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1 /* | 1 /* |
2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureMaker.h" | 8 #include "GrTextureMaker.h" |
9 | 9 |
10 #include "SkGr.h" | 10 #include "SkGr.h" |
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670 } | 670 } |
671 if (ptOut) { | 671 if (ptOut) { |
672 *ptOut = pt; | 672 *ptOut = pt; |
673 } | 673 } |
674 return true; | 674 return true; |
675 } | 675 } |
676 | 676 |
677 | 677 |
678 ////////////////////////////////////////////////////////////////////////////////
//////////////// | 678 ////////////////////////////////////////////////////////////////////////////////
//////////////// |
679 | 679 |
| 680 static inline bool blend_requires_shader(const SkXfermode::Mode mode, bool primi
tiveIsSrc) { |
| 681 if (primitiveIsSrc) { |
| 682 return SkXfermode::kSrc_Mode != mode; |
| 683 } else { |
| 684 return SkXfermode::kDst_Mode != mode; |
| 685 } |
| 686 } |
| 687 |
680 static inline bool skpaint_to_grpaint_impl(GrContext* context, | 688 static inline bool skpaint_to_grpaint_impl(GrContext* context, |
681 const SkPaint& skPaint, | 689 const SkPaint& skPaint, |
682 const SkMatrix& viewM, | 690 const SkMatrix& viewM, |
683 const GrFragmentProcessor** shaderPro
cessor, | 691 const GrFragmentProcessor** shaderPro
cessor, |
684 SkXfermode::Mode* primColorMode, | 692 SkXfermode::Mode* primColorMode, |
685 bool primitiveIsSrc, | 693 bool primitiveIsSrc, |
686 GrPaint* grPaint) { | 694 GrPaint* grPaint) { |
687 grPaint->setAntiAlias(skPaint.isAntiAlias()); | 695 grPaint->setAntiAlias(skPaint.isAntiAlias()); |
688 | 696 |
689 // Setup the initial color considering the shader, the SkPaint color, and th
e presence or not | 697 // Setup the initial color considering the shader, the SkPaint color, and th
e presence or not |
690 // of per-vertex colors. | 698 // of per-vertex colors. |
691 SkAutoTUnref<const GrFragmentProcessor> aufp; | 699 SkAutoTUnref<const GrFragmentProcessor> aufp; |
692 const GrFragmentProcessor* shaderFP = NULL; | 700 const GrFragmentProcessor* shaderFP = nullptr; |
693 if (shaderProcessor) { | 701 if (!primColorMode || blend_requires_shader(*primColorMode, primitiveIsSrc))
{ |
694 shaderFP = *shaderProcessor; | 702 if (shaderProcessor) { |
695 } else if (const SkShader* shader = skPaint.getShader()) { | 703 shaderFP = *shaderProcessor; |
696 aufp.reset(shader->asFragmentProcessor(context, viewM, NULL, skPaint.get
FilterQuality(), | 704 } else if (const SkShader* shader = skPaint.getShader()) { |
697 grPaint->getProcessorDataManager(
))); | 705 aufp.reset(shader->asFragmentProcessor(context, viewM, nullptr, |
698 shaderFP = aufp; | 706 skPaint.getFilterQuality(), |
699 if (!shaderFP) { | 707 grPaint->getProcessorDataMana
ger())); |
700 return false; | 708 shaderFP = aufp; |
| 709 if (!shaderFP) { |
| 710 return false; |
| 711 } |
701 } | 712 } |
702 } | 713 } |
703 | 714 |
704 // Set this in below cases if the output of the shader/paint-color/paint-alp
ha/primXfermode is | 715 // Set this in below cases if the output of the shader/paint-color/paint-alp
ha/primXfermode is |
705 // a known constant value. In that case we can simply apply a color filter d
uring this | 716 // a known constant value. In that case we can simply apply a color filter d
uring this |
706 // conversion without converting the color filter to a GrFragmentProcessor. | 717 // conversion without converting the color filter to a GrFragmentProcessor. |
707 bool applyColorFilterToPaintColor = false; | 718 bool applyColorFilterToPaintColor = false; |
708 if (shaderFP) { | 719 if (shaderFP) { |
709 if (primColorMode) { | 720 if (primColorMode) { |
710 // There is a blend between the primitive color and the shader color
. The shader sees | 721 // There is a blend between the primitive color and the shader color
. The shader sees |
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754
*primColorMode)); | 765
*primColorMode)); |
755 } else { | 766 } else { |
756 processor.reset(GrXfermodeFragmentProcessor::CreateFromSrcProces
sor(processor, | 767 processor.reset(GrXfermodeFragmentProcessor::CreateFromSrcProces
sor(processor, |
757
*primColorMode)); | 768
*primColorMode)); |
758 | 769 |
759 } | 770 } |
760 if (processor) { | 771 if (processor) { |
761 grPaint->addColorFragmentProcessor(processor); | 772 grPaint->addColorFragmentProcessor(processor); |
762 } | 773 } |
763 | 774 |
764 grPaint->setColor(SkColorToUnpremulGrColor(skPaint.getColor()) | 0xF
F000000); | 775 grPaint->setColor(SkColorToOpaqueGrColor(skPaint.getColor())); |
765 | 776 |
766 GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor()); | 777 GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor()); |
767 grPaint->addColorFragmentProcessor(GrConstColorProcessor::Create( | 778 if (GrColor_WHITE != paintAlpha) { |
768 paintAlpha, GrConstColorProcessor::kModulateRGBA_InputMode))->un
ref(); | 779 grPaint->addColorFragmentProcessor(GrConstColorProcessor::Create
( |
| 780 paintAlpha, GrConstColorProcessor::kModulateRGBA_InputMode))
->unref(); |
| 781 } |
769 } else { | 782 } else { |
770 // No shader, no primitive color. | 783 // No shader, no primitive color. |
771 grPaint->setColor(SkColorToPremulGrColor(skPaint.getColor())); | 784 grPaint->setColor(SkColorToPremulGrColor(skPaint.getColor())); |
772 applyColorFilterToPaintColor = true; | 785 applyColorFilterToPaintColor = true; |
773 } | 786 } |
774 } | 787 } |
775 | 788 |
776 SkColorFilter* colorFilter = skPaint.getColorFilter(); | 789 SkColorFilter* colorFilter = skPaint.getColorFilter(); |
777 if (colorFilter) { | 790 if (colorFilter) { |
778 if (applyColorFilterToPaintColor) { | 791 if (applyColorFilterToPaintColor) { |
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961 SkBitmap stretchedBmp = stretch_on_cpu(bitmap, stretch); | 974 SkBitmap stretchedBmp = stretch_on_cpu(bitmap, stretch); |
962 return create_unstretched_bitmap_texture(ctx, stretchedBmp, GrUniqueKey(
)); | 975 return create_unstretched_bitmap_texture(ctx, stretchedBmp, GrUniqueKey(
)); |
963 } else { | 976 } else { |
964 SkAutoTUnref<GrTexture> unstretched(this->onRefUnstretchedTexture(ctx)); | 977 SkAutoTUnref<GrTexture> unstretched(this->onRefUnstretchedTexture(ctx)); |
965 if (!unstretched) { | 978 if (!unstretched) { |
966 return nullptr; | 979 return nullptr; |
967 } | 980 } |
968 return stretch_texture(unstretched, stretch, nullptr, GrUniqueKey()); | 981 return stretch_texture(unstretched, stretch, nullptr, GrUniqueKey()); |
969 } | 982 } |
970 } | 983 } |
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