Index: gpu/command_buffer/tests/gl_unittests.cc |
diff --git a/gpu/command_buffer/tests/gl_unittests.cc b/gpu/command_buffer/tests/gl_unittests.cc |
deleted file mode 100644 |
index b7cc7350bc45e94b2afeeafe30bc22eaea07e716..0000000000000000000000000000000000000000 |
--- a/gpu/command_buffer/tests/gl_unittests.cc |
+++ /dev/null |
@@ -1,111 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include <GLES2/gl2.h> |
-#include <GLES2/gl2ext.h> |
- |
-#include "gpu/command_buffer/tests/gl_manager.h" |
-#include "gpu/command_buffer/tests/gl_test_utils.h" |
-#include "testing/gmock/include/gmock/gmock.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
- |
-namespace gpu { |
- |
-class GLTest : public testing::Test { |
- protected: |
- virtual void SetUp() { |
- gl_.Initialize(GLManager::Options()); |
- } |
- |
- virtual void TearDown() { |
- gl_.Destroy(); |
- } |
- |
- GLManager gl_; |
-}; |
- |
-// Test that GL is at least minimally working. |
-TEST_F(GLTest, Basic) { |
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
- glClear(GL_COLOR_BUFFER_BIT); |
- uint8 expected[] = { 0, 255, 0, 255, }; |
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
- GLTestHelper::CheckGLError("no errors", __LINE__); |
-} |
- |
-TEST_F(GLTest, BasicFBO) { |
- GLuint tex = 0; |
- glGenTextures(1, &tex); |
- GLuint fbo = 0; |
- glGenFramebuffers(1, &fbo); |
- glBindTexture(GL_TEXTURE_2D, tex); |
- scoped_ptr<uint8[]> pixels(new uint8 [16*16*4]); |
- memset(pixels.get(), 0, 16*16*4); |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
- pixels.get()); |
- glGenerateMipmap(GL_TEXTURE_2D); |
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
- tex, 0); |
- EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
- glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
- glClear(GL_COLOR_BUFFER_BIT); |
- uint8 expected[] = { 0, 255, 0, 255, }; |
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 16, 16, 0, expected)); |
- glDeleteFramebuffers(1, &fbo); |
- glDeleteTextures(1, &tex); |
- GLTestHelper::CheckGLError("no errors", __LINE__); |
-} |
- |
-TEST_F(GLTest, SimpleShader) { |
- static const char* v_shader_str = |
- "attribute vec4 a_Position;\n" |
- "void main()\n" |
- "{\n" |
- " gl_Position = a_Position;\n" |
- "}\n"; |
- static const char* f_shader_str = |
- "precision mediump float;\n" |
- "void main()\n" |
- "{\n" |
- " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" |
- "}\n"; |
- |
- GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); |
- glUseProgram(program); |
- GLuint position_loc = glGetAttribLocation(program, "a_Position"); |
- |
- GLTestHelper::SetupUnitQuad(position_loc); |
- |
- uint8 expected_clear[] = { 127, 0, 255, 0, }; |
- glClearColor(0.5f, 0.0f, 1.0f, 0.0f); |
- glClear(GL_COLOR_BUFFER_BIT); |
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 1, expected_clear)); |
- uint8 expected_draw[] = { 0, 255, 0, 255, }; |
- glDrawArrays(GL_TRIANGLES, 0, 6); |
- EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_draw)); |
-} |
- |
-TEST_F(GLTest, GetString) { |
- EXPECT_STREQ( |
- "OpenGL ES 2.0 Chromium", |
- reinterpret_cast<const char*>(glGetString(GL_VERSION))); |
- EXPECT_STREQ( |
- "OpenGL ES GLSL ES 1.0 Chromium", |
- reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION))); |
- EXPECT_STREQ( |
- "Chromium", |
- reinterpret_cast<const char*>(glGetString(GL_RENDERER))); |
- EXPECT_STREQ( |
- "Chromium", |
- reinterpret_cast<const char*>(glGetString(GL_VENDOR))); |
-} |
- |
-} // namespace gpu |
- |