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1 <!-- This is a test for crbug.com/412440, tests meaningful information in | 1 <!-- This is a test for crbug.com/412440, tests meaningful information in |
2 WebGL context creation error message. --> | 2 WebGL context creation error message. --> |
3 <script src="../../../resources/js-test.js"></script> | 3 <script src="../../../resources/js-test.js"></script> |
4 <canvas id="webgl-canvas" width="200" height="200" class="nomargin"></canvas> | 4 <canvas id="webgl-canvas" width="200" height="200" class="nomargin"></canvas> |
5 <script> | 5 <script> |
6 function main() | 6 function main() |
7 { | 7 { |
8 if (!window.testRunner) { | 8 if (!window.testRunner) { |
9 testFailed("Requires window.testRunner"); | 9 testFailed("Requires window.testRunner"); |
10 } else { | 10 } else { |
11 initTest(); | 11 initTest(); |
12 } | 12 } |
13 } | 13 } |
14 | 14 |
15 function initTest() { | 15 function initTest() { |
16 var canvas = document.getElementById("webgl-canvas"); | 16 var canvas = document.getElementById("webgl-canvas"); |
17 testRunner.forceNextWebGLContextCreationToFail(); | 17 testRunner.forceNextWebGLContextCreationToFail(); |
18 canvas.addEventListener("webglcontextcreationerror", onContextCreationError, f alse); | 18 canvas.addEventListener("webglcontextcreationerror", onContextCreationError, f alse); |
19 var gl = canvas.getContext("webgl"); | 19 var gl = canvas.getContext("webgl"); |
20 testRunner.dumpAsText(); | 20 testRunner.dumpAsText(); |
21 } | 21 } |
22 | 22 |
23 function onContextCreationError(e) { | 23 function onContextCreationError(e) { |
24 var splitStatus = e.statusMessage.split(","); | 24 var splitStatus = e.statusMessage.split(","); |
25 var stringLocator = 1; | 25 var error = ""; |
26 var status = true; | |
27 // Start iterating from 1 as , the initial message has no data. | |
28 for (var i = 1; i < splitStatus.length; i++) { | 26 for (var i = 1; i < splitStatus.length; i++) { |
29 var gpuInfoStr = splitStatus[i].split(" = "); | 27 var gpuInfoStr = splitStatus[i].split(" = "); |
30 if (gpuInfoStr[stringLocator] == "") | 28 var key = gpuInfoStr[0].trim(); |
31 status = false; | 29 var value = gpuInfoStr[1]; |
30 if (key == "DEVICE" && (value == "0x0000" || value == "")) | |
31 error = error + "DeviceID is null."; | |
32 if (key == "VENDOR" && (value == "0x0000" || value == "")) | |
33 error = error + "VendorID is null."; | |
34 if ((key == "GL_VENDOR" || | |
35 key == "GL_RENDERER" || | |
36 key == "GL_VERSION" || | |
37 key == "Sandboxed" || | |
38 key == "Optimus" || | |
39 key == "AMD switchable" || | |
40 key == "Reset notification strategy" || | |
41 key == "GPU process crash count" || | |
42 key == "ErrorMessage") && (value == "")) { | |
43 error = error + "Gpu data is incorrect."; | |
Zhenyao Mo
2015/10/16 18:46:12
We may not always have GL strings because we only
sivag
2015/10/19 16:19:23
Done.
| |
44 } | |
Zhenyao Mo
2015/10/16 18:46:12
nit: indentation wrong.
sivag
2015/10/19 16:19:23
Done.
| |
32 } | 45 } |
33 if(status) | 46 if (error.length) |
47 testFailed("webglcontextcreationerror test failed" + error); | |
48 else | |
34 testPassed("Status message displayed for webglcontextcreationerror"); | 49 testPassed("Status message displayed for webglcontextcreationerror"); |
35 else | 50 |
36 testFailed("Context creation error test failed"); | |
37 } | 51 } |
38 main(); | 52 main(); |
39 </script> | 53 </script> |
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