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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 * | 6 * |
7 */ | 7 */ |
8 | 8 |
9 #include "VisualInteractiveModule.h" | 9 #include "VisualInteractiveModule.h" |
10 | 10 |
11 #include "ProcStats.h" | 11 #include "ProcStats.h" |
12 #include "SkApplication.h" | 12 #include "SkApplication.h" |
13 #include "SkCanvas.h" | 13 #include "SkCanvas.h" |
14 #include "SkCommandLineFlags.h" | 14 #include "SkCommandLineFlags.h" |
15 #include "SkForceLinking.h" | 15 #include "SkForceLinking.h" |
16 #include "SkGraphics.h" | 16 #include "SkGraphics.h" |
17 #include "SkGr.h" | 17 #include "SkGr.h" |
18 #include "SkImageDecoder.h" | 18 #include "SkImageDecoder.h" |
19 #include "SkOSFile.h" | 19 #include "SkOSFile.h" |
20 #include "SkStream.h" | 20 #include "SkStream.h" |
21 #include "Stats.h" | 21 #include "Stats.h" |
22 #include "gl/GrGLInterface.h" | 22 #include "gl/GrGLInterface.h" |
23 | 23 |
24 __SK_FORCE_IMAGE_DECODER_LINKING; | 24 __SK_FORCE_IMAGE_DECODER_LINKING; |
25 | 25 |
26 static const int kGpuFrameLag = 5; | |
27 static const int kFrames = 5; | |
28 static const double kLoopMs = 5; | |
29 | |
30 VisualInteractiveModule::VisualInteractiveModule(VisualBench* owner) | 26 VisualInteractiveModule::VisualInteractiveModule(VisualBench* owner) |
31 : fCurrentMeasurement(0) | 27 : fCurrentMeasurement(0) |
32 , fCurrentFrame(0) | |
33 , fLoops(1) | |
34 , fState(kPreWarmLoops_State) | |
35 , fBenchmark(nullptr) | 28 , fBenchmark(nullptr) |
| 29 , fAdvance(false) |
36 , fOwner(SkRef(owner)) { | 30 , fOwner(SkRef(owner)) { |
37 fBenchmarkStream.reset(new VisualBenchmarkStream); | 31 fBenchmarkStream.reset(new VisualBenchmarkStream); |
38 | 32 |
39 memset(fMeasurements, 0, sizeof(fMeasurements)); | 33 memset(fMeasurements, 0, sizeof(fMeasurements)); |
40 } | 34 } |
41 | 35 |
42 inline void VisualInteractiveModule::renderFrame(SkCanvas* canvas) { | 36 inline void VisualInteractiveModule::renderFrame(SkCanvas* canvas) { |
43 fBenchmark->draw(fLoops, canvas); | 37 fBenchmark->draw(fTSM.loops(), canvas); |
44 this->drawStats(canvas); | 38 this->drawStats(canvas); |
45 canvas->flush(); | 39 canvas->flush(); |
46 fOwner->present(); | 40 fOwner->present(); |
47 } | 41 } |
48 | 42 |
49 void VisualInteractiveModule::drawStats(SkCanvas* canvas) { | 43 void VisualInteractiveModule::drawStats(SkCanvas* canvas) { |
50 static const float kPixelPerMS = 2.0f; | 44 static const float kPixelPerMS = 2.0f; |
51 static const int kDisplayWidth = 130; | 45 static const int kDisplayWidth = 130; |
52 static const int kDisplayHeight = 100; | 46 static const int kDisplayHeight = 100; |
53 static const int kDisplayPadding = 10; | 47 static const int kDisplayPadding = 10; |
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
95 return false; | 89 return false; |
96 } | 90 } |
97 | 91 |
98 // clear both buffers | 92 // clear both buffers |
99 fOwner->clear(canvas, SK_ColorWHITE, 2); | 93 fOwner->clear(canvas, SK_ColorWHITE, 2); |
100 | 94 |
101 fBenchmark->delayedSetup(); | 95 fBenchmark->delayedSetup(); |
102 | 96 |
103 return true; | 97 return true; |
104 } | 98 } |
105 | 99 #include "GrGpu.h" |
| 100 #include "GrResourceCache.h" |
106 void VisualInteractiveModule::draw(SkCanvas* canvas) { | 101 void VisualInteractiveModule::draw(SkCanvas* canvas) { |
107 if (!this->advanceRecordIfNecessary(canvas)) { | 102 if (!this->advanceRecordIfNecessary(canvas)) { |
108 SkDebugf("Exiting VisualBench successfully\n"); | 103 SkDebugf("Exiting VisualBench successfully\n"); |
109 fOwner->closeWindow(); | 104 fOwner->closeWindow(); |
110 return; | 105 return; |
111 } | 106 } |
112 this->renderFrame(canvas); | 107 this->renderFrame(canvas); |
113 switch (fState) { | 108 TimingStateMachine::ParentEvents event = fTSM.nextFrame(canvas, fBenchmark); |
114 case kPreWarmLoopsPerCanvasPreDraw_State: { | 109 switch (event) { |
115 this->perCanvasPreDraw(canvas, kPreWarmLoops_State); | 110 case TimingStateMachine::kReset_ParentEvents: |
| 111 fOwner->reset(); |
116 break; | 112 break; |
117 } | 113 case TimingStateMachine::kTiming_ParentEvents: |
118 case kPreWarmLoops_State: { | |
119 this->preWarm(kTuneLoops_State); | |
120 break; | 114 break; |
121 } | 115 case TimingStateMachine::kTimingFinished_ParentEvents: |
122 case kTuneLoops_State: { | 116 // Record measurements |
123 this->tuneLoops(canvas); | 117 fMeasurements[fCurrentMeasurement++] = fTSM.lastMeasurement(); |
| 118 fCurrentMeasurement &= (kMeasurementCount-1); // fast mod |
| 119 SkASSERT(fCurrentMeasurement < kMeasurementCount); |
| 120 this->drawStats(canvas); |
| 121 if (fAdvance) { |
| 122 fAdvance = false; |
| 123 fTSM.nextBenchmark(canvas, fBenchmark); |
| 124 fBenchmark.reset(nullptr); |
| 125 fOwner->reset(); |
| 126 } else { |
| 127 fTSM.nextSample(); |
| 128 } |
124 break; | 129 break; |
125 } | |
126 case kPreTiming_State: { | |
127 fBenchmark->perCanvasPreDraw(canvas); | |
128 fBenchmark->preDraw(canvas); | |
129 fCurrentFrame = 0; | |
130 fTimer.start(); | |
131 fState = kTiming_State; | |
132 // fall to next state | |
133 } | |
134 case kTiming_State: { | |
135 this->timing(canvas); | |
136 break; | |
137 } | |
138 case kAdvance_State: { | |
139 this->postDraw(canvas); | |
140 this->nextState(kPreWarmLoopsPerCanvasPreDraw_State); | |
141 break; | |
142 } | |
143 } | |
144 } | |
145 | |
146 inline void VisualInteractiveModule::nextState(State nextState) { | |
147 fState = nextState; | |
148 } | |
149 | |
150 void VisualInteractiveModule::perCanvasPreDraw(SkCanvas* canvas, State nextState
) { | |
151 fBenchmark->perCanvasPreDraw(canvas); | |
152 fBenchmark->preDraw(canvas); | |
153 fCurrentFrame = 0; | |
154 this->nextState(nextState); | |
155 } | |
156 | |
157 void VisualInteractiveModule::preWarm(State nextState) { | |
158 if (fCurrentFrame >= kGpuFrameLag) { | |
159 // we currently time across all frames to make sure we capture all GPU w
ork | |
160 this->nextState(nextState); | |
161 fCurrentFrame = 0; | |
162 fTimer.start(); | |
163 } else { | |
164 fCurrentFrame++; | |
165 } | |
166 } | |
167 | |
168 inline double VisualInteractiveModule::elapsed() { | |
169 fTimer.end(); | |
170 return fTimer.fWall; | |
171 } | |
172 | |
173 void VisualInteractiveModule::resetTimingState() { | |
174 fCurrentFrame = 0; | |
175 fTimer = WallTimer(); | |
176 fOwner->reset(); | |
177 } | |
178 | |
179 void VisualInteractiveModule::scaleLoops(double elapsedMs) { | |
180 // Scale back the number of loops | |
181 fLoops = (int)ceil(fLoops * kLoopMs / elapsedMs); | |
182 } | |
183 | |
184 inline void VisualInteractiveModule::tuneLoops(SkCanvas* canvas) { | |
185 if (1 << 30 == fLoops) { | |
186 // We're about to wrap. Something's wrong with the bench. | |
187 SkDebugf("InnerLoops wrapped\n"); | |
188 fLoops = 0; | |
189 } else { | |
190 double elapsedMs = this->elapsed(); | |
191 if (elapsedMs > kLoopMs) { | |
192 this->scaleLoops(elapsedMs); | |
193 fBenchmark->perCanvasPostDraw(canvas); | |
194 this->nextState(kPreTiming_State); | |
195 } else { | |
196 fLoops *= 2; | |
197 this->nextState(kPreWarmLoops_State); | |
198 } | |
199 this->resetTimingState(); | |
200 } | |
201 } | |
202 | |
203 void VisualInteractiveModule::recordMeasurement() { | |
204 double measurement = this->elapsed() / (kFrames * fLoops); | |
205 fMeasurements[fCurrentMeasurement++] = measurement; | |
206 fCurrentMeasurement &= (kMeasurementCount-1); // fast mod | |
207 SkASSERT(fCurrentMeasurement < kMeasurementCount); | |
208 } | |
209 | |
210 void VisualInteractiveModule::postDraw(SkCanvas* canvas) { | |
211 fBenchmark->postDraw(canvas); | |
212 fBenchmark->perCanvasPostDraw(canvas); | |
213 fBenchmark.reset(nullptr); | |
214 fLoops = 1; | |
215 } | |
216 | |
217 inline void VisualInteractiveModule::timing(SkCanvas* canvas) { | |
218 if (fCurrentFrame >= kFrames) { | |
219 this->recordMeasurement(); | |
220 fTimer.start(); | |
221 fCurrentFrame = 0; | |
222 } else { | |
223 fCurrentFrame++; | |
224 } | 130 } |
225 } | 131 } |
226 | 132 |
227 bool VisualInteractiveModule::onHandleChar(SkUnichar c) { | 133 bool VisualInteractiveModule::onHandleChar(SkUnichar c) { |
228 if (' ' == c) { | 134 if (' ' == c) { |
229 this->nextState(kAdvance_State); | 135 fAdvance = true; |
230 } | 136 } |
231 | 137 |
232 return true; | 138 return true; |
233 } | 139 } |
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