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Side by Side Diff: Source/WebCore/loader/cache/CachedShader.h

Issue 13839016: Remove CSS_SHADERS compile-time flag. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
(...skipping 12 matching lines...) Expand all
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE. 27 * SUCH DAMAGE.
28 */ 28 */
29 29
30 #ifndef CachedShader_h 30 #ifndef CachedShader_h
31 #define CachedShader_h 31 #define CachedShader_h
32 32
33 #if ENABLE(CSS_SHADERS)
34
35 #include "CachedResource.h" 33 #include "CachedResource.h"
36 34
37 namespace WebCore { 35 namespace WebCore {
38 36
39 class TextResourceDecoder; 37 class TextResourceDecoder;
40 38
41 class CachedShader : public CachedResource { 39 class CachedShader : public CachedResource {
42 public: 40 public:
43 CachedShader(const ResourceRequest&); 41 CachedShader(const ResourceRequest&);
44 virtual ~CachedShader(); 42 virtual ~CachedShader();
45 43
46 const String& shaderString(); 44 const String& shaderString();
47 void data(PassRefPtr<ResourceBuffer>, bool allDataReceived); 45 void data(PassRefPtr<ResourceBuffer>, bool allDataReceived);
48 46
49 virtual void reportMemoryUsage(MemoryObjectInfo*) const OVERRIDE; 47 virtual void reportMemoryUsage(MemoryObjectInfo*) const OVERRIDE;
50 48
51 private: 49 private:
52 RefPtr<TextResourceDecoder> m_decoder; 50 RefPtr<TextResourceDecoder> m_decoder;
53 String m_shaderString; 51 String m_shaderString;
54 }; 52 };
55 53
56 } 54 }
57 55
58 #endif // ENABLE(CSS_SHADERS)
59 56
60 #endif // CachedShader_h 57 #endif // CachedShader_h
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