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Issue 1383673003: Fletch 0.1.0 documentation (Closed) Base URL: https://github.com/dart-lang/fletch.git@gh-pages
Patch Set: Fix link per Ian's feedback Created 5 years, 2 months ago
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1 ---
2 title: Fletch tool details
3 layout: page
4 ---
5
6 # Fletch tool details
7
8 ## Running code locally and remotely
9
10 In the [getting started instructions](index.html) we tried running programs both
11 on the local PC, and on a remote Raspberry Pi. Are you curious how that works in
12 details?
13
14 When you run a program with ```fletch run``` it always runs in a 'session'. You
15 can specify the name of the session with an additional argument after run:
16 ```fletch run in session <session name>```. If you omit the session argument,
17 then the tool defaults to the ```local``` session where the program is run on
18 the local PC.
19
20 The settings for these sessions are defined in configuration files located in
21 the path ```<user home directory>/<session name>.fletch-settings```. If you take
22 a look at the remote settings file, you will see this content (exact path and
23 IP will differ on your PC):
24
25 ~~~
26 {
27 "packages": "file:///Users/mit/fletch-sdk/internal/fletch-sdk.packages",
28 "options": [],
29 "constants": {},
30 "device_address": "192.168.2.2:12121"
31 }
32 ~~~
33
34 The ```device_address``` tag tells fletch where to locate the VM Agent on your
35 attached device. If the IP of that device changes, then you need to update this
36 tag. If the value is omitted or set to null, Fletch will run locally.
37
38 ## Debugging
39
40 Fletch also supports debugging. Let's try to debug the Knight Rider sample.
41 Start by running the following command in your terminal:
42
43 ~~~
44 debug $HOME/fletch-sdk/samples/raspberry_pi/basic/knight-rider.dart in session r emote
45 ~~~
46
47 You should see the terminal change to:
48
49 ~~~
50 Starting session. Type 'help' for a list of commands.
51
52 >
53 ~~~
54
55 Let's set a breakpoint in the _setLeds method, and start the execution of the
56 program:
57
58 ~~~
59 b _setLeds
60 r
61 ~~~
62
63 We are now inside the _setLeds method. Let's see what the initial state is: Type ```p```. You should see this output
64
65 ~~~
66 ledToEnable: 0
67 this: Instance of 'Lights'
68 >
69 ~~~
70
71 Try to step a few more times (with the ```s``` command), and then print out the
72 local variable again (with the ```p``` command). You should see ledToEnable
73 increment up to the numner of LEDs you have, and then you should see it start
74 decrementing. Pretty neat right!?
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