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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include <GLES2/gl2.h> | |
| 6 #include <GLES2/gl2ext.h> | |
| 7 | |
| 8 #include "gpu/command_buffer/tests/gl_manager.h" | |
| 9 #include "gpu/command_buffer/tests/gl_test_utils.h" | |
| 10 #include "testing/gmock/include/gmock/gmock.h" | |
| 11 #include "testing/gtest/include/gtest/gtest.h" | |
| 12 | |
| 13 namespace gpu { | |
| 14 | |
| 15 class OcclusionQueryTest : public testing::Test { | |
| 16 protected: | |
| 17 virtual void SetUp() { | |
| 18 GLManager::Options options; | |
| 19 options.size = gfx::Size(512, 512); | |
| 20 gl_.Initialize(options); | |
| 21 } | |
| 22 | |
| 23 virtual void TearDown() { | |
| 24 gl_.Destroy(); | |
| 25 } | |
| 26 | |
| 27 void DrawRect(float x, float z, float scale, float* color); | |
| 28 | |
| 29 GLManager gl_; | |
| 30 | |
| 31 GLint position_loc_; | |
| 32 GLint matrix_loc_; | |
| 33 GLint color_loc_; | |
| 34 }; | |
| 35 | |
| 36 static void SetMatrix(float x, float z, float scale, float* matrix) { | |
| 37 matrix[0] = scale; | |
| 38 matrix[1] = 0.0f; | |
| 39 matrix[2] = 0.0f; | |
| 40 matrix[3] = 0.0f; | |
| 41 | |
| 42 matrix[4] = 0.0f; | |
| 43 matrix[5] = scale; | |
| 44 matrix[6] = 0.0f; | |
| 45 matrix[7] = 0.0f; | |
| 46 | |
| 47 matrix[8] = 0.0f; | |
| 48 matrix[9] = 0.0f; | |
| 49 matrix[10] = scale; | |
| 50 matrix[11] = 0.0f; | |
| 51 | |
| 52 matrix[12] = x; | |
| 53 matrix[13] = 0.0f; | |
| 54 matrix[14] = z; | |
| 55 matrix[15] = 1.0f; | |
| 56 } | |
| 57 | |
| 58 void OcclusionQueryTest::DrawRect(float x, float z, float scale, float* color) { | |
| 59 GLfloat matrix[16]; | |
| 60 | |
| 61 SetMatrix(x, z, scale, matrix); | |
| 62 | |
| 63 // Set up the model matrix | |
| 64 glUniformMatrix4fv(matrix_loc_, 1, GL_FALSE, matrix); | |
| 65 glUniform4fv(color_loc_, 1, color); | |
| 66 | |
| 67 glDrawArrays(GL_TRIANGLES, 0, 6); | |
| 68 } | |
| 69 | |
| 70 TEST_F(OcclusionQueryTest, Occlusion) { | |
| 71 #if defined(OS_MACOSX) | |
| 72 EXPECT_TRUE(GLTestHelper::HasExtension("GL_EXT_occlusion_query_boolean")) | |
| 73 << "GL_EXT_occlusion_query_boolean is required on OSX"; | |
| 74 #endif | |
| 75 | |
| 76 if (!GLTestHelper::HasExtension("GL_EXT_occlusion_query_boolean")) { | |
| 77 return; | |
| 78 } | |
| 79 | |
| 80 static const char* v_shader_str = | |
| 81 "uniform mat4 worldMatrix;\n" | |
| 82 "attribute vec3 g_Position;\n" | |
| 83 "void main()\n" | |
| 84 "{\n" | |
| 85 " gl_Position = worldMatrix *\n" | |
| 86 " vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);\n" | |
| 87 "}\n"; | |
| 88 static const char* f_shader_str = | |
| 89 "precision mediump float;" | |
| 90 "uniform vec4 color;\n" | |
| 91 "void main()\n" | |
| 92 "{\n" | |
| 93 " gl_FragColor = color;\n" | |
| 94 "}\n"; | |
| 95 | |
| 96 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); | |
| 97 | |
| 98 position_loc_ = glGetAttribLocation(program, "g_Position"); | |
| 99 matrix_loc_ = glGetUniformLocation(program, "worldMatrix"); | |
| 100 color_loc_ = glGetUniformLocation(program, "color"); | |
| 101 | |
| 102 GLTestHelper::SetupUnitQuad(position_loc_); | |
| 103 | |
| 104 GLuint query = 0; | |
| 105 glGenQueriesEXT(1, &query); | |
| 106 | |
| 107 glEnable(GL_DEPTH_TEST); | |
| 108 glClearColor(0.0f, 0.1f, 0.2f, 1.0f); | |
| 109 | |
| 110 // Use the program object | |
| 111 glUseProgram(program); | |
| 112 | |
| 113 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| 114 static float red[] = { 1.0f, 0.0f, 0.0f, 1.0f }; | |
| 115 DrawRect(0, 0.0f, 0.50f, red); | |
| 116 | |
| 117 glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query); | |
| 118 static float blue[] = { 0.0f, 0.0f, 1.0f, 1.0f }; | |
| 119 DrawRect(-0.125f, 0.1f, 0.25f, blue); | |
| 120 glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT); | |
| 121 | |
| 122 glFinish(); | |
| 123 | |
| 124 GLuint query_status = 0; | |
| 125 GLuint result = 0; | |
| 126 glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT, &result); | |
| 127 EXPECT_TRUE(result); | |
| 128 glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_EXT, &query_status); | |
| 129 EXPECT_FALSE(query_status); | |
| 130 | |
| 131 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| 132 DrawRect(1, 0.0f, 0.50f, red); | |
| 133 | |
| 134 glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query); | |
| 135 DrawRect(-0.125f, 0.1f, 0.25f, blue); | |
| 136 glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT); | |
| 137 | |
| 138 glFinish(); | |
| 139 | |
| 140 query_status = 0; | |
| 141 result = 0; | |
| 142 glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT, &result); | |
| 143 EXPECT_TRUE(result); | |
| 144 glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_EXT, &query_status); | |
| 145 EXPECT_TRUE(query_status); | |
| 146 GLTestHelper::CheckGLError("no errors", __LINE__); | |
| 147 } | |
| 148 | |
| 149 } // namespace gpu | |
| 150 | |
| 151 | |
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