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Issue 1384233003: Improve usefulness of webglcontextcreationerror statusMessage (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 2 months ago
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1 <!-- This is a test for crbug.com/412440, tests meaningful information in 1 <!-- This is a test for crbug.com/412440, tests meaningful information in
2 WebGL context creation error message. --> 2 WebGL context creation error message. -->
3 <script src="../../../resources/js-test.js"></script> 3 <script src="../../../resources/js-test.js"></script>
4 <canvas id="webgl-canvas" width="200" height="200" class="nomargin"></canvas> 4 <canvas id="webgl-canvas" width="200" height="200" class="nomargin"></canvas>
5 <script> 5 <script>
6 function main() 6 function main()
7 { 7 {
8 if (!window.testRunner) { 8 if (!window.testRunner) {
9 testFailed("Requires window.testRunner"); 9 testFailed("Requires window.testRunner");
10 } else { 10 } else {
11 initTest(); 11 initTest();
12 } 12 }
13 } 13 }
14 14
15 function initTest() { 15 function initTest() {
16 var canvas = document.getElementById("webgl-canvas"); 16 var canvas = document.getElementById("webgl-canvas");
17 testRunner.forceNextWebGLContextCreationToFail(); 17 testRunner.forceNextWebGLContextCreationToFail();
18 canvas.addEventListener("webglcontextcreationerror", onContextCreationError, f alse); 18 canvas.addEventListener("webglcontextcreationerror", onContextCreationError, f alse);
19 var gl = canvas.getContext("webgl"); 19 var gl = canvas.getContext("webgl");
20 testRunner.dumpAsText(); 20 testRunner.dumpAsText();
21 } 21 }
22 22
23 function onContextCreationError(e) { 23 function onContextCreationError(e) {
24 if (e.statusMessage.length == 0) {
25 testFailed("webglcontextcreationerror test failed");
26 return;
27 }
24 var splitStatus = e.statusMessage.split(","); 28 var splitStatus = e.statusMessage.split(",");
25 var stringLocator = 1; 29 var error = "";
26 var status = true;
27 // Start iterating from 1 as , the initial message has no data.
28 for (var i = 1; i < splitStatus.length; i++) { 30 for (var i = 1; i < splitStatus.length; i++) {
29 var gpuInfoStr = splitStatus[i].split(" = "); 31 var gpuInfoStr = splitStatus[i].split(" = ");
30 if (gpuInfoStr[stringLocator] == "") 32 var key = gpuInfoStr[0].trim();
31 status = false; 33 var value = gpuInfoStr[1];
34 if (key == "DEVICE" && (value == "0x0000" || value == ""))
35 error = error + "DeviceID is null.";
36 if (key == "VENDOR" && (value == "0x0000" || value == ""))
37 error = error + "VendorID is null.";
32 } 38 }
33 if(status) 39 if (error.length)
40 testFailed("webglcontextcreationerror test failed " + error);
41 else
34 testPassed("Status message displayed for webglcontextcreationerror"); 42 testPassed("Status message displayed for webglcontextcreationerror");
35 else
36 testFailed("Context creation error test failed");
37 } 43 }
38 main(); 44 main();
39 </script> 45 </script>
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