| Index: cc/output/overlay_strategy_sandwich.cc
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| diff --git a/cc/output/overlay_strategy_sandwich.cc b/cc/output/overlay_strategy_sandwich.cc
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| index 1171eddd5c61d95bb1735f879e4730e0304c07de..446b4ef08a8d9f9ad610944caa080968a614b628 100644
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| --- a/cc/output/overlay_strategy_sandwich.cc
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| +++ b/cc/output/overlay_strategy_sandwich.cc
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| @@ -9,28 +9,10 @@
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|  #include "cc/output/overlay_candidate_validator.h"
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|  #include "cc/quads/draw_quad.h"
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|  #include "cc/quads/solid_color_draw_quad.h"
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| +#include "ui/gfx/geometry/dip_util.h"
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| +#include "ui/gfx/geometry/rect_conversions.h"
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|  
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|  namespace cc {
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| -
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| -namespace {
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| -
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| -void ClipDisplayAndUVRects(gfx::Rect* display_rect,
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| -                           gfx::RectF* uv_rect,
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| -                           const gfx::Rect& clip_rect) {
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| -  gfx::Rect display_cropped_rect =
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| -      gfx::IntersectRects(*display_rect, clip_rect);
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| -
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| -  gfx::RectF uv_cropped_rect = gfx::RectF(display_cropped_rect);
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| -  uv_cropped_rect -= gfx::Vector2dF(display_rect->x(), display_rect->y());
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| -  uv_cropped_rect.Scale(uv_rect->width() / display_rect->width(),
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| -                        uv_rect->height() / display_rect->height());
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| -  uv_cropped_rect += gfx::Vector2dF(uv_rect->x(), uv_rect->y());
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| -
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| -  *display_rect = display_cropped_rect;
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| -  *uv_rect = uv_cropped_rect;
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| -}
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| -
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| -}  // namespace
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|  
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|  OverlayStrategySandwich::~OverlayStrategySandwich() {}
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|  
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| @@ -52,14 +34,10 @@
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|    if (!candidate_transform.GetInverse(&candidate_inverse_transform))
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|      return DID_NOT_CREATE_OVERLAY;
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|  
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| -  // Compute the candidate's rect in display space (pixels on the screen).
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| -  gfx::Rect candidate_pixel_rect = candidate.quad_rect_in_target_space;
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| -  gfx::RectF candidate_uv_rect = candidate.uv_rect;
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| -  if (candidate.is_clipped &&
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| -      !candidate.clip_rect.Contains(candidate_pixel_rect)) {
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| -    ClipDisplayAndUVRects(&candidate_pixel_rect, &candidate_uv_rect,
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| -                          candidate.clip_rect);
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| -  }
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| +  // Compute the candidate's rect in display space (pixels on the screen). The
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| +  // rect needs to be DIP-aligned, or we cannot use it.
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| +  const gfx::Rect candidate_pixel_rect =
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| +      gfx::ToNearestRect(candidate.display_rect);
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|  
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|    // Don't allow overlapping overlays for now.
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|    for (const OverlayCandidate& other_candidate : *candidate_list) {
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| @@ -76,7 +54,8 @@
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|         overlap_iter != *candidate_iter_in_quad_list; ++overlap_iter) {
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|      if (OverlayStrategyCommon::IsInvisibleQuad(*overlap_iter))
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|        continue;
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| -    // Compute the quad's bounds in display space.
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| +    // Compute the quad's bounds in display space, and ensure that it is rounded
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| +    // up to be DIP-aligned.
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|      gfx::Rect pixel_covered_rect = MathUtil::MapEnclosingClippedRect(
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|          overlap_iter->shared_quad_state->quad_to_target_transform,
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|          overlap_iter->rect);
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| @@ -91,11 +70,7 @@
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|    DCHECK(candidate.resource_id);
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|    OverlayCandidateList new_candidate_list = *candidate_list;
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|    new_candidate_list.push_back(candidate);
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| -  OverlayCandidate& new_candidate = new_candidate_list.back();
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| -  new_candidate.plane_z_order = 1;
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| -  new_candidate.display_rect = gfx::RectF(candidate_pixel_rect);
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| -  new_candidate.quad_rect_in_target_space = candidate_pixel_rect;
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| -  new_candidate.uv_rect = candidate_uv_rect;
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| +  new_candidate_list.back().plane_z_order = 1;
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|  
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|    // Add an overlay of the primary surface for any part of the candidate's
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|    // quad that was covered.
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| 
 |