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Side by Side Diff: content/browser/renderer_host/input/touch_emulator.cc

Issue 138163016: [DevTools] Touch emulation in content. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Another approach in RWH unittest Created 6 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/renderer_host/input/touch_emulator.h"
6
7 #include "content/browser/renderer_host/input/motion_event_web.h"
8 #include "content/browser/renderer_host/input/web_input_event_util.h"
9 #include "content/public/common/content_client.h"
10 #include "content/public/common/content_switches.h"
11 #include "grit/content_resources.h"
12 #include "third_party/WebKit/public/platform/WebCursorInfo.h"
13 #include "ui/events/gesture_detection/gesture_config_helper.h"
14 #include "ui/gfx/image/image.h"
15
16 using blink::WebGestureEvent;
17 using blink::WebInputEvent;
18 using blink::WebKeyboardEvent;
19 using blink::WebMouseEvent;
20 using blink::WebMouseWheelEvent;
21 using blink::WebTouchEvent;
22 using blink::WebTouchPoint;
23
24 namespace content {
25
26 namespace {
27
28 ui::GestureProvider::Config GetGestureProviderConfig() {
29 // TODO(dgozman): Use different configs to emulate mobile/desktop as
30 // requested by renderer.
31 ui::GestureProvider::Config config = ui::DefaultGestureProviderConfig();
32 config.gesture_begin_end_types_enabled = false;
33 return config;
34 }
35
36 } // namespace
37
38 TouchEmulator::TouchEmulator(TouchEmulatorClient* client)
39 : client_(client),
40 gesture_provider_(GetGestureProviderConfig(), this) {
41 Init();
42 }
43
44 TouchEmulator::TouchEmulator(TouchEmulatorClient* client,
45 ui::GestureProvider::Config gesture_config)
46 : client_(client),
47 gesture_provider_(gesture_config, this) {
48 Init();
49 }
50
51 void TouchEmulator::Init() {
52 DCHECK(client_);
53 enabled_ = false;
54 allow_pinch_ = false;
55 mouse_pressed_ = false;
56 shift_pressed_ = false;
57 touch_active_ = false;
58 suppress_next_fling_cancel_ = false;
59 pinch_scale_ = 1.f;
60 pinch_gesture_active_ = false;
61
62 InitCursorFromResource(&touch_cursor_, IDR_DEVTOOLS_TOUCH_CURSOR_ICON);
63 InitCursorFromResource(&pinch_cursor_, IDR_DEVTOOLS_PINCH_CURSOR_ICON);
64
65 WebCursor::CursorInfo cursor_info;
66 cursor_info.type = blink::WebCursorInfo::TypePointer;
67 pointer_cursor_.InitFromCursorInfo(cursor_info);
68
69 // TODO(dgozman): Use synthetic secondary touch to support multi-touch.
70 gesture_provider_.SetMultiTouchSupportEnabled(false);
71 // TODO(dgozman): Enable double tap if requested by the renderer.
72 // TODO(dgozman): Don't break double-tap-based pinch with shift handling.
73 gesture_provider_.SetDoubleTapSupportForPlatformEnabled(false);
74 }
75
76 TouchEmulator::~TouchEmulator() {
77 // We cannot cleanup properly in destructor, as we need roundtrip to the
78 // renderer for ack. Instead, the owner should call Disable, and only
79 // destroy this object when renderer is dead.
80 }
81
82 void TouchEmulator::Enable(bool allow_pinch) {
83 if (!enabled_) {
84 enabled_ = true;
85 shift_pressed_ = false;
86 mouse_pressed_ = false;
87 touch_active_ = false;
88 suppress_next_fling_cancel_ = false;
89 pinch_gesture_active_ = false;
90 }
91 allow_pinch_ = allow_pinch;
92 UpdateCursor();
93 }
94
95 void TouchEmulator::Disable() {
96 if (!enabled_)
97 return;
98
99 enabled_ = false;
100 UpdateCursor();
101 CancelTouch();
102 }
103
104 void TouchEmulator::InitCursorFromResource(WebCursor* cursor, int resource_id) {
105 gfx::Image& cursor_image =
106 content::GetContentClient()->GetNativeImageNamed(resource_id);
107 WebCursor::CursorInfo cursor_info;
108 cursor_info.type = blink::WebCursorInfo::TypeCustom;
109 // TODO(dgozman): Add HiDPI cursors.
110 cursor_info.image_scale_factor = 1.f;
111 cursor_info.custom_image = cursor_image.AsBitmap();
112 cursor_info.hotspot =
113 gfx::Point(cursor_image.Width() / 2, cursor_image.Height() / 2);
114 #if defined(OS_WIN)
115 cursor_info.external_handle = 0;
116 #endif
117
118 cursor->InitFromCursorInfo(cursor_info);
119 }
120
121 bool TouchEmulator::HandleMouseEvent(const WebMouseEvent& mouse_event) {
122 if (!enabled_)
123 return false;
124
125 if (mouse_event.button != WebMouseEvent::ButtonLeft)
126 return true;
127
128 if (mouse_event.type == WebInputEvent::MouseDown)
129 mouse_pressed_ = true;
130 else if (mouse_event.type == WebInputEvent::MouseUp)
131 mouse_pressed_ = false;
132
133 UpdateShiftPressed((mouse_event.modifiers & WebInputEvent::ShiftKey) != 0);
134
135 if (FillTouchEventAndPoint(mouse_event) &&
136 gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_))) {
137 client_->ForwardTouchEvent(touch_event_);
138 }
139
140 // Do not pass mouse events to the renderer.
141 return true;
142 }
143
144 bool TouchEmulator::HandleMouseWheelEvent(const WebMouseWheelEvent& event) {
145 if (!enabled_)
146 return false;
147
148 // No mouse wheel events for the renderer.
149 return true;
150 }
151
152 bool TouchEmulator::HandleKeyboardEvent(const WebKeyboardEvent& event) {
153 if (!enabled_)
154 return false;
155
156 if (!UpdateShiftPressed((event.modifiers & WebInputEvent::ShiftKey) != 0))
157 return false;
158
159 if (!mouse_pressed_)
160 return false;
161
162 // Note: The necessary pinch events will be lazily inserted by
163 // |OnGestureEvent| depending on the state of |shift_pressed_|, using the
164 // scroll stream as the event driver.
165 if (shift_pressed_) {
166 // TODO(dgozman): Add secondary touch point and set anchor.
167 } else {
168 // TODO(dgozman): Remove secondary touch point and anchor.
169 }
170
171 // Never block keyboard events.
172 return false;
173 }
174
175 bool TouchEmulator::HandleTouchEventAck(InputEventAckState ack_result) {
176 const bool event_consumed = ack_result == INPUT_EVENT_ACK_STATE_CONSUMED;
177 gesture_provider_.OnTouchEventAck(event_consumed);
178 // TODO(dgozman): Disable emulation when real touch events are available.
179 return true;
180 }
181
182 void TouchEmulator::OnGestureEvent(const ui::GestureEventData& gesture) {
183 WebGestureEvent gesture_event =
184 CreateWebGestureEventFromGestureEventData(gesture, 1);
185
186 switch (gesture_event.type) {
187 case WebInputEvent::GestureScrollBegin:
188 client_->ForwardGestureEvent(gesture_event);
189 // PinchBegin must always follow ScrollBegin.
190 if (InPinchGestureMode())
191 PinchBegin(gesture_event);
192 break;
193
194 case WebInputEvent::GestureScrollUpdate:
195 if (InPinchGestureMode()) {
196 // Convert scrolls to pinches while shift is pressed.
197 if (!pinch_gesture_active_)
198 PinchBegin(gesture_event);
199 else
200 PinchUpdate(gesture_event);
201 } else {
202 // Pass scroll update further. If shift was released, end the pinch.
203 if (pinch_gesture_active_)
204 PinchEnd(gesture_event);
205 client_->ForwardGestureEvent(gesture_event);
206 }
207 break;
208
209 case WebInputEvent::GestureScrollEnd:
210 // PinchEnd must precede ScrollEnd.
211 if (pinch_gesture_active_)
212 PinchEnd(gesture_event);
213 client_->ForwardGestureEvent(gesture_event);
214 break;
215
216 case WebInputEvent::GestureFlingStart:
217 // PinchEnd must precede FlingStart.
218 if (pinch_gesture_active_)
219 PinchEnd(gesture_event);
220 if (InPinchGestureMode()) {
221 // No fling in pinch mode. Forward scroll end instead of fling start.
222 suppress_next_fling_cancel_ = true;
223 ScrollEnd(gesture_event);
224 } else {
225 suppress_next_fling_cancel_ = false;
226 client_->ForwardGestureEvent(gesture_event);
227 }
228 break;
229
230 case WebInputEvent::GestureFlingCancel:
231 // If fling start was suppressed, we should not send fling cancel either.
232 if (!suppress_next_fling_cancel_)
233 client_->ForwardGestureEvent(gesture_event);
234 suppress_next_fling_cancel_ = false;
235 break;
236
237 default:
238 // Everything else goes through.
239 client_->ForwardGestureEvent(gesture_event);
240 }
241 }
242
243 void TouchEmulator::CancelTouch() {
244 if (!touch_active_)
245 return;
246
247 touch_event_.timeStampSeconds = base::Time::Now().ToDoubleT();
jdduke (slow) 2014/04/10 15:58:31 We should use base::TimeTicks::Now(): (base::TimeT
dgozman 2014/04/10 16:33:29 Done.
248 touch_event_.type = WebInputEvent::TouchCancel;
249 touch_event_.touches[0].state = WebTouchPoint::StateCancelled;
250 touch_active_ = false;
251 if (gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_)))
252 client_->ForwardTouchEvent(touch_event_);
253 }
254
255 void TouchEmulator::UpdateCursor() {
256 if (!enabled_)
257 client_->SetCursor(pointer_cursor_);
258 else
259 client_->SetCursor(InPinchGestureMode() ? pinch_cursor_ : touch_cursor_);
260 }
261
262 bool TouchEmulator::UpdateShiftPressed(bool shift_pressed) {
263 if (shift_pressed_ == shift_pressed)
264 return false;
265 shift_pressed_ = shift_pressed;
266 UpdateCursor();
267 return true;
268 }
269
270 void TouchEmulator::PinchBegin(const WebGestureEvent& event) {
271 DCHECK(InPinchGestureMode());
272 DCHECK(!pinch_gesture_active_);
273 pinch_gesture_active_ = true;
274 pinch_anchor_ = gfx::Point(event.x, event.y);
275 pinch_scale_ = 1.f;
276 FillPinchEvent(event);
277 pinch_event_.type = WebInputEvent::GesturePinchBegin;
278 client_->ForwardGestureEvent(pinch_event_);
279 }
280
281 void TouchEmulator::PinchUpdate(const WebGestureEvent& event) {
282 DCHECK(pinch_gesture_active_);
283 int dy = pinch_anchor_.y() - event.y;
284 float scale = exp(dy * 0.002f);
285 FillPinchEvent(event);
286 pinch_event_.type = WebInputEvent::GesturePinchUpdate;
287 pinch_event_.data.pinchUpdate.scale = scale / pinch_scale_;
288 client_->ForwardGestureEvent(pinch_event_);
289 pinch_scale_ = scale;
290 }
291
292 void TouchEmulator::PinchEnd(const WebGestureEvent& event) {
293 DCHECK(pinch_gesture_active_);
294 pinch_gesture_active_ = false;
295 FillPinchEvent(event);
296 pinch_event_.type = WebInputEvent::GesturePinchEnd;
297 client_->ForwardGestureEvent(pinch_event_);
298 }
299
300 void TouchEmulator::FillPinchEvent(const WebInputEvent& event) {
301 pinch_event_.timeStampSeconds = event.timeStampSeconds;
302 pinch_event_.modifiers = event.modifiers;
303 pinch_event_.sourceDevice = blink::WebGestureEvent::Touchscreen;
304 pinch_event_.x = pinch_anchor_.x();
305 pinch_event_.y = pinch_anchor_.y();
306 }
307
308 void TouchEmulator::ScrollEnd(const WebGestureEvent& event) {
309 WebGestureEvent scroll_event;
310 scroll_event.timeStampSeconds = event.timeStampSeconds;
311 scroll_event.modifiers = event.modifiers;
312 scroll_event.sourceDevice = blink::WebGestureEvent::Touchscreen;
313 scroll_event.type = WebInputEvent::GestureScrollEnd;
314 client_->ForwardGestureEvent(scroll_event);
315 }
316
317 bool TouchEmulator::FillTouchEventAndPoint(const WebMouseEvent& mouse_event) {
318 if (mouse_event.type != WebInputEvent::MouseDown &&
319 mouse_event.type != WebInputEvent::MouseMove &&
320 mouse_event.type != WebInputEvent::MouseUp) {
321 return false;
322 }
323
324 touch_event_.touchesLength = 1;
325 touch_event_.timeStampSeconds = mouse_event.timeStampSeconds;
326 touch_event_.modifiers = mouse_event.modifiers;
327
328 WebTouchPoint& point = touch_event_.touches[0];
329 point.id = 0;
330 point.radiusX = point.radiusY = 1.f;
331 point.force = 1.f;
332 point.rotationAngle = 0.f;
333 point.position.x = mouse_event.x;
334 point.screenPosition.x = mouse_event.globalX;
335 point.position.y = mouse_event.y;
336 point.screenPosition.y = mouse_event.globalY;
337
338 switch (mouse_event.type) {
339 case WebInputEvent::MouseDown:
340 touch_event_.type = WebInputEvent::TouchStart;
341 touch_active_ = true;
342 point.state = WebTouchPoint::StatePressed;
343 break;
344 case WebInputEvent::MouseMove:
345 touch_event_.type = WebInputEvent::TouchMove;
346 point.state = WebTouchPoint::StateMoved;
347 break;
348 case WebInputEvent::MouseUp:
349 touch_event_.type = WebInputEvent::TouchEnd;
350 touch_active_ = false;
351 point.state = WebTouchPoint::StateReleased;
352 break;
353 default:
354 NOTREACHED();
355 }
356 return true;
357 }
358
359 bool TouchEmulator::InPinchGestureMode() const {
360 return shift_pressed_ && allow_pinch_;
361 }
362
363 } // namespace content
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