| Index: ui/gfx/paint_throbber.h
|
| diff --git a/ui/gfx/paint_throbber.h b/ui/gfx/paint_throbber.h
|
| index c4adab5dd2f35b5a6e078c7842655e76e7b06da1..1690b37b7c721866d6f1176be687741492920fcf 100644
|
| --- a/ui/gfx/paint_throbber.h
|
| +++ b/ui/gfx/paint_throbber.h
|
| @@ -28,6 +28,12 @@ struct GFX_EXPORT ThrobberWaitingState {
|
| base::TimeDelta arc_time_offset;
|
| };
|
|
|
| +GFX_EXPORT void PaintThrobberArc(Canvas* canvas,
|
| + const Rect& bounds,
|
| + SkColor color,
|
| + SkScalar start_angle,
|
| + SkScalar sweep);
|
| +
|
| // Paints a single frame of the throbber in the "spinning", aka Material, state.
|
| GFX_EXPORT void PaintThrobberSpinning(Canvas* canvas,
|
| const Rect& bounds, SkColor color, const base::TimeDelta& elapsed_time);
|
| @@ -35,7 +41,10 @@ GFX_EXPORT void PaintThrobberSpinning(Canvas* canvas,
|
| // Paints a throbber in the "waiting" state. Used when waiting on a network
|
| // response, for example.
|
| GFX_EXPORT void PaintThrobberWaiting(Canvas* canvas,
|
| - const Rect& bounds, SkColor color, const base::TimeDelta& elapsed_time);
|
| + const Rect& bounds,
|
| + SkColor color,
|
| + const base::TimeDelta& elapsed_time,
|
| + bool anti_alias);
|
|
|
| // Paint a throbber in the "spinning" state, smoothly transitioning from a
|
| // previous "waiting" state described by |waiting_state|, which is an in-out
|
|
|