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| 1 /* | 1 /* |
| 2 * Copyright (c) 2008, Google Inc. All rights reserved. | 2 * Copyright (c) 2008, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "SkiaFontWin.h" | 32 #include "core/platform/graphics/skia/SkiaFontWin.h" |
| 33 | 33 |
| 34 #include "PlatformContextSkia.h" | |
| 35 #include "SkCanvas.h" | 34 #include "SkCanvas.h" |
| 36 #include "SkDevice.h" | 35 #include "SkDevice.h" |
| 37 #include "SkPaint.h" | 36 #include "SkPaint.h" |
| 38 #include "SkShader.h" | 37 #include "SkShader.h" |
| 39 #include "SkTemplates.h" | 38 #include "SkTemplates.h" |
| 40 #include "core/platform/graphics/Gradient.h" | 39 #include "core/platform/graphics/Gradient.h" |
| 41 #include "core/platform/graphics/Pattern.h" | 40 #include "core/platform/graphics/Pattern.h" |
| 42 #include "core/platform/graphics/SimpleFontData.h" | 41 #include "core/platform/graphics/SimpleFontData.h" |
| 43 #include "core/platform/graphics/chromium/FontPlatformDataChromiumWin.h" | 42 #include "core/platform/graphics/chromium/FontPlatformDataChromiumWin.h" |
| 43 #include "core/platform/graphics/skia/PlatformContextSkia.h" |
| 44 #include "core/platform/graphics/transforms/AffineTransform.h" | 44 #include "core/platform/graphics/transforms/AffineTransform.h" |
| 45 | 45 |
| 46 namespace WebCore { | 46 namespace WebCore { |
| 47 | 47 |
| 48 static void skiaDrawText(PlatformContextSkia* context, | 48 static void skiaDrawText(PlatformContextSkia* context, |
| 49 const SkPoint& point, | 49 const SkPoint& point, |
| 50 SkPaint* paint, | 50 SkPaint* paint, |
| 51 const WORD* glyphs, | 51 const WORD* glyphs, |
| 52 const int* advances, | 52 const int* advances, |
| 53 const GOFFSET* offsets, | 53 const GOFFSET* offsets, |
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| 233 { | 233 { |
| 234 int size; | 234 int size; |
| 235 int quality; | 235 int quality; |
| 236 SkTypeface* face = CreateTypefaceFromHFont(hfont, &size, &quality); | 236 SkTypeface* face = CreateTypefaceFromHFont(hfont, &size, &quality); |
| 237 SkAutoUnref aur(face); | 237 SkAutoUnref aur(face); |
| 238 | 238 |
| 239 paintSkiaText(context, hfont, face, size, quality, numGlyphs, glyphs, advanc
es, offsets, origin); | 239 paintSkiaText(context, hfont, face, size, quality, numGlyphs, glyphs, advanc
es, offsets, origin); |
| 240 } | 240 } |
| 241 | 241 |
| 242 } // namespace WebCore | 242 } // namespace WebCore |
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