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Unified Diff: content/browser/renderer_host/input/touch_emulator.cc

Issue 138163016: [DevTools] Touch emulation in content. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix non-aura compile Created 6 years, 8 months ago
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Index: content/browser/renderer_host/input/touch_emulator.cc
diff --git a/content/browser/renderer_host/input/touch_emulator.cc b/content/browser/renderer_host/input/touch_emulator.cc
new file mode 100644
index 0000000000000000000000000000000000000000..b0d43e235a174fdc61d94eaafe00fa97715cc9c3
--- /dev/null
+++ b/content/browser/renderer_host/input/touch_emulator.cc
@@ -0,0 +1,371 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/renderer_host/input/touch_emulator.h"
+
+#include "content/browser/renderer_host/input/motion_event_web.h"
+#include "content/browser/renderer_host/input/web_input_event_util.h"
+#include "content/public/common/content_client.h"
+#include "content/public/common/content_switches.h"
+#include "grit/content_resources.h"
+#include "third_party/WebKit/public/platform/WebCursorInfo.h"
+#include "ui/events/gesture_detection/gesture_config_helper.h"
+#include "ui/gfx/image/image.h"
+
+using blink::WebGestureEvent;
+using blink::WebInputEvent;
+using blink::WebKeyboardEvent;
+using blink::WebMouseEvent;
+using blink::WebMouseWheelEvent;
+using blink::WebTouchEvent;
+using blink::WebTouchPoint;
+
+namespace content {
+
+namespace {
+
+ui::GestureProvider::Config GetGestureProviderConfig() {
+ // TODO(dgozman): Use different configs to emulate mobile/desktop as
+ // requested by renderer.
+ ui::GestureProvider::Config config = ui::DefaultGestureProviderConfig();
+ config.gesture_begin_end_types_enabled = false;
+ return config;
+}
+
+// Time between two consecutive mouse moves, during which second mouse move
+// is not converted to touch.
+const double kMouseMoveDropIntervalSeconds = 5.f / 1000;
+
+} // namespace
+
+TouchEmulator::TouchEmulator(TouchEmulatorClient* client)
+ : client_(client),
+ gesture_provider_(GetGestureProviderConfig(), this),
+ enabled_(false),
+ allow_pinch_(false) {
+ DCHECK(client_);
+ ResetState();
+
+ InitCursorFromResource(&touch_cursor_, IDR_DEVTOOLS_TOUCH_CURSOR_ICON);
+ InitCursorFromResource(&pinch_cursor_, IDR_DEVTOOLS_PINCH_CURSOR_ICON);
+
+ WebCursor::CursorInfo cursor_info;
+ cursor_info.type = blink::WebCursorInfo::TypePointer;
+ pointer_cursor_.InitFromCursorInfo(cursor_info);
+
+ // TODO(dgozman): Use synthetic secondary touch to support multi-touch.
+ gesture_provider_.SetMultiTouchSupportEnabled(false);
+ // TODO(dgozman): Enable double tap if requested by the renderer.
+ // TODO(dgozman): Don't break double-tap-based pinch with shift handling.
+ gesture_provider_.SetDoubleTapSupportForPlatformEnabled(false);
+}
+
+TouchEmulator::~TouchEmulator() {
+ // We cannot cleanup properly in destructor, as we need roundtrip to the
+ // renderer for ack. Instead, the owner should call Disable, and only
+ // destroy this object when renderer is dead.
+}
+
+void TouchEmulator::ResetState() {
+ last_mouse_event_was_move_ = false;
+ last_mouse_move_timestamp_ = 0;
+ mouse_pressed_ = false;
+ shift_pressed_ = false;
+ touch_active_ = false;
+ suppress_next_fling_cancel_ = false;
+ pinch_scale_ = 1.f;
+ pinch_gesture_active_ = false;
+}
+
+void TouchEmulator::Enable(bool allow_pinch) {
+ if (!enabled_) {
+ enabled_ = true;
+ ResetState();
+ }
+ allow_pinch_ = allow_pinch;
+ UpdateCursor();
+}
+
+void TouchEmulator::Disable() {
+ if (!enabled_)
+ return;
+
+ enabled_ = false;
+ UpdateCursor();
+ CancelTouch();
+}
+
+void TouchEmulator::InitCursorFromResource(WebCursor* cursor, int resource_id) {
+ gfx::Image& cursor_image =
+ content::GetContentClient()->GetNativeImageNamed(resource_id);
+ WebCursor::CursorInfo cursor_info;
+ cursor_info.type = blink::WebCursorInfo::TypeCustom;
+ // TODO(dgozman): Add HiDPI cursors.
+ cursor_info.image_scale_factor = 1.f;
+ cursor_info.custom_image = cursor_image.AsBitmap();
+ cursor_info.hotspot =
+ gfx::Point(cursor_image.Width() / 2, cursor_image.Height() / 2);
+#if defined(OS_WIN)
+ cursor_info.external_handle = 0;
+#endif
+
+ cursor->InitFromCursorInfo(cursor_info);
+}
+
+bool TouchEmulator::HandleMouseEvent(const WebMouseEvent& mouse_event) {
+ if (!enabled_)
+ return false;
+
+ if (mouse_event.button != WebMouseEvent::ButtonLeft)
+ return true;
+
+ if (mouse_event.type == WebInputEvent::MouseMove) {
+ if (last_mouse_event_was_move_ &&
+ mouse_event.timeStampSeconds < last_mouse_move_timestamp_ +
+ kMouseMoveDropIntervalSeconds)
+ return true;
+
+ last_mouse_event_was_move_ = true;
+ last_mouse_move_timestamp_ = mouse_event.timeStampSeconds;
+ } else {
+ last_mouse_event_was_move_ = false;
+ }
+
+ if (mouse_event.type == WebInputEvent::MouseDown)
+ mouse_pressed_ = true;
+ else if (mouse_event.type == WebInputEvent::MouseUp)
+ mouse_pressed_ = false;
+
+ UpdateShiftPressed((mouse_event.modifiers & WebInputEvent::ShiftKey) != 0);
+
+ if (FillTouchEventAndPoint(mouse_event) &&
+ gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_))) {
+ client_->ForwardTouchEvent(touch_event_);
+ }
+
+ // Do not pass mouse events to the renderer.
+ return true;
+}
+
+bool TouchEmulator::HandleMouseWheelEvent(const WebMouseWheelEvent& event) {
+ if (!enabled_)
+ return false;
+
+ // No mouse wheel events for the renderer.
+ return true;
+}
+
+bool TouchEmulator::HandleKeyboardEvent(const WebKeyboardEvent& event) {
+ if (!enabled_)
+ return false;
+
+ if (!UpdateShiftPressed((event.modifiers & WebInputEvent::ShiftKey) != 0))
+ return false;
+
+ if (!mouse_pressed_)
+ return false;
+
+ // Note: The necessary pinch events will be lazily inserted by
+ // |OnGestureEvent| depending on the state of |shift_pressed_|, using the
+ // scroll stream as the event driver.
+ if (shift_pressed_) {
+ // TODO(dgozman): Add secondary touch point and set anchor.
+ } else {
+ // TODO(dgozman): Remove secondary touch point and anchor.
+ }
+
+ // Never block keyboard events.
+ return false;
+}
+
+bool TouchEmulator::HandleTouchEventAck(InputEventAckState ack_result) {
+ const bool event_consumed = ack_result == INPUT_EVENT_ACK_STATE_CONSUMED;
+ gesture_provider_.OnTouchEventAck(event_consumed);
+ // TODO(dgozman): Disable emulation when real touch events are available.
+ return true;
+}
+
+void TouchEmulator::OnGestureEvent(const ui::GestureEventData& gesture) {
+ WebGestureEvent gesture_event =
+ CreateWebGestureEventFromGestureEventData(gesture);
+
+ switch (gesture_event.type) {
+ case WebInputEvent::GestureScrollBegin:
+ client_->ForwardGestureEvent(gesture_event);
+ // PinchBegin must always follow ScrollBegin.
+ if (InPinchGestureMode())
+ PinchBegin(gesture_event);
+ break;
+
+ case WebInputEvent::GestureScrollUpdate:
+ if (InPinchGestureMode()) {
+ // Convert scrolls to pinches while shift is pressed.
+ if (!pinch_gesture_active_)
+ PinchBegin(gesture_event);
+ else
+ PinchUpdate(gesture_event);
+ } else {
+ // Pass scroll update further. If shift was released, end the pinch.
+ if (pinch_gesture_active_)
+ PinchEnd(gesture_event);
+ client_->ForwardGestureEvent(gesture_event);
+ }
+ break;
+
+ case WebInputEvent::GestureScrollEnd:
+ // PinchEnd must precede ScrollEnd.
+ if (pinch_gesture_active_)
+ PinchEnd(gesture_event);
+ client_->ForwardGestureEvent(gesture_event);
+ break;
+
+ case WebInputEvent::GestureFlingStart:
+ // PinchEnd must precede FlingStart.
+ if (pinch_gesture_active_)
+ PinchEnd(gesture_event);
+ if (InPinchGestureMode()) {
+ // No fling in pinch mode. Forward scroll end instead of fling start.
+ suppress_next_fling_cancel_ = true;
+ ScrollEnd(gesture_event);
+ } else {
+ suppress_next_fling_cancel_ = false;
+ client_->ForwardGestureEvent(gesture_event);
+ }
+ break;
+
+ case WebInputEvent::GestureFlingCancel:
+ // If fling start was suppressed, we should not send fling cancel either.
+ if (!suppress_next_fling_cancel_)
+ client_->ForwardGestureEvent(gesture_event);
+ suppress_next_fling_cancel_ = false;
+ break;
+
+ default:
+ // Everything else goes through.
+ client_->ForwardGestureEvent(gesture_event);
+ }
+}
+
+void TouchEmulator::CancelTouch() {
+ if (!touch_active_)
+ return;
+
+ touch_event_.timeStampSeconds =
+ (base::TimeTicks::Now() - base::TimeTicks()).InSecondsF();
+ touch_event_.type = WebInputEvent::TouchCancel;
+ touch_event_.touches[0].state = WebTouchPoint::StateCancelled;
+ touch_active_ = false;
+ if (gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_)))
+ client_->ForwardTouchEvent(touch_event_);
+}
+
+void TouchEmulator::UpdateCursor() {
+ if (!enabled_)
+ client_->SetCursor(pointer_cursor_);
+ else
+ client_->SetCursor(InPinchGestureMode() ? pinch_cursor_ : touch_cursor_);
+}
+
+bool TouchEmulator::UpdateShiftPressed(bool shift_pressed) {
+ if (shift_pressed_ == shift_pressed)
+ return false;
+ shift_pressed_ = shift_pressed;
+ UpdateCursor();
+ return true;
+}
+
+void TouchEmulator::PinchBegin(const WebGestureEvent& event) {
+ DCHECK(InPinchGestureMode());
+ DCHECK(!pinch_gesture_active_);
+ pinch_gesture_active_ = true;
+ pinch_anchor_ = gfx::Point(event.x, event.y);
+ pinch_scale_ = 1.f;
+ FillPinchEvent(event);
+ pinch_event_.type = WebInputEvent::GesturePinchBegin;
+ client_->ForwardGestureEvent(pinch_event_);
+}
+
+void TouchEmulator::PinchUpdate(const WebGestureEvent& event) {
+ DCHECK(pinch_gesture_active_);
+ int dy = pinch_anchor_.y() - event.y;
+ float scale = exp(dy * 0.002f);
+ FillPinchEvent(event);
+ pinch_event_.type = WebInputEvent::GesturePinchUpdate;
+ pinch_event_.data.pinchUpdate.scale = scale / pinch_scale_;
+ client_->ForwardGestureEvent(pinch_event_);
+ pinch_scale_ = scale;
+}
+
+void TouchEmulator::PinchEnd(const WebGestureEvent& event) {
+ DCHECK(pinch_gesture_active_);
+ pinch_gesture_active_ = false;
+ FillPinchEvent(event);
+ pinch_event_.type = WebInputEvent::GesturePinchEnd;
+ client_->ForwardGestureEvent(pinch_event_);
+}
+
+void TouchEmulator::FillPinchEvent(const WebInputEvent& event) {
+ pinch_event_.timeStampSeconds = event.timeStampSeconds;
+ pinch_event_.modifiers = event.modifiers;
+ pinch_event_.sourceDevice = blink::WebGestureEvent::Touchscreen;
+ pinch_event_.x = pinch_anchor_.x();
+ pinch_event_.y = pinch_anchor_.y();
+}
+
+void TouchEmulator::ScrollEnd(const WebGestureEvent& event) {
+ WebGestureEvent scroll_event;
+ scroll_event.timeStampSeconds = event.timeStampSeconds;
+ scroll_event.modifiers = event.modifiers;
+ scroll_event.sourceDevice = blink::WebGestureEvent::Touchscreen;
+ scroll_event.type = WebInputEvent::GestureScrollEnd;
+ client_->ForwardGestureEvent(scroll_event);
+}
+
+bool TouchEmulator::FillTouchEventAndPoint(const WebMouseEvent& mouse_event) {
+ if (mouse_event.type != WebInputEvent::MouseDown &&
+ mouse_event.type != WebInputEvent::MouseMove &&
+ mouse_event.type != WebInputEvent::MouseUp) {
+ return false;
+ }
+
+ touch_event_.touchesLength = 1;
+ touch_event_.timeStampSeconds = mouse_event.timeStampSeconds;
+ touch_event_.modifiers = mouse_event.modifiers;
+
+ WebTouchPoint& point = touch_event_.touches[0];
+ point.id = 0;
+ point.radiusX = point.radiusY = 1.f;
+ point.force = 1.f;
+ point.rotationAngle = 0.f;
+ point.position.x = mouse_event.x;
+ point.screenPosition.x = mouse_event.globalX;
+ point.position.y = mouse_event.y;
+ point.screenPosition.y = mouse_event.globalY;
+
+ switch (mouse_event.type) {
+ case WebInputEvent::MouseDown:
+ touch_event_.type = WebInputEvent::TouchStart;
+ touch_active_ = true;
+ point.state = WebTouchPoint::StatePressed;
+ break;
+ case WebInputEvent::MouseMove:
+ touch_event_.type = WebInputEvent::TouchMove;
+ point.state = WebTouchPoint::StateMoved;
+ break;
+ case WebInputEvent::MouseUp:
+ touch_event_.type = WebInputEvent::TouchEnd;
+ touch_active_ = false;
+ point.state = WebTouchPoint::StateReleased;
+ break;
+ default:
+ NOTREACHED();
+ }
+ return true;
+}
+
+bool TouchEmulator::InPinchGestureMode() const {
+ return shift_pressed_ && allow_pinch_;
+}
+
+} // namespace content
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