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| 2 title: Fletch tool details | |
| 3 layout: page | |
| 4 --- | |
| 5 | |
| 6 # Fletch tool details | |
| 7 | |
| 8 ## Running code locally and remotely | |
| 9 | |
| 10 In the [getting started instructions](index.html) we tried running programs both | |
| 11 on the local PC, and on a remote Raspberry Pi. Are you curious how that works in | |
| 12 details? | |
| 13 | |
| 14 When you run a program with ```fletch run``` it always runs in a 'session'. You | |
| 15 can specify the name of the session with an additional argument after run: | |
| 16 ```fletch run in session <session name>```. If you omit the session part, then | |
| 17 the tool default to a session called ```local```. | |
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Søren Gjesse
2015/10/05 18:28:01
The tool defaults to the last session mentioned, w
mit
2015/10/05 20:02:49
I doesn't seem like it works like that anymore? I
wibling
2015/10/06 07:07:43
I believe Peter changed the semantics of the defau
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| 18 | |
| 19 The settings for these sessions are defined in configuration files located in | |
| 20 the path ```<user home directory>/<session name>.fletch-settings```. If you take | |
| 21 a look at the remote settings file, you will see this content (exact path and | |
| 22 IP will differ on your PC): | |
| 23 | |
| 24 ~~~ | |
| 25 { | |
| 26 "packages": "file:///Users/mit/fletch-sdk/internal/fletch-sdk.packages", | |
| 27 "options": [], | |
| 28 "constants": {}, | |
| 29 "device_address": "192.168.2.2:12121" | |
| 30 } | |
| 31 ~~~ | |
| 32 | |
| 33 The ```device_address``` tag tells fletch where to locate the VM Agent on your | |
| 34 attached device. If the IP of that device changes, then you need to update this | |
| 35 tag. | |
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Søren Gjesse
2015/10/05 18:28:01
Also mention that if "device_address" is not set (
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| 36 | |
| 37 ## Debugging | |
| 38 | |
| 39 Fletch also supports debugging. Let's try to debug the Knight Rider sample. | |
| 40 Start by running the following command in your terminal: | |
| 41 | |
| 42 ~~~ | |
| 43 debug $HOME/fletch-sdk/samples/raspberry_pi/basic/knight-rider.dart in session r emote | |
| 44 ~~~ | |
| 45 | |
| 46 You should see the terminal change to: | |
| 47 | |
| 48 ~~~ | |
| 49 Starting session. Type 'help' for a list of commands. | |
| 50 | |
| 51 > | |
| 52 ~~~ | |
| 53 | |
| 54 Let's set a breakpoint in the _setLeds method, and start the execution of the | |
| 55 program: | |
| 56 | |
| 57 ~~~ | |
| 58 b _setLeds | |
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Søren Gjesse
2015/10/05 18:28:01
The documentation from 'help' says
'b <method nam
mit
2015/10/05 20:02:49
Acknowledged.
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| 59 r | |
| 60 ~~~ | |
| 61 | |
| 62 We are now inside the _setLeds method. Let's see what the initial state is: Type ```p```. You should see this output | |
| 63 | |
| 64 ~~~ | |
| 65 ledToEnable: 0 | |
| 66 this: Instance of 'Lights' | |
| 67 > | |
| 68 ~~~ | |
| 69 | |
| 70 Try to step a few more times (with the ```s``` command), and then print out the | |
| 71 local variable again (with the ```p``` command). You should see ledToEnable | |
| 72 increment up to the numner of LEDs you have, and then you should see it start | |
| 73 decrementing. Pretty neat right!? | |
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Søren Gjesse
2015/10/05 18:28:01
Maybe also mention the `l` command.
mit
2015/10/05 20:02:49
I would, but it seems broken. I will open a bug to
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