } | 837 } |
848 | 838 |
849 TEST(SchedulerStateMachineTest, | 839 TEST(SchedulerStateMachineTest, |
850 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 840 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
851 SchedulerSettings default_scheduler_settings; | 841 SchedulerSettings default_scheduler_settings; |
852 StateMachine state(default_scheduler_settings); | 842 StateMachine state(default_scheduler_settings); |
853 state.SetCanStart(); | |
854 state.SetVisible(true); | 843 state.SetVisible(true); |
855 EXPECT_ACTION_UPDATE_STATE( | 844 EXPECT_ACTION_UPDATE_STATE( |
856 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 845 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
857 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 846 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
858 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 847 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
859 | 848 |
860 state.SetActiveTreeNeedsFirstDraw(true); | 849 state.SetActiveTreeNeedsFirstDraw(true); |
861 state.SetNeedsBeginMainFrame(); | 850 state.SetNeedsBeginMainFrame(); |
862 state.SetNeedsRedraw(true); | 851 state.SetNeedsRedraw(true); |
863 state.SetCanDraw(false); | 852 state.SetCanDraw(false); |
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1188 | 1177 |
1189 // Next BeginImplFrame should initiate second commit. | 1178 // Next BeginImplFrame should initiate second commit. |
1190 state.OnBeginImplFrame(); | 1179 state.OnBeginImplFrame(); |
1191 EXPECT_ACTION_UPDATE_STATE( | 1180 EXPECT_ACTION_UPDATE_STATE( |
1192 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1181 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1193 } | 1182 } |
1194 | 1183 |
1195 TEST(SchedulerStateMachineTest, TestNoRequestCommitWhenInvisible) { | 1184 TEST(SchedulerStateMachineTest, TestNoRequestCommitWhenInvisible) { |
1196 SchedulerSettings default_scheduler_settings; | 1185 SchedulerSettings default_scheduler_settings; |
1197 StateMachine state(default_scheduler_settings); | 1186 StateMachine state(default_scheduler_settings); |
1198 state.SetCanStart(); | |
1199 state.SetVisible(true); | 1187 state.SetVisible(true); |
1200 EXPECT_ACTION_UPDATE_STATE( | 1188 EXPECT_ACTION_UPDATE_STATE( |
1201 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1189 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1202 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1190 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1203 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1191 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1204 state.SetVisible(false); | 1192 state.SetVisible(false); |
1205 state.SetNeedsBeginMainFrame(); | 1193 state.SetNeedsBeginMainFrame(); |
1206 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1194 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1207 } | 1195 } |
1208 | 1196 |
1209 TEST(SchedulerStateMachineTest, TestNoRequestOutputSurfaceWhenInvisible) { | 1197 TEST(SchedulerStateMachineTest, TestNoRequestOutputSurfaceWhenInvisible) { |
1210 SchedulerSettings default_scheduler_settings; | 1198 SchedulerSettings default_scheduler_settings; |
1211 StateMachine state(default_scheduler_settings); | 1199 StateMachine state(default_scheduler_settings); |
1212 state.SetCanStart(); | |
1213 // We should not request an OutputSurface when we are still invisible. | 1200 // We should not request an OutputSurface when we are still invisible. |
1214 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1201 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1215 state.SetVisible(true); | 1202 state.SetVisible(true); |
1216 EXPECT_ACTION_UPDATE_STATE( | 1203 EXPECT_ACTION_UPDATE_STATE( |
1217 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1204 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1218 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1205 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1219 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1206 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1220 state.SetVisible(false); | 1207 state.SetVisible(false); |
1221 state.DidLoseOutputSurface(); | 1208 state.DidLoseOutputSurface(); |
1222 state.SetNeedsBeginMainFrame(); | 1209 state.SetNeedsBeginMainFrame(); |
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1276 | 1263 |
1277 // We should be starting the commit now. | 1264 // We should be starting the commit now. |
1278 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1265 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1279 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1266 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1280 } | 1267 } |
1281 | 1268 |
1282 // See ThreadProxy::BeginMainFrame "EarlyOut_NoUpdates" case. | 1269 // See ThreadProxy::BeginMainFrame "EarlyOut_NoUpdates" case. |
1283 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) { | 1270 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) { |
1284 SchedulerSettings default_scheduler_settings; | 1271 SchedulerSettings default_scheduler_settings; |
1285 StateMachine state(default_scheduler_settings); | 1272 StateMachine state(default_scheduler_settings); |
1286 state.SetCanStart(); | |
1287 state.SetVisible(true); | 1273 state.SetVisible(true); |
1288 EXPECT_ACTION_UPDATE_STATE( | 1274 EXPECT_ACTION_UPDATE_STATE( |
1289 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1275 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1290 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1276 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1291 state.DidCreateAndInitializeOutputSurface(); | 1277 state.DidCreateAndInitializeOutputSurface(); |
1292 state.SetCanDraw(true); | 1278 state.SetCanDraw(true); |
1293 | 1279 |
1294 // Get into a begin frame / commit state. | 1280 // Get into a begin frame / commit state. |
1295 state.SetNeedsBeginMainFrame(); | 1281 state.SetNeedsBeginMainFrame(); |
1296 state.OnBeginImplFrame(); | 1282 state.OnBeginImplFrame(); |
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1324 // Verify another commit can start if requested, though. | 1310 // Verify another commit can start if requested, though. |
1325 state.SetNeedsBeginMainFrame(); | 1311 state.SetNeedsBeginMainFrame(); |
1326 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 1312 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
1327 state.OnBeginImplFrame(); | 1313 state.OnBeginImplFrame(); |
1328 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1314 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1329 } | 1315 } |
1330 | 1316 |
1331 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { | 1317 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { |
1332 SchedulerSettings default_scheduler_settings; | 1318 SchedulerSettings default_scheduler_settings; |
1333 StateMachine state(default_scheduler_settings); | 1319 StateMachine state(default_scheduler_settings); |
1334 state.SetCanStart(); | |
1335 state.SetVisible(true); | 1320 state.SetVisible(true); |
1336 state.SetCanDraw(true); | 1321 state.SetCanDraw(true); |
1337 | 1322 |
1338 EXPECT_ACTION_UPDATE_STATE( | 1323 EXPECT_ACTION_UPDATE_STATE( |
1339 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1324 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1340 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1325 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1341 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1326 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1342 | 1327 |
1343 // Check that the first init does not SetNeedsBeginMainFrame. | 1328 // Check that the first init does not SetNeedsBeginMainFrame. |
1344 state.OnBeginImplFrame(); | 1329 state.OnBeginImplFrame(); |
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1381 TEST(SchedulerStateMachineTest, | 1366 TEST(SchedulerStateMachineTest, |
1382 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { | 1367 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { |
1383 SchedulerSettings default_scheduler_settings; | 1368 SchedulerSettings default_scheduler_settings; |
1384 StateMachine state(default_scheduler_settings); | 1369 StateMachine state(default_scheduler_settings); |
1385 SET_UP_STATE(state) | 1370 SET_UP_STATE(state) |
1386 | 1371 |
1387 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1372 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1388 state.NextAction()); | 1373 state.NextAction()); |
1389 state.DidLoseOutputSurface(); | 1374 state.DidLoseOutputSurface(); |
1390 EXPECT_EQ(state.output_surface_state(), | 1375 EXPECT_EQ(state.output_surface_state(), |
1391 SchedulerStateMachine::OUTPUT_SURFACE_LOST); | 1376 SchedulerStateMachine::OUTPUT_SURFACE_NONE); |
1392 | 1377 |
1393 EXPECT_ACTION_UPDATE_STATE( | 1378 EXPECT_ACTION_UPDATE_STATE( |
1394 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1379 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1395 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1380 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1396 | 1381 |
1397 // Once context recreation begins, nothing should happen. | 1382 // Once context recreation begins, nothing should happen. |
1398 state.OnBeginImplFrame(); | 1383 state.OnBeginImplFrame(); |
1399 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1384 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1400 state.OnBeginImplFrameDeadline(); | 1385 state.OnBeginImplFrameDeadline(); |
1401 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1386 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
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1688 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); | 1673 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); |
1689 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1674 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1690 | 1675 |
1691 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1676 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1692 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1677 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1693 } | 1678 } |
1694 | 1679 |
1695 TEST(SchedulerStateMachineTest, TestNoBeginFrameNeededWhenInvisible) { | 1680 TEST(SchedulerStateMachineTest, TestNoBeginFrameNeededWhenInvisible) { |
1696 SchedulerSettings default_scheduler_settings; | 1681 SchedulerSettings default_scheduler_settings; |
1697 StateMachine state(default_scheduler_settings); | 1682 StateMachine state(default_scheduler_settings); |
1698 state.SetCanStart(); | |
1699 state.SetVisible(true); | 1683 state.SetVisible(true); |
1700 EXPECT_ACTION_UPDATE_STATE( | 1684 EXPECT_ACTION_UPDATE_STATE( |
1701 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1685 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1702 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1686 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1703 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1687 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1704 | 1688 |
1705 EXPECT_FALSE(state.BeginFrameNeeded()); | 1689 EXPECT_FALSE(state.BeginFrameNeeded()); |
1706 state.SetNeedsRedraw(true); | 1690 state.SetNeedsRedraw(true); |
1707 EXPECT_TRUE(state.BeginFrameNeeded()); | 1691 EXPECT_TRUE(state.BeginFrameNeeded()); |
1708 | 1692 |
1709 state.SetVisible(false); | 1693 state.SetVisible(false); |
1710 EXPECT_FALSE(state.BeginFrameNeeded()); | 1694 EXPECT_FALSE(state.BeginFrameNeeded()); |
1711 | 1695 |
1712 state.SetVisible(true); | 1696 state.SetVisible(true); |
1713 EXPECT_TRUE(state.BeginFrameNeeded()); | 1697 EXPECT_TRUE(state.BeginFrameNeeded()); |
1714 } | 1698 } |
1715 | 1699 |
1716 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) { | 1700 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) { |
1717 SchedulerSettings default_scheduler_settings; | 1701 SchedulerSettings default_scheduler_settings; |
1718 StateMachine state(default_scheduler_settings); | 1702 StateMachine state(default_scheduler_settings); |
1719 state.SetCanStart(); | |
1720 state.SetVisible(true); | 1703 state.SetVisible(true); |
1721 EXPECT_ACTION_UPDATE_STATE( | 1704 EXPECT_ACTION_UPDATE_STATE( |
1722 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1705 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1723 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1706 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1724 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1707 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1725 state.SetVisible(false); | 1708 state.SetVisible(false); |
1726 state.SetNeedsBeginMainFrame(); | 1709 state.SetNeedsBeginMainFrame(); |
1727 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1710 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
1728 EXPECT_FALSE(state.BeginFrameNeeded()); | 1711 EXPECT_FALSE(state.BeginFrameNeeded()); |
1729 | 1712 |
1730 // When become visible again, the needs commit should still be pending. | 1713 // When become visible again, the needs commit should still be pending. |
1731 state.SetVisible(true); | 1714 state.SetVisible(true); |
1732 EXPECT_TRUE(state.BeginFrameNeeded()); | 1715 EXPECT_TRUE(state.BeginFrameNeeded()); |
1733 state.OnBeginImplFrame(); | 1716 state.OnBeginImplFrame(); |
1734 EXPECT_ACTION_UPDATE_STATE( | 1717 EXPECT_ACTION_UPDATE_STATE( |
1735 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1718 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1736 } | 1719 } |
1737 | 1720 |
1738 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { | 1721 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { |
1739 SchedulerSettings default_scheduler_settings; | 1722 SchedulerSettings default_scheduler_settings; |
1740 StateMachine state(default_scheduler_settings); | 1723 StateMachine state(default_scheduler_settings); |
1741 state.SetCanStart(); | |
1742 state.SetVisible(true); | 1724 state.SetVisible(true); |
1743 EXPECT_ACTION_UPDATE_STATE( | 1725 EXPECT_ACTION_UPDATE_STATE( |
1744 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1726 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1745 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1727 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1746 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1728 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1747 state.SetVisible(false); | 1729 state.SetVisible(false); |
1748 state.SetBeginMainFrameState( | 1730 state.SetBeginMainFrameState( |
1749 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1731 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1750 state.SetNeedsBeginMainFrame(); | 1732 state.SetNeedsBeginMainFrame(); |
1751 | 1733 |
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2113 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2095 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
2114 bool commit_has_no_updates = true; | 2096 bool commit_has_no_updates = true; |
2115 state.WillCommit(commit_has_no_updates); | 2097 state.WillCommit(commit_has_no_updates); |
2116 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); | 2098 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); |
2117 state.OnBeginImplFrame(); | 2099 state.OnBeginImplFrame(); |
2118 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2100 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
2119 } | 2101 } |
2120 | 2102 |
2121 } // namespace | 2103 } // namespace |
2122 } // namespace cc | 2104 } // namespace cc |
OLD | NEW |