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Unified Diff: gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc

Issue 138433004: Normalize _unittest.cc filename suffix for unittests (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: revert ash_unittest change Created 6 years, 11 months ago
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Index: gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc
diff --git a/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc b/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc
deleted file mode 100644
index 91fbc6ae87337a0be0db9f133de6d7b4ec9d4fff..0000000000000000000000000000000000000000
--- a/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc
+++ /dev/null
@@ -1,209 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2chromium.h>
-#include <GLES2/gl2ext.h>
-#include <GLES2/gl2extchromium.h>
-
-#include "base/bind.h"
-#include "base/memory/ref_counted.h"
-#include "base/process/process_handle.h"
-#include "gpu/command_buffer/client/gles2_implementation.h"
-#include "gpu/command_buffer/client/gpu_memory_buffer_factory.h"
-#include "gpu/command_buffer/service/command_buffer_service.h"
-#include "gpu/command_buffer/service/image_manager.h"
-#include "gpu/command_buffer/tests/gl_manager.h"
-#include "gpu/command_buffer/tests/gl_test_utils.h"
-#include "testing/gmock/include/gmock/gmock.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include "ui/gl/gl_image.h"
-
-using testing::_;
-using testing::IgnoreResult;
-using testing::InvokeWithoutArgs;
-using testing::Invoke;
-using testing::Return;
-using testing::SetArgPointee;
-using testing::StrictMock;
-
-namespace gpu {
-namespace gles2 {
-
-static const int kImageWidth = 32;
-static const int kImageHeight = 32;
-static const int kImageBytesPerPixel = 4;
-
-class MockGpuMemoryBuffer : public gfx::GpuMemoryBuffer {
- public:
- MockGpuMemoryBuffer(int width, int height) {}
- virtual ~MockGpuMemoryBuffer() {
- Die();
- }
-
- MOCK_METHOD2(Map, void(gfx::GpuMemoryBuffer::AccessMode, void**));
- MOCK_METHOD0(Unmap, void());
- MOCK_CONST_METHOD0(IsMapped, bool());
- MOCK_CONST_METHOD0(GetStride, uint32());
- MOCK_CONST_METHOD0(GetHandle, gfx::GpuMemoryBufferHandle());
- MOCK_METHOD0(Die, void());
-
- private:
- DISALLOW_COPY_AND_ASSIGN(MockGpuMemoryBuffer);
-};
-
-class MockGpuMemoryBufferFactory : public GpuMemoryBufferFactory {
- public:
- MockGpuMemoryBufferFactory() {}
- virtual ~MockGpuMemoryBufferFactory() {}
-
- MOCK_METHOD3(CreateGpuMemoryBuffer,
- gfx::GpuMemoryBuffer*(size_t, size_t, unsigned));
-
- private:
- DISALLOW_COPY_AND_ASSIGN(MockGpuMemoryBufferFactory);
-};
-
-class MockGpuMemoryBufferTest : public testing::Test {
- protected:
- virtual void SetUp() {
- GLManager::Options options;
- image_manager_ = new ImageManager;
- gpu_memory_buffer_factory_.reset(new MockGpuMemoryBufferFactory);
- options.image_manager = image_manager_.get();
- options.gpu_memory_buffer_factory = gpu_memory_buffer_factory_.get();
-
- gl_.Initialize(options);
- gl_.MakeCurrent();
-
- glGenTextures(2, texture_ids_);
- glBindTexture(GL_TEXTURE_2D, texture_ids_[1]);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- glGenFramebuffers(1, &framebuffer_id_);
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
- glFramebufferTexture2D(GL_FRAMEBUFFER,
- GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D,
- texture_ids_[1],
- 0);
- }
-
- virtual void TearDown() {
- glDeleteTextures(2, texture_ids_);
- glDeleteFramebuffers(1, &framebuffer_id_);
-
- gl_.Destroy();
- }
-
- scoped_refptr<ImageManager> image_manager_;
- scoped_ptr<MockGpuMemoryBufferFactory> gpu_memory_buffer_factory_;
- GLManager gl_;
- GLuint texture_ids_[2];
- GLuint framebuffer_id_;
-};
-
-// An end to end test that tests the whole GpuMemoryBuffer lifecycle.
-TEST_F(MockGpuMemoryBufferTest, Lifecycle) {
- size_t bytes = kImageWidth * kImageHeight * kImageBytesPerPixel;
- uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u };
-
- // Buffer is owned and freed by GpuMemoryBufferTracker.
- StrictMock<MockGpuMemoryBuffer>* gpu_memory_buffer =
- new StrictMock<MockGpuMemoryBuffer>(kImageWidth, kImageHeight);
- base::SharedMemory shared_memory;
- shared_memory.CreateAnonymous(bytes);
-
- base::SharedMemoryHandle duped_shared_memory_handle;
- shared_memory.ShareToProcess(base::GetCurrentProcessHandle(),
- &duped_shared_memory_handle);
- gfx::GpuMemoryBufferHandle handle;
- handle.type = gfx::SHARED_MEMORY_BUFFER;
- handle.handle = duped_shared_memory_handle;
-
- EXPECT_CALL(*gpu_memory_buffer_factory_.get(), CreateGpuMemoryBuffer(
- kImageWidth, kImageHeight, GL_RGBA8_OES))
- .Times(1)
- .WillOnce(Return(gpu_memory_buffer))
- .RetiresOnSaturation();
- EXPECT_CALL(*gpu_memory_buffer, GetHandle())
- .Times(1)
- .WillOnce(Return(handle))
- .RetiresOnSaturation();
-
- // Create the image. This should add the image ID to the ImageManager.
- GLuint image_id = glCreateImageCHROMIUM(
- kImageWidth, kImageHeight, GL_RGBA8_OES);
- EXPECT_NE(0u, image_id);
- EXPECT_TRUE(image_manager_->LookupImage(image_id) != NULL);
-
- EXPECT_CALL(*gpu_memory_buffer, IsMapped())
- .WillOnce(Return(false))
- .RetiresOnSaturation();
-
- shared_memory.Map(bytes);
- EXPECT_TRUE(shared_memory.memory());
-
- EXPECT_CALL(*gpu_memory_buffer, Map(_, _))
- .Times(1)
- .WillOnce(SetArgPointee<1>(shared_memory.memory()))
- .RetiresOnSaturation();
- uint8* mapped_buffer = static_cast<uint8*>(
- glMapImageCHROMIUM(image_id, GL_READ_WRITE));
- ASSERT_TRUE(mapped_buffer != NULL);
-
- // Assign a value to each pixel.
- int stride = kImageWidth * kImageBytesPerPixel;
- for (int x = 0; x < kImageWidth; ++x) {
- for (int y = 0; y < kImageHeight; ++y) {
- mapped_buffer[y * stride + x * kImageBytesPerPixel + 0] = pixels[0];
- mapped_buffer[y * stride + x * kImageBytesPerPixel + 1] = pixels[1];
- mapped_buffer[y * stride + x * kImageBytesPerPixel + 2] = pixels[2];
- mapped_buffer[y * stride + x * kImageBytesPerPixel + 3] = pixels[3];
- }
- }
-
- EXPECT_CALL(*gpu_memory_buffer, IsMapped())
- .WillOnce(Return(true))
- .RetiresOnSaturation();
-
- // Unmap the image.
- EXPECT_CALL(*gpu_memory_buffer, Unmap())
- .Times(1)
- .RetiresOnSaturation();
- glUnmapImageCHROMIUM(image_id);
-
- // Bind the texture and the image.
- glBindTexture(GL_TEXTURE_2D, texture_ids_[0]);
- glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id);
-
- // Copy texture so we can verify result using CheckPixels.
- glCopyTextureCHROMIUM(GL_TEXTURE_2D,
- texture_ids_[0],
- texture_ids_[1],
- 0,
- GL_RGBA,
- GL_UNSIGNED_BYTE);
- EXPECT_TRUE(glGetError() == GL_NO_ERROR);
-
- // Check if pixels match the values that were assigned to the mapped buffer.
- GLTestHelper::CheckPixels(0, 0, kImageWidth, kImageHeight, 0, pixels);
- EXPECT_TRUE(GL_NO_ERROR == glGetError());
-
- // Release the image.
- glReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id);
-
- // Destroy the image.
- EXPECT_CALL(*gpu_memory_buffer, Die())
- .Times(1)
- .RetiresOnSaturation();
- glDestroyImageCHROMIUM(image_id);
-}
-
-} // namespace gles2
-} // namespace gpu

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