Index: cc/trees/layer_tree_host_impl_unittest.cc |
diff --git a/cc/trees/layer_tree_host_impl_unittest.cc b/cc/trees/layer_tree_host_impl_unittest.cc |
index 05fc56ce08c9f96adc64b2e809adef5b1a0cf62f..31294e03579545fe7f2ad02d2e2cd395ca464860 100644 |
--- a/cc/trees/layer_tree_host_impl_unittest.cc |
+++ b/cc/trees/layer_tree_host_impl_unittest.cc |
@@ -35,7 +35,6 @@ |
#include "cc/quads/solid_color_draw_quad.h" |
#include "cc/quads/texture_draw_quad.h" |
#include "cc/quads/tile_draw_quad.h" |
-#include "cc/resources/etc1_pixel_ref.h" |
#include "cc/resources/layer_tiling_data.h" |
#include "cc/test/animation_test_common.h" |
#include "cc/test/fake_layer_tree_host_impl.h" |
@@ -55,6 +54,7 @@ |
#include "media/base/media.h" |
#include "testing/gmock/include/gmock/gmock.h" |
#include "testing/gtest/include/gtest/gtest.h" |
+#include "third_party/skia/include/core/SkMallocPixelRef.h" |
#include "ui/gfx/frame_time.h" |
#include "ui/gfx/rect_conversions.h" |
#include "ui/gfx/size_conversions.h" |
@@ -5153,16 +5153,12 @@ TEST_F(LayerTreeHostImplTest, CreateETC1UIResource) { |
EXPECT_EQ(0u, context3d->NumTextures()); |
- SkImageInfo info = {4, 4, kPMColor_SkColorType, kPremul_SkAlphaType}; |
- size_t rowBytes = info.minRowBytes(); |
- scoped_ptr<uint8_t[]> pixels(new uint8_t[rowBytes * info.fHeight]); |
- skia::RefPtr<ETC1PixelRef> etc1_pixel_ref = |
- skia::AdoptRef(new ETC1PixelRef(info, rowBytes, pixels.Pass())); |
- UIResourceBitmap bitmap(etc1_pixel_ref, gfx::Size(info.fWidth, info.fHeight)); |
- // TODO(powel) Now that pixel_refs have info, the UIResourceBitmap |
- // constructor can get the can size from (pixelref->info().fWidth, |
- // pixelref->info().fHeight). |
- |
+ SkImageInfo info = |
+ SkImageInfo::Make(4, 4, kPMColor_SkColorType, kPremul_SkAlphaType); |
+ skia::RefPtr<SkPixelRef> pixel_ref = |
+ skia::AdoptRef(SkMallocPixelRef::NewAllocate(info, 0, 0)); |
+ pixel_ref->setImmutable(); |
+ UIResourceBitmap bitmap(pixel_ref); |
UIResourceId ui_resource_id = 1; |
host_impl_->CreateUIResource(ui_resource_id, bitmap); |
EXPECT_EQ(1u, context3d->NumTextures()); |