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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 * | 6 * |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #ifndef VisualInteractiveModule_DEFINED | 9 #ifndef VisualInteractiveModule_DEFINED |
| 10 #define VisualInteractiveModule_DEFINED | 10 #define VisualInteractiveModule_DEFINED |
| 11 | 11 |
| 12 #include "VisualModule.h" | 12 #include "VisualModule.h" |
| 13 | 13 |
| 14 #include "ResultsWriter.h" | 14 #include "ResultsWriter.h" |
| 15 #include "SkPicture.h" | 15 #include "SkPicture.h" |
| 16 #include "Timer.h" | 16 #include "Timer.h" |
| 17 #include "TimingStateMachine.h" |
| 17 #include "VisualBench.h" | 18 #include "VisualBench.h" |
| 18 #include "VisualBenchmarkStream.h" | 19 #include "VisualBenchmarkStream.h" |
| 19 | 20 |
| 20 class SkCanvas; | 21 class SkCanvas; |
| 21 | 22 |
| 22 /* | 23 /* |
| 23 * This module for VisualBench is designed to display stats data dynamically | 24 * This module for VisualBench is designed to display stats data dynamically |
| 24 */ | 25 */ |
| 25 class VisualInteractiveModule : public VisualModule { | 26 class VisualInteractiveModule : public VisualModule { |
| 26 public: | 27 public: |
| 27 // TODO get rid of backpointer | 28 // TODO get rid of backpointer |
| 28 VisualInteractiveModule(VisualBench* owner); | 29 VisualInteractiveModule(VisualBench* owner); |
| 29 | 30 |
| 30 void draw(SkCanvas* canvas) override; | 31 void draw(SkCanvas* canvas) override; |
| 31 bool onHandleChar(SkUnichar unichar) override; | 32 bool onHandleChar(SkUnichar unichar) override; |
| 32 | 33 |
| 33 private: | 34 private: |
| 34 /* | |
| 35 * The heart of visual bench is an event driven timing loop. | |
| 36 * kPreWarmLoopsPerCanvasPreDraw_State: Before we begin timing, Benchmarks
have a hook to | |
| 37 * access the canvas. Then we prewarm
before the autotune | |
| 38 * loops step. | |
| 39 * kPreWarmLoops_State: We prewarm the gpu before auto tuni
ng to enter a steady | |
| 40 * work state | |
| 41 * kTuneLoops_State: Then we tune the loops of the bench
mark to ensure we | |
| 42 * are doing a measurable amount of wo
rk | |
| 43 * kPreTiming_State: Because reset the context after tun
ing loops to ensure | |
| 44 * coherent state, we need to restart
before timing | |
| 45 * kTiming_State: Finally we time the benchmark. In
this case we | |
| 46 * continue running and displaying ben
chmark data | |
| 47 * until we quit or switch to another
benchmark | |
| 48 * kAdvance_State: Advance to the next benchmark in th
e stream | |
| 49 */ | |
| 50 enum State { | |
| 51 kPreWarmLoopsPerCanvasPreDraw_State, | |
| 52 kPreWarmLoops_State, | |
| 53 kTuneLoops_State, | |
| 54 kPreTiming_State, | |
| 55 kTiming_State, | |
| 56 kAdvance_State, | |
| 57 }; | |
| 58 void setTitle(); | 35 void setTitle(); |
| 59 bool setupBackend(); | 36 bool setupBackend(); |
| 60 void setupRenderTarget(); | 37 void setupRenderTarget(); |
| 61 void drawStats(SkCanvas*); | 38 void drawStats(SkCanvas*); |
| 62 bool advanceRecordIfNecessary(SkCanvas*); | 39 bool advanceRecordIfNecessary(SkCanvas*); |
| 63 inline void renderFrame(SkCanvas*); | 40 inline void renderFrame(SkCanvas*); |
| 64 inline void nextState(State); | |
| 65 void perCanvasPreDraw(SkCanvas*, State); | |
| 66 void preWarm(State nextState); | |
| 67 void scaleLoops(double elapsedMs); | |
| 68 inline void tuneLoops(SkCanvas*); | |
| 69 inline void timing(SkCanvas*); | |
| 70 inline double elapsed(); | |
| 71 void resetTimingState(); | |
| 72 void postDraw(SkCanvas*); | |
| 73 void recordMeasurement(); | |
| 74 | 41 |
| 75 static const int kMeasurementCount = 64; // should be power of 2 for fast m
od | 42 static const int kMeasurementCount = 64; // should be power of 2 for fast m
od |
| 76 double fMeasurements[kMeasurementCount]; | 43 double fMeasurements[kMeasurementCount]; |
| 77 int fCurrentMeasurement; | 44 int fCurrentMeasurement; |
| 78 | 45 |
| 79 int fCurrentFrame; | |
| 80 int fLoops; | |
| 81 WallTimer fTimer; | |
| 82 State fState; | |
| 83 SkAutoTDelete<VisualBenchmarkStream> fBenchmarkStream; | 46 SkAutoTDelete<VisualBenchmarkStream> fBenchmarkStream; |
| 84 SkAutoTUnref<Benchmark> fBenchmark; | 47 SkAutoTUnref<Benchmark> fBenchmark; |
| 48 TimingStateMachine fTSM; |
| 49 bool fAdvance; |
| 85 | 50 |
| 86 // support framework | 51 // support framework |
| 87 SkAutoTUnref<VisualBench> fOwner; | 52 SkAutoTUnref<VisualBench> fOwner; |
| 88 | 53 |
| 89 typedef VisualModule INHERITED; | 54 typedef VisualModule INHERITED; |
| 90 }; | 55 }; |
| 91 | 56 |
| 92 #endif | 57 #endif |
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